• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

War's Legacy v1.31

This bundle is marked as high quality. It exceeds standards and is highly desirable.

Created by wa666r

301554-21725bf5a31f24371b1fc037bcaf9649.png


After many requests and much anticipation, I am proud to present War's Legacy—a project I’ve been working on for quite some time. It currently features 14 fully custom factions in a single map, all updated to the latest versions, surpassing even the standalone versions I’ve previously uploaded. As of version 1.0, this project includes 558 custom units, 101 custom items, 1,222 custom abilities, 415 custom buffs/effects, 84 custom upgrades, over 1,100 custom triggers, and nearly 5,000 custom assets.

Each faction also comes with its own custom melee AI. Creating these required me to learn the fundamentals of AI design, and with the help of a few friends, I was able to bring them to life. However, it should be noted that some perform better than others, especially given the limitations of Warcraft 3’s AI system—most notably, the constraints on custom gold mines.

I’ve done my best to optimize this project, but there are still occasional moments of instability. Whether due to my own limited skill set or the constraints of the game engine, please keep in mind that this is an enormous project, and some issues are inevitable.



full


Included Factions:
full
full
full
full
HUMAN

The Human Alliance is a coalition of noble kingdoms united to protect Azeroth from external threats, emphasizing honor, faith, and perseverance. They value cooperation and fight to preserve their heritage against encroaching darkness.
ORC

The Orcish Horde, forged in blood and strength, embraces a culture of survival and unity. Driven by honor and a desire for freedom, they rally under Warchiefs to overcome any challenge.
NIGHT ELF

Ancient guardians of nature, the Night Elves wield druidic magic and shadowy power to protect the world from destruction. Their civilization thrives in harmony with the wilds they revere.
UNDEAD

The Undead Scourge is an unholy army of mindless and malevolent creatures, raised to serve under the will of their dark masters. They exist to spread plague and death across Azeroth.
full
full
full
full
BRONZEBEARD CLAN

The Bronzebeard Clan are hardy and industrious dwarves, known for their unmatched craftsmanship and stalwart resolve. Loyal and dependable, they form the backbone of Ironforge's strength.
DARK IRON CLAN

Masters of fiery magic and shadowy intrigue, the Dark Iron Clan is a faction of rebellious dwarves who serve darker powers. They forge alliances of convenience to further their ambitions.
WILDHAMMER CLAN

The Wildhammer Clan are adventurous and nature-revering dwarves, famed for their mastery of gryphons and lightning-infused weaponry. They live in harmony with the wilds of the Hinterlands and beyond.
FEL HORDE

Twisted by demonic influence, the Fel Horde is a savage and merciless faction of orcs and allies. Fueled by fel magic, they bring ruin to all who oppose them.
full
full
full
full
DARK HORDE

The Dark Horde is a splinter group of brutal and unrelenting orcs who rejected redemption. They align with monstrous allies to wage war and reclaim their lost dominance.
VOID ELVES

Void Elves are former blood elves who embraced the mysterious power of the Void. Balancing the temptation of corruption, they use their shadowy gifts to protect Azeroth from the Void's horrors.
QIRAJI

The Qiraji are an insectoid race driven by the will of their Old God masters. Bound to their ancient city of Ahn'Qiraj, they plot to spread their dark influence across the world.
ICE TROLLS

The Ice Trolls are fierce and resilient natives of the frozen north, clinging to their shamanistic traditions. They are often hostile to outsiders encroaching on their lands.
full
full
full
full
FACELESS ONES

Servants of the Old Gods, the Faceless Ones are eldritch horrors who embody madness and chaos. They dwell in the depths, seeking to bring about the return of their masters.
FELBLOOD ELVES

Felblood Elves are blood elves corrupted by demonic fel energy, trading their grace for monstrous power. Their thirst for power makes them dangerous and unpredictable.
UNDEAD NERUBIANS

Undead Nerubians are the cursed remnants of the once-great nerubian empire, enslaved by the Scourge. They serve as cunning and relentless agents of undeath.
LIVING NERUBIANS

