- Joined
- Jun 20, 2017
- Messages
- 380
Need help to solve this weather effect. The command isn't working!
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Weather Effect
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Events
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Player - Player 1 (Red) types a chat message containing -weather as A substring
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Player - Player 2 (Blue) types a chat message containing -weather as A substring
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Player - Player 3 (Teal) types a chat message containing -weather as A substring
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Player - Player 4 (Purple) types a chat message containing -weather as A substring
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Player - Player 5 (Yellow) types a chat message containing -weather as A substring
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Player - Player 6 (Orange) types a chat message containing -weather as A substring
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Player - Player 7 (Green) types a chat message containing -weather as A substring
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Player - Player 8 (Pink) types a chat message containing -weather as A substring
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Player - Player 9 (Gray) types a chat message containing -weather as A substring
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Player - Player 10 (Light Blue) types a chat message containing -weather as A substring
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Player - Player 11 (Dark Green) types a chat message containing -weather as A substring
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Player - Player 12 (Brown) types a chat message containing -weather as A substring
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Conditions
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Actions
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Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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String_WeatherEffect Equal to (==) -rain
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Then - Actions
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Environment - Create at (Playable map area) the weather effect Ashenvale Rain (Heavy)
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Set WeatherEffect[1] = (Last created weather effect)
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Environment - Turn WeatherEffect[1] On
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Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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String_WeatherEffect Equal to (==) -unrain
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Then - Actions
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Environment - Turn WeatherEffect[1] Off
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Environment - Remove WeatherEffect[1]
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Else - Actions
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Else - Actions
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-------- /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// --------
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Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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String_WeatherEffect Equal to (==) -snow
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Then - Actions
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Environment - Create at (Playable map area) the weather effect Northrend Snow (Heavy)
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Set WeatherEffect[2] = (Last created weather effect)
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Environment - Turn WeatherEffect[2] On
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Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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String_WeatherEffect Equal to (==) -unsnow
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Then - Actions
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Environment - Turn WeatherEffect[2] Off
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Environment - Remove WeatherEffect[2]
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Else - Actions
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Else - Actions
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