- Joined
- Mar 9, 2012
- Messages
- 1,557
id like to convert an unit model from DoC mod to use ingame textures but turns out it cant be done through texturing alone, editing the model became necessary and i require help.

see picture, here is what i request:
1. weapon texture got mixed up upon using captain texture for helmet front, i suppose the ball on chain can be told to use an metallic texture as a whole.
to liberate the model from having to use shieldattempt.blp can suggest helmet be told to directly use the captain texture for both front and rear, for horns on helmet point to the ones in grunt's texture, and for shield it can be garithos' shield transferred as is or the captain's shield but sized up a bit.
2. those parts inbetween require to be turned transparent, should become like the default knight's horse.
3. im not sure why did this blackness occur, insufficient texture ?
4. please edit this so there is knight's, or footman's eyes inside instead that blackness.

see picture, here is what i request:
1. weapon texture got mixed up upon using captain texture for helmet front, i suppose the ball on chain can be told to use an metallic texture as a whole.
to liberate the model from having to use shieldattempt.blp can suggest helmet be told to directly use the captain texture for both front and rear, for horns on helmet point to the ones in grunt's texture, and for shield it can be garithos' shield transferred as is or the captain's shield but sized up a bit.
2. those parts inbetween require to be turned transparent, should become like the default knight's horse.
3. im not sure why did this blackness occur, insufficient texture ?
4. please edit this so there is knight's, or footman's eyes inside instead that blackness.
Attachments
Last edited: