- Joined
- Oct 21, 2006
- Messages
- 3,224
Set Weapon Type: Axe
Set Weapon Type: Mace
Set Weapon: Sword
Pick Weapon: Paladin
I am trying to make a RPG, and need a lot arrayed variables. (~100/Weapon type?
)
The last trigger doesnt work. I think the problem is 1-100, but how to fix it?
If I set 1 to last trigger it works for the one item, but Im not going to make condition with ''if item is Mace 1 or 2 or 3 or ... or 100''. Same to Sword.
Need simple 1 -------- 100. :\
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Set Axe Events
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Map initialization
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Conditions
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Actions
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Set WEAPON_Axe[1] = Serathil Set WEAPON_Axe[2] = Killmaim
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Set Weapon Type: Mace
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Set Mace
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Events
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Map initialization
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Conditions
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Actions
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Set WEAPON_Mace[1] = Maul of Strength
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Set Weapon: Sword
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Set Sword
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Events
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Map initialization
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Conditions
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Actions
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Set WEAPON_Sword[1] = Searing Blade
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Set WEAPON_Sword[2] = Frostguard
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Pick Weapon: Paladin
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Pick Sword Mace
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Events
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Unit - A unit Acquires an item
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Conditions
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(Unit-type of (Hero manipulating item)) Equal to SET_WEAPONS_Sword_Mace
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Item-type of (Item being manipulated)) Equal to WEAPON_Mace[(1 - 100)]) or ((Item-type of (Item being manipulated)) Equal to WEAPON_Sword[(1 - 100)])
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Then - Actions
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Do nothing
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Else - Actions
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Hero - Drop (Item being manipulated) from (Hero manipulating item)
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I am trying to make a RPG, and need a lot arrayed variables. (~100/Weapon type?
The last trigger doesnt work. I think the problem is 1-100, but how to fix it?
If I set 1 to last trigger it works for the one item, but Im not going to make condition with ''if item is Mace 1 or 2 or 3 or ... or 100''. Same to Sword.
Need simple 1 -------- 100. :\


