• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

War's Legacy v1.31

This bundle is marked as high quality. It exceeds standards and is highly desirable.

Created by wa666r

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After many requests and much anticipation, I am proud to present War's Legacy—a project I’ve been working on for quite some time. It currently features 14 fully custom factions in a single map, all updated to the latest versions, surpassing even the standalone versions I’ve previously uploaded. As of version 1.0, this project includes 558 custom units, 101 custom items, 1,222 custom abilities, 415 custom buffs/effects, 84 custom upgrades, over 1,100 custom triggers, and nearly 5,000 custom assets.

Each faction also comes with its own custom melee AI. Creating these required me to learn the fundamentals of AI design, and with the help of a few friends, I was able to bring them to life. However, it should be noted that some perform better than others, especially given the limitations of Warcraft 3’s AI system—most notably, the constraints on custom gold mines.

I’ve done my best to optimize this project, but there are still occasional moments of instability. Whether due to my own limited skill set or the constraints of the game engine, please keep in mind that this is an enormous project, and some issues are inevitable.



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Included Factions:
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HUMAN

The Human Alliance is a coalition of noble kingdoms united to protect Azeroth from external threats, emphasizing honor, faith, and perseverance. They value cooperation and fight to preserve their heritage against encroaching darkness.
ORC

The Orcish Horde, forged in blood and strength, embraces a culture of survival and unity. Driven by honor and a desire for freedom, they rally under Warchiefs to overcome any challenge.
NIGHT ELF

Ancient guardians of nature, the Night Elves wield druidic magic and shadowy power to protect the world from destruction. Their civilization thrives in harmony with the wilds they revere.
UNDEAD

The Undead Scourge is an unholy army of mindless and malevolent creatures, raised to serve under the will of their dark masters. They exist to spread plague and death across Azeroth.
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BRONZEBEARD CLAN

The Bronzebeard Clan are hardy and industrious dwarves, known for their unmatched craftsmanship and stalwart resolve. Loyal and dependable, they form the backbone of Ironforge's strength.
DARK IRON CLAN

Masters of fiery magic and shadowy intrigue, the Dark Iron Clan is a faction of rebellious dwarves who serve darker powers. They forge alliances of convenience to further their ambitions.
WILDHAMMER CLAN

The Wildhammer Clan are adventurous and nature-revering dwarves, famed for their mastery of gryphons and lightning-infused weaponry. They live in harmony with the wilds of the Hinterlands and beyond.
FEL HORDE

Twisted by demonic influence, the Fel Horde is a savage and merciless faction of orcs and allies. Fueled by fel magic, they bring ruin to all who oppose them.
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DARK HORDE

The Dark Horde is a splinter group of brutal and unrelenting orcs who rejected redemption. They align with monstrous allies to wage war and reclaim their lost dominance.
VOID ELVES

Void Elves are former blood elves who embraced the mysterious power of the Void. Balancing the temptation of corruption, they use their shadowy gifts to protect Azeroth from the Void's horrors.
QIRAJI

The Qiraji are an insectoid race driven by the will of their Old God masters. Bound to their ancient city of Ahn'Qiraj, they plot to spread their dark influence across the world.
ICE TROLLS

The Ice Trolls are fierce and resilient natives of the frozen north, clinging to their shamanistic traditions. They are often hostile to outsiders encroaching on their lands.
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FACELESS ONES

Servants of the Old Gods, the Faceless Ones are eldritch horrors who embody madness and chaos. They dwell in the depths, seeking to bring about the return of their masters.
FELBLOOD ELVES

Felblood Elves are blood elves corrupted by demonic fel energy, trading their grace for monstrous power. Their thirst for power makes them dangerous and unpredictable.
UNDEAD NERUBIANS

Undead Nerubians are the cursed remnants of the once-great nerubian empire, enslaved by the Scourge. They serve as cunning and relentless agents of undeath.
LIVING NERUBIANS

The Living Nerubians are the last free descendants of a fallen empire, defending their subterranean kingdoms with unmatched intelligence and resilience. Fiercely independent, they struggle against overwhelming odds.
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EXODAR DRAENEI

The Exodar Draenei are a resilient and mystical race, deeply connected to the Light and advanced technology, using Arkonite Crystals to empower their troops with auras that boost strength and resilience. Their divine Gift of the Naaru enhances healing capabilities, while their mechanical units and technological prowess make them a formidable force in any conflict.
LIGHTFORGED DRAENEI

