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For each (Integer A) from 1 to 20, do (Actions)
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Bucle: Acciones
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Set magicianloc2 = (magicianloc offset by (50.00 x (Real((Integer A)))) towards (Facing of magiciancaster) degrees)
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Unidad - Create 1 Dummy (Effect 3) for (Owner of magiciancaster) at magicianloc2 facing (Facing of magiciancaster) degrees
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Unidad - Add a 0.25 second Genérico expiration timer to (Last created unit)
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Set magiciangroup = (Units within 300.00 of magicianloc2 matching (((Matching unit) belongs to an enemy of (Owner of magiciancaster)) Igual a True))
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Grupo de unidad - Pick every unit in magiciangroup and do (Actions)
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Bucle: Acciones
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Unidad - Cause magiciancaster to damage (Picked unit), dealing 50.00 damage of attack type Conjuros and damage type Desconocido
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Custom script: call DestroyGroup(udg_magiciangroup)
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Custom script: call RemoveLocation(udg_magicianloc2)
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as you can see the spell is doing everything at the same time unlike similar spells that use a 0.05 periodic event for example