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Gate open
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to Open (Q)
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Triggering unit) Not equal to Gate House 0159 <gen>
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Then - Actions
- Game - Display to (All players) for 5.00 seconds the text: Nyaaah
- Else - Actions
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If - Conditions
- Game - Display to (All players) for 5.00 seconds the text: Xd
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events
This way the trigger works. Both of the messages are diplayed.
But when I change "not equal to" to "equal to" then the message is not displayed.
I tried "casting unit" instead of "triggering unit" but no.
Any idea?
Tusen tack to anybody, who can help.