The Lightforged Draenei are a devout and tenacious race, blessed with radiant abilities and exceptional durability, excelling in prolonged battles and restoration. Their light-based powers bolster their ranks, ensure swift recovery, and illuminate the path to victory with unwavering faith and robust defenses.
ILLIDARI

The Illidari are a faction of demon hunters and fel-infused warriors led by Illidan Stormrage, dedicated to using the Burning Legion’s own power against them. Formed from exiled Night Elves, Blood Elves, and other outcasts, they train relentlessly in the arts of chaotic warfare and spectral sight to hunt demons with ruthless efficiency.
KIRIN TOR

The Kirin Tor is a powerful conclave of mages that governs the magical city of Dalaran, dedicated to the study, preservation, and control of arcane magic. Originally stewards of magic in the Eastern Kingdoms, they played a crucial role in battles against the Burning Legion and other threats to Azeroth. Though once nearly destroyed by the Scourge, they have since rebuilt and continue to serve as the world's foremost authority on magic, defending against those who would misuse its power.



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Gameplay Notes:
Player 1 will act as the Host, selecting the races for the Computer players at the start of the game. The difficulty can also be adjusted here.

Make sure the Computer's race is not set to Night Elf. (Even if you wish to face Night Elf opponents, selecting them can cause non-Night Elf AIs to malfunction.)

Once the match begins, each player will proceed to a custom race selection screen.



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Factions yet to be added:
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High Elf Remnant
Forsaken
Nightborne
Lost Ones
Scarlet Crusade
High Elves
Worgen

Technical Notes:
  • While working on this project, I discovered an interesting limitation: the gameplay constants in Warcraft III do not provide infinite slots for heroes and town halls. To address this, a new system was implemented with the help of Riki. This system introduces a custom tier and hero limit mechanism. However, one limitation remains: once you select a hero, you cannot choose another until the current hero has finished summoning or reviving.
  • I am uncertain about the stability of the engine and whether it can support adding all my factions into a single map file. While I aspire to eventually complete and implement all my factions, the feasibility of this goal remains unclear.
  • This project is designed to be played on Warcraft 3 version 1.31+.
  • If anyone is interested in creating exclusive melee maps for this project, let me know. I think it would be cool to have maps based on each faction.
  • Looking for anyone who can optimize code, particularly GUI and JASS. I am trying to make this as optimized as I can so that I can fit all my factions.



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Recent Fixes (v1.31):
  • Fixed the Moon Glaive issue introduced by Reforged patch 1.33.
  • Organized variables. Deleting many unused ones.
  • True Grit trigger changes for better performance.
  • Fixed issue with Channel Demonfire.





First release


- New UI system implemented, allowing all factions to have their own UIs.
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  • Exodar Draenei added.
  • Lightforged Draenei added.


  • Illidari added.
  • Reworked Dark Horde mechanics to reduce lag and hopefully crashes.


  • Kirin Tor added.
  • Reworked Dark Horde mechanics AGAIN to reduce lag and hopefully crashes.


  • Fixed the Moon Glaive issue introduced by Reforged patch 1.33.
  • Organized variables. Deleting many unused ones.
  • True Grit trigger changes for better performance.
  • Fixed issue with Channel Demonfire.






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(If I missed any please let me know)


Previews
Contents

War's Legacy - Bane Burrow v1.31 (Map)

War's Legacy - Candlestick v1.31 (Map)

War's Legacy - Encircled v1.31 (Map)

War's Legacy - Enfold Spinach v1.31 (Map)

War's Legacy - Legion's Demise v1.31 (Map)

War's Legacy - Lilious v1.31 (Map)

War's Legacy - Over Rainbow v1.31 (Map)

War's Legacy - Reipjaw v1.31 (Map)

War's Legacy - Sorrel Autumn v1.31 (Map)

War's Legacy - The Juggernaut v1.31 (Map)

War's Legacy - Vanguard Point v1.31 (Map)

War's Legacy - Winterly Magic v1.31 (Map)

Reviews
deepstrasz
Without further ado, I bring to you, Approved. If you want more reviews, you should participate in the The Grand Review Exchange! R U L E S Site Rules Map Submission Rules M A P - D E S C R I P T I O N BB CODES BB Codes | HIVE MELEE MAPS...
Level 3
Joined
Sep 18, 2024
Messages
34
Well it shouldn't be crashing every 5 mins. There's going to be a little lag here and there, especially with a lot of factions at once.


What was happening when it crashed?
Maybe I was exagurating, but what I really meant was lag every five mins and occasional crashes
To other question: lag, screen goes black and I find myself on the "play" button again
 
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