- Joined
- Mar 11, 2004
- Messages
- 600
Nothing big, just a bunch of unneeded GUI fixes (who does actually use GUI?) and some misterious Tournament events, actions and calls.
Edit: Patch 1.19b is out, contains a fix to a crash in multiplayer games.
<table bgcolor="#000033" width="100%"><tr><td><font color="#EEEE00">WORLD EDITOR CHANGES
<font color="#EEEEEE" size="-3">Trigger Editor<ul>[*]The "Image" category and actions now appear after the "Item" category.
[*]The "Ubersplat" category and actions now appear after the "Unit Group" category.
[*]Fixed script generation errors when using the "Terrain Pathing Is Off" function. This is now a Boolean function.
[*]Fixed script generation errors when using variables of the following types:
<ul>[*]Attack Type
[*]Combat Sound
[*]Damage Type
[*]Effect Type
[*]Pathing Type
[*]Sound Type [/list]
[*]Sorted lightning type presets.
[*]Appended "Cliff" to cliff terrain types, to distinguish them from non-cliff terrain types.
[*]Renamed "Life Drain" and "Mana Drain" to "Drain Life" and "Drain Mana", respectively.
[*]Cleaned up the name, grammar text, hints and/or sorting order for the following trigger functions/calls:
<ul>[*](Boolean) Environment - Terrain Pathing Is Off (was Terrain Pathable)
[*](Unit) Event Response - Damage Source
[*](String) Game - Ability Name
[*](String) Game - Ability Effect Art Path (was Ability Effect Art)
[*](String) Game - Ability Effect Sound Name (was Ability Sound)
[*](String) Hero - Hero Proper Name
[*](String) Trigger - Trigger Name
[*](Real) Lightning - Red Color of Lightning
[*](Real) Lightning - Green Color of Lightning
[*](Real) Lightning - Blue Color of Lightning
[*](Real) Lightning - Alpha Value of Lightning (was Alpha Color of Lightning)
[/list][*]Cleaned up the name, grammar text, hints and/or sorting order for the following trigger actions:
<ul>[*]Environment - Change Terrain Type
[*]Environment - Turn Terrain Pathing On/Off (was Turn Pathing On/Off)
[*]Floating Text - Suspend/Resume
[*]Floating Text - Permanent/Expires
[*]Floating Text - Change Color
[*]Floating Text - Change Lifespan
[*]Floating Text - Change Fading Age (was Change Fadepoint)
[*]Floating Text - Change Age
[*]Game - Enable/Disable Selection (was Enable/Disable Select)
[*]Game - Enable/Disable Drag-Selection (was Enable/Disable Drag Select)
[*]Game - Enable/Disable Pre-Selection (was Enable/Disable Pre Select)
[*]Image - Create
[*]Image - Change Color
[*]Image - Change Render State
[*]Image - Change Render Always State
[*]Image - Change Above Water State
[*]Lightning - Create Lightning Effect (was Create Lightning Effect At Points)
[*]Lightning - Move Lightning Effect (was Move Lightning Effect To Points)
[*]Lightning - Set Lightning Effect Color
[*]Unit - Add Classification
[*]Unit - Remove Classification
[*]Unit - Issue Drop Item Order (was Drop Item On A Point)
[*]Unit - Issue Move Item In Inventory Order (was Drop Item In Slot)
[*]Unit - Issue Give Item Order (was Drop Item On A Unit)
[*]Unit - Damage Area
[*]Unit - Damage Target
[*]Unit - Decrease Level Of Ability For Unit
[*]Unit - Increase Level Of Ability For Unit
[*]Unit - Set Level Of Ability For Unit
[*]Ubersplat - Create
[*]Ubersplat - Change Render State
[*]Ubersplat - Change Render Always State
[/list][*]Added an event and three new trigger functions for future tournament support:
<ul>[*](Trigger Event) Tournament Event
[*](Real) Tournament Time Remaining
[*](Integer) Tournament Melee Score
[*](Integer) Tournament Finish Rule
</td></tr></table>
Edit: Patch 1.19b is out, contains a fix to a crash in multiplayer games.
