- Joined
- Jul 24, 2007
- Messages
- 308
i have a problem with unit groups, units not being added !! here is the trigger :
message not being displayed
unit actions in group not happening
unit is not being added -,-
sm1 help me please
BuggingUnitGroup picking nothing
no message is being displayed from both triggers
units are being created, but not added to group !!
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Owner of (Casting unit)) Food used) Equal to 0
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Then - Actions
- Unit - Order (Casting unit) to Stop
- Do nothing
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Else - Actions
- Set CastingUnit = (Position of (Casting unit))
- Set ShootAngle = (Facing of (Casting unit))
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For each (Integer A) from 1 to 2, do (Actions)
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Loop - Actions
- Unit - Create 1 Unit(not variable) for (Owner of (Casting unit)) at CastingUnit facing ShootAngle degrees <--- works
- Unit Group - Add (Last created unit) to BuggingUnitGroup <---- doesnt work
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Last created unit) is in BuggingUnitGroup) Equal to True
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Then - Actions
- Quest - Display to (All players) the Quest Update message: Unit Added to Group < ----- message not being displayed
- Else - Actions
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If - Conditions
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Loop - Actions
- Player - Add -1 to (Owner of (Casting unit)) Food used
- Custom script: call RemoveLocation (udg_CastingUnit)
- Unit Group - Add (Casting unit) to AnotherUselessGroup <---- works
- Camera - Shake the camera for (Owner of (Casting unit)) with magnitude 1.20
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If - Conditions
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Unit Group - Pick every unit in BuggingUnitGroup and do (Actions) <---- does not loop/picks anything
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Loop - Actions
- Set AttackerUnit = (Picked unit)
- Game - Display to (All players) the text: (Unit : + Picked Unit)
- Game - Display to (All players) the text: (Unit : + (Name of AttackerUnit))
- Unit - Set the custom value of AttackerUnit to ((Custom value of AttackerUnit) + 1)
- Game - Display to (All players) the text: (Unit : + Value +1)
- Set UnitOffset = ((Position of Bullet) offset by 125.00 towards (Facing of AttackerUnit) degrees)
- Unit - Move AttackerUnit instantly to UnitOffset
- Game - Display to (All players) the text: (Unit : + Move)
- Set UnitHit = (Units within 75.00 of (Position of AttackerUnit) matching ((((Matching unit) belongs to an enemy of (Owner of Bullet)) Equal to True) and (((Matching unit) is dead) Equal to False)))
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Unit Group - Pick every unit in UnitHit and do (Actions)
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Loop - Actions
- Set Damage = (Random real number between 30.00 and 45.00)
- Unit - Cause AttackerUnit to damage (Picked unit), dealing WeaponDamage damage of attack type Normal and damage type Universal
- Unit Group - Remove AttackerUnit from Bullets
- Unit - Remove AttackerUnit from the game
- Game - Display to (All players) the text: (Unit : + Hit)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Or - Any (Conditions) are true
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Conditions
- Mode_Thing Equal to True
- Mode_Thing2 Equal to True
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Conditions
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Or - Any (Conditions) are true
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Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Custom value of Bullet) Greater than or equal to 6
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Then - Actions
- Unit Group - Remove AttackerUnit from BuggingUnitGroup
- Unit - Remove AttackerUnit from the game
- Game - Display to (All players) the text: (Unit : + Remove)
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Else - Actions
- Do nothing
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Custom value of Bullet) Greater than or equal to 20
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Then - Actions
- Unit Group - Remove AttackerUnit from BuggingUnitGroup
- Unit - Remove AttackerUnit from the game
- Game - Display to (All players) the text: (Unit : + Remove)
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Else - Actions
- Do nothing
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If - Conditions
- Do nothing
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- Custom script: call RemoveLocation (udg_UnitOffset)
- Custom script: call DestroyGroup (udg_UnitHit)
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Loop - Actions
message not being displayed
unit actions in group not happening
unit is not being added -,-
sm1 help me please
BuggingUnitGroup picking nothing
no message is being displayed from both triggers
units are being created, but not added to group !!
Last edited: