- Joined
- Aug 19, 2007
- Messages
- 1,380
Info:
An expansion mod for Wcr3 TFT, mainly adding units, heroes, items and towers. Nothing that has not be done before but I had fun making and playing it. This mod is relatively easy to export to other maps (it is not protected/optimized and only uses wcr3/TFT assets), so feel free to expand on it. I will add some extra melee maps later on.
Posible ideas for updates:
Perhaps even more units, heroes and abilities? Also had an idea for very big maps that would let players explore creep camps more and find more items, yah or nah?
Lastly have also been thinking of creep races (possibly with AI support if I can make that work). What idea sounds most fun?
Features:
+ 18 units
+ 8 heroes
+ new shop with new artifact items
+ new abilities & researches
+ new tower upgrades / new towers
+ higher max hero level (15) and creep leveling
+ camera system (for zooming in & out)
+ AI support for the added content
Known issues:
* sometimes AI (Night Elves at least) do not build a base in certain maps, I tried to alter the respective maps to fix this
but if someone still sees the bug please notify me.
* there can still be some lag in big games with lots of AI players, not entirely sure what is the cause for this (perhaps my slow pc or some hidden leak or such),
most obvious leaks should already have been fixed.
* a few tooltips need to be updated.
Steps for exporting to other maps:
1) Export all object data & export triggers.
2) Open the map you want to export to.
3) First import all object data, then import triggers (not triggers first!).
4) In gameplay constants (under advanced) change max hero level to 15,
change last input value from creep leveling from 0 to 30 and add the custom heroes to the techtree heroes.
5) Change map/loading description if wanted. That is it.

An expansion mod for Wcr3 TFT, mainly adding units, heroes, items and towers. Nothing that has not be done before but I had fun making and playing it. This mod is relatively easy to export to other maps (it is not protected/optimized and only uses wcr3/TFT assets), so feel free to expand on it. I will add some extra melee maps later on.
Posible ideas for updates:
Perhaps even more units, heroes and abilities? Also had an idea for very big maps that would let players explore creep camps more and find more items, yah or nah?
Lastly have also been thinking of creep races (possibly with AI support if I can make that work). What idea sounds most fun?
Features:
+ 18 units
+ 8 heroes
+ new shop with new artifact items
+ new abilities & researches
+ new tower upgrades / new towers
+ higher max hero level (15) and creep leveling
+ camera system (for zooming in & out)
+ AI support for the added content
Known issues:
* sometimes AI (Night Elves at least) do not build a base in certain maps, I tried to alter the respective maps to fix this
but if someone still sees the bug please notify me.
* there can still be some lag in big games with lots of AI players, not entirely sure what is the cause for this (perhaps my slow pc or some hidden leak or such),
most obvious leaks should already have been fixed.
* a few tooltips need to be updated.
Steps for exporting to other maps:
1) Export all object data & export triggers.
2) Open the map you want to export to.
3) First import all object data, then import triggers (not triggers first!).
4) In gameplay constants (under advanced) change max hero level to 15,
change last input value from creep leveling from 0 to 30 and add the custom heroes to the techtree heroes.
5) Change map/loading description if wanted. That is it.




