• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

What best option for an Aos/Dota map?

What would you prefer for a new AoS map?


  • Total voters
    7
Status
Not open for further replies.
Level 12
Joined
Aug 3, 2005
Messages
745
I took 1-2 month break from war3 but now im back to pick up the pieces and finish my Aos/Dota magic map.

Im not sure whether 3v3v3 will be good thou which I originally intended, do you think 5v5 would simply be better?
 
Level 3
Joined
Oct 14, 2005
Messages
37
3 vs. 3 vs. 3 would be a more innovative system than 5 vs. 5, and would lead to more strategic choices. That said, it would have its own share of problems, and I am curious as to how you would address them. Most important is the fact that a 3-player team is far more vulnerable to someone who leaves, lags out or is simply not as good as the opposition. Any thoughts on how to prevent a poor or departed ally from bringing down a team?
 
Level 12
Joined
Aug 3, 2005
Messages
745
Lord Nightbringer said:
3 vs. 3 vs. 3 would be a more innovative system than 5 vs. 5, and would lead to more strategic choices. That said, it would have its own share of problems, and I am curious as to how you would address them. Most important is the fact that a 3-player team is far more vulnerable to someone who leaves, lags out or is simply not as good as the opposition. Any thoughts on how to prevent a poor or departed ally from bringing down a team?

Well I wanted the map to be less Assasination type heroes and more troops leader type heroes.
So you can keep upgrading the units and researching spells for them.

It would be easier to get teams together as you only need 2 friends.

If one team is attacking you, the 3rd team can attack them back and take advantage of them being vulnerable.

Also so long I make triggers where leavers gold is shared amongst his allies at an interval, other players can control him and make sure he doesnt fall behind.
1 extra Hero controlled between 2 players shouldnt be to difficult, althoguht if 2ppl left it could be a problem.
But saying that if 2 ppl leave in a 5v5, making it 5v3 it generally becomes very unfair, assuming all the players are good.
 
Status
Not open for further replies.
Top