<table bgcolor="#000033" width="100%"><tr><td><font color="#EEEE00">WORLD EDITOR CHANGES
<font color="#EEEEEE" size="-3">Trigger Editor<ul>[*]The "Image" category and actions now appear after the "Item" category.
[*]The "Ubersplat" category and actions now appear after the "Unit Group" category.
[*]Fixed script generation errors when using the "Terrain Pathing Is Off" function. This is now a Boolean function.
[*]Fixed script generation errors when using variables of the following types:
<ul>[*]Attack Type
[*]Combat Sound
[*]Damage Type
[*]Effect Type
[*]Pathing Type
[*]Sound Type [/list]
[*]Sorted lightning type presets.
[*]Appended "Cliff" to cliff terrain types, to distinguish them from non-cliff terrain types.
[*]Renamed "Life Drain" and "Mana Drain" to "Drain Life" and "Drain Mana", respectively.
[*]Cleaned up the name, grammar text, hints and/or sorting order for the following trigger functions/calls:
<ul>[*](Boolean) Environment - Terrain Pathing Is Off (was Terrain Pathable)
[*](Unit) Event Response - Damage Source
[*](String) Game - Ability Name
[*](String) Game - Ability Effect Art Path (was Ability Effect Art)
[*](String) Game - Ability Effect Sound Name (was Ability Sound)
[*](String) Hero - Hero Proper Name
[*](String) Trigger - Trigger Name
[*](Real) Lightning - Red Color of Lightning
[*](Real) Lightning - Green Color of Lightning
[*](Real) Lightning - Blue Color of Lightning
[*](Real) Lightning - Alpha Value of Lightning (was Alpha Color of Lightning)
[/list][*]Cleaned up the name, grammar text, hints and/or sorting order for the following trigger actions:
<ul>[*]Environment - Change Terrain Type
[*]Environment - Turn Terrain Pathing On/Off (was Turn Pathing On/Off)
[*]Floating Text - Suspend/Resume
[*]Floating Text - Permanent/Expires
[*]Floating Text - Change Color
[*]Floating Text - Change Lifespan
[*]Floating Text - Change Fading Age (was Change Fadepoint)
[*]Floating Text - Change Age
[*]Game - Enable/Disable Selection (was Enable/Disable Select)
[*]Game - Enable/Disable Drag-Selection (was Enable/Disable Drag Select)
[*]Game - Enable/Disable Pre-Selection (was Enable/Disable Pre Select)
[*]Image - Create
[*]Image - Change Color
[*]Image - Change Render State
[*]Image - Change Render Always State
[*]Image - Change Above Water State
[*]Lightning - Create Lightning Effect (was Create Lightning Effect At Points)
[*]Lightning - Move Lightning Effect (was Move Lightning Effect To Points)
[*]Lightning - Set Lightning Effect Color
[*]Unit - Add Classification
[*]Unit - Remove Classification
[*]Unit - Issue Drop Item Order (was Drop Item On A Point)
[*]Unit - Issue Move Item In Inventory Order (was Drop Item In Slot)
[*]Unit - Issue Give Item Order (was Drop Item On A Unit)
[*]Unit - Damage Area
[*]Unit - Damage Target
[*]Unit - Decrease Level Of Ability For Unit
[*]Unit - Increase Level Of Ability For Unit
[*]Unit - Set Level Of Ability For Unit
[*]Ubersplat - Create
[*]Ubersplat - Change Render State
[*]Ubersplat - Change Render Always State
[/list][*]Added an event and three new trigger functions for future tournament support:
<ul>[*](Trigger Event) Tournament Event
[*](Real) Tournament Time Remaining
[*](Integer) Tournament Melee Score
[*](Integer) Tournament Finish Rule
</td></tr></table>