The Living Nerubians are the last free descendants of a fallen empire, defending their subterranean kingdoms with unmatched intelligence and resilience. Fiercely independent, they struggle against overwhelming odds.
full
full
full
full
EXODAR DRAENEI

The Exodar Draenei are a resilient and mystical race, deeply connected to the Light and advanced technology, using Arkonite Crystals to empower their troops with auras that boost strength and resilience. Their divine Gift of the Naaru enhances healing capabilities, while their mechanical units and technological prowess make them a formidable force in any conflict.
LIGHTFORGED DRAENEI

The Lightforged Draenei are a devout and tenacious race, blessed with radiant abilities and exceptional durability, excelling in prolonged battles and restoration. Their light-based powers bolster their ranks, ensure swift recovery, and illuminate the path to victory with unwavering faith and robust defenses.
ILLIDARI

The Illidari are a faction of demon hunters and fel-infused warriors led by Illidan Stormrage, dedicated to using the Burning Legion’s own power against them. Formed from exiled Night Elves, Blood Elves, and other outcasts, they train relentlessly in the arts of chaotic warfare and spectral sight to hunt demons with ruthless efficiency.
KIRIN TOR

The Kirin Tor is a powerful conclave of mages that governs the magical city of Dalaran, dedicated to the study, preservation, and control of arcane magic. Originally stewards of magic in the Eastern Kingdoms, they played a crucial role in battles against the Burning Legion and other threats to Azeroth. Though once nearly destroyed by the Scourge, they have since rebuilt and continue to serve as the world's foremost authority on magic, defending against those who would misuse its power.



full


301572-542faf093b02b18ff96ea961327b4986.png

301573-bac6d2dee0db7dfa3237f086906b9083.png

301574-b3f7884889b340c99eceae77ce90151a.png

301575-eff786fa02a2da85b92fc1f2535ce92f.png

301577-55da97fc90d88841e3c064efc3b98f42.png





full

Gameplay Notes:
Player 1 will act as the Host, selecting the races for the Computer players at the start of the game. The difficulty can also be adjusted here.

Make sure the Computer's race is not set to Night Elf. (Even if you wish to face Night Elf opponents, selecting them can cause non-Night Elf AIs to malfunction.)

Once the match begins, each player will proceed to a custom race selection screen.



full

Factions yet to be added:
full
full
full
full
full
full
full
High Elf Remnant
Forsaken
Nightborne
Lost Ones
Scarlet Crusade
High Elves
Worgen

Technical Notes:
  • While working on this project, I discovered an interesting limitation: the gameplay constants in Warcraft III do not provide infinite slots for heroes and town halls. To address this, a new system was implemented with the help of Riki. This system introduces a custom tier and hero limit mechanism. However, one limitation remains: once you select a hero, you cannot choose another until the current hero has finished summoning or reviving.
  • I am uncertain about the stability of the engine and whether it can support adding all my factions into a single map file. While I aspire to eventually complete and implement all my factions, the feasibility of this goal remains unclear.
  • This project is designed to be played on Warcraft 3 version 1.31+.
  • If anyone is interested in creating exclusive melee maps for this project, let me know. I think it would be cool to have maps based on each faction.
  • Looking for anyone who can optimize code, particularly GUI and JASS. I am trying to make this as optimized as I can so that I can fit all my factions.



full

Recent Fixes (v1.31):
  • Fixed the Moon Glaive issue introduced by Reforged patch 1.33.
  • Organized variables. Deleting many unused ones.
  • True Grit trigger changes for better performance.
  • Fixed issue with Channel Demonfire.





First release


- New UI system implemented, allowing all factions to have their own UIs.
full
full
full
full
full
full
full
full
full
full
full
full

----


  • Exodar Draenei added.
  • Lightforged Draenei added.


  • Illidari added.
  • Reworked Dark Horde mechanics to reduce lag and hopefully crashes.


  • Kirin Tor added.
  • Reworked Dark Horde mechanics AGAIN to reduce lag and hopefully crashes.


  • Fixed the Moon Glaive issue introduced by Reforged patch 1.33.
  • Organized variables. Deleting many unused ones.
  • True Grit trigger changes for better performance.
  • Fixed issue with Channel Demonfire.






