- Joined
- Feb 24, 2009
- Messages
- 42
For some reason, whenever I use this on units (Not on empty ground) WC3 crashes after half a second or so. Any help?
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to Tar Cannon
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Actions
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Unit Group - Pick every unit in (Units within 100.00 x (Real((Level of Tar Cannon for (Triggering unit))))) of (Target point of ability being cast) matching (((Matching unit) belongs to an enemy of (Owner of (Triggering unit))) Equal to True)) and do (Actions)
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Loop - Actions
- Unit - Create 1 Tar for (Owner of (Triggering unit)) at (Position of (Picked unit)) facing 0.00 degrees
- Unit - Add Tar to (Last created unit)
- Unit - Set level of Tar for (Last created unit) to (Integer((Real((Level of Tar Cannon for (Triggering Unit))))))
- Unit - Order (Last created unit) to Human Sorceress - Slow (Picked unit)
- Unit - Add a 1.50 second generic expiration timer to last created unit.
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Loop - Actions
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Unit Group - Pick every unit in (Units within 100.00 x (Real((Level of Tar Cannon for (Triggering unit))))) of (Target point of ability being cast) matching (((Matching unit) belongs to an enemy of (Owner of (Triggering unit))) Equal to True)) and do (Actions)
- Unit - Order (Last created unit) to Human Sorceress - Slow (Picked unit)