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WarWagon

Some days ago I *SUDDENLY* remebered how cool and entertaining was Arcanum, so I decided to make a map, but when I went here and tried to find the symbol of steampunk - locomotive, nothing appeared. That's why this train was created. You are welcome to modify it as you want, just give me credits.

Keywords:
locomotive, train, steam, steampunk, engine, rail, mechanic
Contents

WarWagon (Model)

Reviews
23:05, 22nd Feb 2010 DonDustin: reduce face and particle count 5th May 2010 General Frank: Changes are name -> Resource approved.
23:05, 22nd Feb 2010
DonDustin: reduce face and particle count

5th May 2010
General Frank:

Changes are name -> Resource approved.
 
a lot of unnecessary polies on this, delete the faces that aren't visible from the outside (i.e. the inner rim of all the wheels) the particles on the death need work. reduce particle saturation, spell animation is rather useless, UV wrap on back of traincar is stretched. and the light in the front is coming out of nowhere. you need more substance on the bottom, because the wheels' axles arent attached to anything, they are free-floating and it looks bare. other than all that, i like the concept, seems logical that there would be a train when the steamtank has a cow-catcher.
 
Many random faces have flipped normals. That's why you set the materials TwoSided. Did you know that it doubles the polycount in-game?
The faces appear incorrectly probably because you created one by one and mirrored half of the model. To make the faces appear correctly without checking the TwoSided material option you should know that at each face you create, if the vertex flow is clockwise, it's going to be visible from the back, and it the vertex flow is counter-clockwise, it's going to be visible from the front.
Also, there are some repeated materials which you don't need there. They cost filesize. Of course, reduce the polycount and fix weird animations as everyone said.

Although it looks pretty good, the model is full of glitches. 2.5/5
 
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