00110000, 13lackDeath, 67chrome, A.R., Aleister, Alethos, Alpain, Amaruak, AndrewOverload519, AnemicRoyalty, assasin_lord, bakr, Battleborn, biridius, BlackDoom, BLazeKraze, Bleeq, Blizzard Entertainment, Bribe, bu3ny, Callahan, Carrington2k, Cavman, Champara Bros, chr2, CloudWolf, CRAZYRUSSIAN, CreatorD3292, Daelin, Darkfang, Deolrin, Devine, Diego Delgado, dickxunder, Direfury, dlrlwns, Donach, donut3.5, doom_sheep, Dx666xN, EdwardSwolenToe, EnetheruAnuon, Ether, eubz, eXciTe, Fingolfin, Frankster, FrIkY, Fuzzyfury, General Frank, Glitzage, GooS, Gottfrei, GreyArchon, Grendel, HandCLAW, HappyCockroach, Hantoo, Hate, Hawkwing, HerrDave, Himperion, Horn, Hyunrai, IamMclovin, JetFangInferno, Jhonny Janbo, johnwar, Kacpa2, Kangyun, kellym0, KelThuzad, keepitmovin, KYTON, Kyrbi0, Kolbosa, Kuhneghetz, kuanish, leyrender, Lender, Lichkings slave, Lockheart, Lord_T, Mad Manastorm, MatiS, MasterHaosis, Mc !, M0rbid, Mr ogre man, Mythic, Nasrudin, NatDis, nightelfbuilder, NightSkyAurora, Nilas Aran, nGy, Norinrad, PeeKay, Power, Praytic, PrincePhoenix, PrinceYaser, PROXY, ratamahatta, Red XIII, ReplikanT, Retera, Riot Games, ROMICH UA, Saelendious, Salmon, Scias, s4nji, Sellenisko, Shardeth, Shorka, Shyrony, Sin'dorei300, SinisterX, skrab, SnooBvip, Spellbound, Stan0033, T.J., Tasyen, Tarrasque, Tauer, The_Silent, Thrikodius, Totoro, Tranquil, trinc, Trokkin, Ujimasa Hojo, Uncle fester, Valve, valkemiere, viiva, Villagerino, Vinz, Volvox, War_Golum, WILL THE ALMIGHTY, Windrunner29, Winter, Wolffman, Zack1996, ZiBitheWand3r3r

(If I missed any please let me know)


Previews
Contents

War's Legacy - Bane Burrow v1.31 (Map)

War's Legacy - Candlestick v1.31 (Map)

War's Legacy - Encircled v1.31 (Map)

War's Legacy - Enfold Spinach v1.31 (Map)

War's Legacy - Legion's Demise v1.31 (Map)

War's Legacy - Lilious v1.31 (Map)

War's Legacy - Over Rainbow v1.31 (Map)

War's Legacy - Reipjaw v1.31 (Map)

War's Legacy - Sorrel Autumn v1.31 (Map)

War's Legacy - The Juggernaut v1.31 (Map)

War's Legacy - Vanguard Point v1.31 (Map)

War's Legacy - Winterly Magic v1.31 (Map)

Reviews
deepstrasz
Without further ado, I bring to you, Approved. If you want more reviews, you should participate in the The Grand Review Exchange! R U L E S Site Rules Map Submission Rules M A P - D E S C R I P T I O N BB CODES BB Codes | HIVE MELEE MAPS...
Level 27
Joined
Feb 19, 2011
Messages
740
Hi, this is an amazing altered melee map, probably one of the best I have played throughout my entire years of playing WC3. But I have found a few issues which I have found and would like to bring to your attention:

  1. Sometimes stutters appear, ranging from a few seconds duration to 8 seconds ones, where games almost seem to have crashed.
  2. The game crashes every time I try to play the Dark Horde. After the 10 minutes mark, the game randomly freezes and stops to respond. So far it has only occurred to me with the Dark Horde and not any other faction. Doesn't matter what units I employ, who is the enemy, and which map I am playing. The game has broken for 100% of the time while I was playing the Dark Horde and not any other faction so far.
Again not to undermine your work, which is honestly amazing, just trying to bring your attention to a few issues, one of which is honestly game breaking. Feel free to ping me in case you have any questions or if you need help with testing the issues I have mentioned.

