[trigger=]
WaypointExplore
Ereignisse
Einheit - A unit enters WaypointExplore0 <gen>
Einheit - A unit enters WaypointExplore1 <gen>
Einheit - A unit enters WaypointExplore2 <gen>
Einheit - A unit enters WaypointExplore3 <gen>
Bedingungen
((Entering unit) is Ein Held) Gleich True
Aktionen
-------- you have to adjust the WaypointExplore areas above! --------
Wait 0.50 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
'IF'-Bedingungen
(WaypointExplore[0] contains (Entering unit)) Gleich True
'THEN'-Aktionen
-------- activates the option to teleport to this waypoint --------
Set WaypointExploreBool0[(Player number of (Owner of (Entering unit)))] = True
-------- makes the waypoint permanently visible --------
Sichtbarkeit - Create an initially Aktiviert visibility modifier for (Owner of (Entering unit)) emitting Sichtbarkeit across WaypointExplore[0]
-------- creates a floating text above the waypoint --------
Schwebender Text - Create floating text that reads Waypoint 0 at (Center of WaypointExplore[0]) with Z offset 150.00, using font size 8.00, color (100.00%, 80.00%, 0.00%), and 0.00% transparency
'ELSE'-Aktionen
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
'IF'-Bedingungen
(WaypointExplore[1] contains (Entering unit)) Gleich True
'THEN'-Aktionen
-------- activates the option to teleport to this waypoint --------
Set WaypointExploreBool1[(Player number of (Owner of (Entering unit)))] = True
-------- makes the waypoint permanently visible --------
Sichtbarkeit - Create an initially Aktiviert visibility modifier for (Owner of (Entering unit)) emitting Sichtbarkeit across WaypointExplore[1]
-------- creates a floating text above the waypoint --------
Schwebender Text - Create floating text that reads Waypoint 1 at (Center of WaypointExplore[1]) with Z offset 150.00, using font size 8.00, color (100.00%, 80.00%, 0.00%), and 0.00% transparency
'ELSE'-Aktionen
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
'IF'-Bedingungen
(WaypointExplore[2] contains (Entering unit)) Gleich True
'THEN'-Aktionen
-------- activates the option to teleport to this waypoint --------
Set WaypointExploreBool2[(Player number of (Owner of (Entering unit)))] = True
-------- makes the waypoint permanently visible --------
Sichtbarkeit - Create an initially Aktiviert visibility modifier for (Owner of (Entering unit)) emitting Sichtbarkeit across WaypointExplore[2]
-------- creates a floating text above the waypoint --------
Schwebender Text - Create floating text that reads Waypoint 2 at (Center of WaypointExplore[2]) with Z offset 150.00, using font size 8.00, color (100.00%, 80.00%, 0.00%), and 0.00% transparency
'ELSE'-Aktionen
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
'IF'-Bedingungen
(WaypointExplore[3] contains (Entering unit)) Gleich True
'THEN'-Aktionen
-------- activates the option to teleport to this waypoint --------
Set WaypointExploreBool3[(Player number of (Owner of (Entering unit)))] = True
-------- makes the waypoint permanently visible --------
Sichtbarkeit - Create an initially Aktiviert visibility modifier for (Owner of (Entering unit)) emitting Sichtbarkeit across WaypointExplore[3]
-------- creates a floating text above the waypoint --------
Schwebender Text - Create floating text that reads Waypoint 3 at (Center of WaypointExplore[3]) with Z offset 150.00, using font size 8.00, color (100.00%, 80.00%, 0.00%), and 0.00% transparency
'ELSE'-Aktionen
[/trigger]