• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!

Weather/Fog

Status
Not open for further replies.
Level 7
Joined
Sep 24, 2008
Messages
281
Rain (and other enviornmental effects) are displayed through doodads (e.g. char ash). Scaling these dodads will manipulate the size of the weather effect. In regards to fog, I believe that it is set through triggers? I'm not entirely sure, to be honest.

Also- does anyone have any idea how to simulate utter darkness? There's the region specific night lighting options, (e.g. Mar Sara Campaign Night) but it is not dark enough.
 
Status
Not open for further replies.
Top