Thanks for brining it up. Any issues that can be found and fixed will only help the project. There has to be something seriously causing issues with the Dark Horde. Does the game slow down or is it just fine, then instant crash? Or does it get progressively worse then the full freeze?

Feel free to bring up other issues.
 
Level 2
Joined
Feb 3, 2025
Messages
2
Thanks for brining it up. Any issues that can be found and fixed will only help the project. There has to be something seriously causing issues with the Dark Horde. Does the game slow down or is it just fine, then instant crash? Or does it get progressively worse then the full freeze?

Feel free to bring up other issues.
So I did some testing and actually found some interesting results:
  • The game only crashes when I am playing as the dark horde in a 2v2 match. In 1v1 or 2v1 everything is okay, I was able to get to tier 3 and had matches up to 30 minutes.
  • The crash occurs randomly at some point in game after reaching the tear 2 by upgrading the main building. The crash itself is a sudden freeze of the game without the game unfreezing afterwards. Additionally windows message appears saying that the Wc3 process has stopped responding asking if I would like to kill it.

Not sure what causes it, feels like this occurs only where there is 4 or more players at the same time, but for some reason only when dark horde is present on the map.
 
Level 27
Joined
Feb 19, 2011
Messages
740
So I did some testing and actually found some interesting results:
  • The game only crashes when I am playing as the dark horde in a 2v2 match. In 1v1 or 2v1 everything is okay, I was able to get to tier 3 and had matches up to 30 minutes.
  • The crash occurs randomly at some point in game after reaching the tear 2 by upgrading the main building. The crash itself is a sudden freeze of the game without the game unfreezing afterwards. Additionally windows message appears saying that the Wc3 process has stopped responding asking if I would like to kill it.

Not sure what causes it, feels like this occurs only where there is 4 or more players at the same time, but for some reason only when dark horde is present on the map.
Thanks, I'm taking a look at it. Not sure I'll be able to fix it though.

Absolutely amazing! I love how unique each race is and i especially love the design of the void elves. The massive scope of this of course causes rare crashes and lags but its not that big of a deal. Hoping you add the nightborne eventually <3.
Glad you like them! My Nightborne have to overhauled first.

I can't wait update for Forsaken, Scarlet Crusade and Furryes(Worgens), but very good work.

Good luck.
Funny enough, those three I am having most trouble trying to revamp.
 
Level 30
Joined
Jun 11, 2017
Messages
993
Played as Wildhammer Dwarves some time ago.

When I played against them as Dark Iron Dwarves, I thought - "What a joke this race is? Why they are so weak?"
After playing I understood why - they are stronger when closer to their own death. I liked that passive of cheating death for some seconds, I found it close enough to Arthanis Co-Op passive ability to add shield upon unit possible death.

Overall my opinion of your races doesn't changed - they are all cool and have their bits and offs.
Like... Ah, wait, I already pressed it down.
 
Level 30
Joined
Jun 11, 2017
Messages
993
Played as Fel Horde. I have only one note for this race:
  • It would be nice to have some sort of Obsidian Statue-like unit, maybe with a fel boar mechanic? Probably just a big fel pig creature, so you can always have some sort of healing in case of heated battles. Probably this fel boar creature could have lesser cannibalism or not. I think that adding such unit will help Fel Horde's gameplay style a lot.
Overall, the race wasn't as strong as I thought, but still - smashed poor Horde like a knife through butter.
 
Level 27
Joined
Feb 19, 2011
Messages
740
Played as Wildhammer Dwarves some time ago.

When I played against them as Dark Iron Dwarves, I thought - "What a joke this race is? Why they are so weak?"
After playing I understood why - they are stronger when closer to their own death. I liked that passive of cheating death for some seconds, I found it close enough to Arthanis Co-Op passive ability to add shield upon unit possible death.

Overall my opinion of your races doesn't changed - they are all cool and have their bits and offs.
Like... Ah, wait, I already pressed it down.
Hell yeah. I think they're a bit tricky to play, but can get very powerful.

