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Weather (is it worth the lag?)

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If it's a multiplayer one, you don't have to use weather, but if you want the players to have the option, give them the ability of creating a weather effect visible to them only (by a chat command for example).
Rays of Light and Moonlight don't lag, snow lags a lot though.
The problem is... RPG with no realistic features is a no, so, yeah, you really need to add weather effects :p
 
Did you create the weather effect inside a region?
If yes, go to "Scenario" --> "Map option", shouldn't cause lag, or atleast that's what i've experienced. Also do it lag ingame or only in editor?
 
Did you create the weather effect inside a region?
If yes, go to "Scenario" --> "Map option", shouldn't cause lag, or atleast that's what i've experienced. Also do it lag ingame or only in editor?

but that also does the entier map, using regions tell me he wants diffreant weather among diffreant areas of the map.
 
I dont know xD
Might been because i watched the whole map when i did this, but yeah i guess my comment was pretty stupid :/
 
Hmm... Or you could customize the weather somehow, like make the snow or rain have longer intervals before another droplet pours out, although I truly don't know how you'd be able to do that...
 
Hmm... Or you could customize the weather somehow, like make the snow or rain have longer intervals before another droplet pours out, although I truly don't know how you'd be able to do that...

You need to edit the *.slk files. Slk files open with Microsoft Excell; there are options in there, where you can modify, e.g. the interval you mentioned.
They are not models, so this is the only way to do that. You will need Power MPQ to locate the slk files: https://www.hiveworkshop.com/forums/tools.php?id=d5w2va
 
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