Played as Fel Horde. I have only one note for this race:
  • It would be nice to have some sort of Obsidian Statue-like unit, maybe with a fel boar mechanic? Probably just a big fel pig creature, so you can always have some sort of healing in case of heated battles. Probably this fel boar creature could have lesser cannibalism or not. I think that adding such unit will help Fel Horde's gameplay style a lot.
Overall, the race wasn't as strong as I thought, but still - smashed poor Horde like a knife through butter.
Well they arent meant to have a super reliable source of healing, they have a lot of hit points and already lots of methods to heal themselves. Such as killing the Fel Boars, Attacking Slaves, using Sacrifice from the caster, and having a powerful healing ward like item at t3.
 
Level 5
Joined
Jan 17, 2023
Messages
43
Idk maybe a bit different abilities, but i understand why you didn't do that
There is an explanation for this too, for the Illidari are not only Night Elves-Demon Hunters, there are also Blood Elves and other creatures from Outland who are loyal to Illidan. The Nags, for example.
 
Level 30
Joined
Jun 11, 2017
Messages
993

Guess I'll keep trying to fix it.
And now it's working!

I even played it with 7 other AI's, and I instantly regret placing 2 AI Qiraji in one team - they are unstoppable.
Black Dragons are crazy. Rest of units? Quite meh, actually. If I didn't trained that unbalanced Black Dragon Lord and mix it with black dragons and dark riders, I would lose.
And this is fair for Qiraji to have flying hero? I mean I don't worry if he can fly, but he can be attacked only by ranged units mostly.
And black whelp can attack ground, even the description states that he can attack only air (or ground).
 
Level 3
Joined
Jun 28, 2018
Messages
15
Ok. So, I've tried two of this Wars Legacy maps, which are Bane Burrow and Encircled. Then, I saved the game. But, while I was loading the save game file, the game crashed and said that "The application encountered an unexpected error. To help us identify the problem, please describe what you were doing when the error occurred." I don't know what happens, but somehow I tried the original campaign map, saved, and then load the save file, all that I've got was fine. I hope that there would be a lot of fixed and rearranged for this map.

Also (despite of all this error) I think that it would be a great if you added a lot of long eared and ghost/knights/poltergeist/valkyr women models unit for the Forsaken race (or should I say elven undead model units) instead of skeletons kind model. Apothecary (Hero Grim Reaper model), Undead Watcher (using Watcher Death Knight.blp), Undead Dragonhawk Rider, Undead Warlock, Val'Kyr, and Undead Elven Valkyrie would be a great idea.
 
Level 5
Joined
Jan 17, 2023
Messages
43
Ok. So, I've tried two of this Wars Legacy maps, which are Bane Burrow and Encircled. Then, I saved the game. But, while I was loading the save game file, the game crashed and said that "The application encountered an unexpected error. To help us identify the problem, please describe what you were doing when the error occurred." I don't know what happens, but somehow I tried the original campaign map, saved, and then load the save file, all that I've got was fine. I hope that there would be a lot of fixed and rearranged for this map.

Also (despite of all this error) I think that it would be a great if you added a lot of long eared and ghost/knights/poltergeist/valkyr women models unit for the Forsaken race (or should I say elven undead model units) instead of skeletons kind model. Apothecary (Hero Grim Reaper model), Undead Watcher (using Watcher Death Knight.blp), Undead Dragonhawk Rider, Undead Warlock, Val'Kyr, and Undead Elven Valkyrie would be a great idea.
Sounds like a request to add Forsaken, but as the author said - he's having trouble updating them and is thinking of ways to update/improve them. And copying from the Curse of the Forsaken campaigns is not cool in his opinion.
 
Level 27
Joined
Feb 19, 2011
Messages
740
And now it's working!

I even played it with 7 other AI's, and I instantly regret placing 2 AI Qiraji in one team - they are unstoppable.
Black Dragons are crazy. Rest of units? Quite meh, actually. If I didn't trained that unbalanced Black Dragon Lord and mix it with black dragons and dark riders, I would lose.
And this is fair for Qiraji to have flying hero? I mean I don't worry if he can fly, but he can be attacked only by ranged units mostly.
And black whelp can attack ground, even the description states that he can attack only air (or ground).
Glad it finally works! I saw a few freezes mid game unfortunately. Seems to really happen more with the Qiraji.
I mean, its hard to gauge how good or bad units are based on one game.
The flying hero can only fly at its ult at level 6, and when it flies it has greatly reduced defenses. So balanced enough imo.
Yeah, those guys shouldn't attack ground.
Ok. So, I've tried two of this Wars Legacy maps, which are Bane Burrow and Encircled. Then, I saved the game. But, while I was loading the save game file, the game crashed and said that "The application encountered an unexpected error. To help us identify the problem, please describe what you were doing when the error occurred." I don't know what happens, but somehow I tried the original campaign map, saved, and then load the save file, all that I've got was fine. I hope that there would be a lot of fixed and rearranged for this map.

Also (despite of all this error) I think that it would be a great if you added a lot of long eared and ghost/knights/poltergeist/valkyr women models unit for the Forsaken race (or should I say elven undead model units) instead of skeletons kind model. Apothecary (Hero Grim Reaper model), Undead Watcher (using Watcher Death Knight.blp), Undead Dragonhawk Rider, Undead Warlock, Val'Kyr, and Undead Elven Valkyrie would be a great idea.

Save/Loads have been broken even in the base game. I dont recommend playing with saving and loading. There's nothing I can do to fix that.
The Forsaken would get a complete remake when and if I get to them.

Sounds like a request to add Forsaken, but as the author said - he's having trouble updating them and is thinking of ways to update/improve them. And copying from the Curse of the Forsaken campaigns is not cool in his opinion.
Yup. Plus, the Forsaken from that campaign are not my own nor would they fit in with my factions.
 
Level 2
Joined
Jul 12, 2019
Messages
2
I've recently tried to play with with my friend but for some reason, in multiplayer game it disconnects the host and in LAN it kicks out the other player, ending up in WarCraft disconnecting from the BAttle.net and having to restart it. I tried other maps with my friend and they work.

So... What gives?
 
Level 48
Joined
Jul 29, 2008
Messages
9,838
Unfortunately, Warcraft 3 race design in its own right needs to follow a design philosophy that is symmetrical in nature. I think there are some ways to push the envelope in some ways and come up with some unique elements for unit designs, but there's also some things that often need to be introduced freely.

That being said, I do prefer the assymetric design philosophy, so maybe one day I'll see just how much I can get away with in custom race design again.
The relative symmetry of Wc3 is up for debate; it's certainly more symmetrical than, say, Starcraft, but very assymmetrical compared to, say Age of Empires. It's a spectrum. I think Wc3 is fairly assymetrical, personally, but there's a fair amount of coherence (at least mechanically, if not visually) between all the units/buildings/etc even still, down to the stuff we're talking about here (e.g. "artillery siege").

Which is kind of a primary point of subjectivity upon which custom faction design rests: everyone's got a different tolerance for/interest in 'divergence', and so we're all gonna approach it a little differently. Part of the fun of it all!

(Now, that could be the end of it... But re: "pushing the envelope", I think that's all well & good, unless we're talking about "designing factions to match Blizzard's"/"following Blizzard's Wc3 design patterns"/"making factions which 'feel' authentic to Wc3". Something could be playable & very fun, perfectly balanced & lore-appropriate to Wc3 & full of strategic depth... but still not "feel" like one of the OG 4, and I think that comes down to not pushing the envelope in too many ways. I would thus make a stronger argument for stuff like "artillery siege", which truly exists in every faction, if you aim to make factions in that way.

But still! To each their own.)
 
Level 1
Joined
Feb 3, 2013
Messages
1
This is an amazing project

So much content and so many different factions
I like how each faction feels unique and have their own mechanics

The stability of the map needs work though, not sure if it even is possible to make the map stable while having so many different assets and triggers for each factions
 
Level 27
Joined
Feb 19, 2011
Messages
740
I've recently tried to play with with my friend but for some reason, in multiplayer game it disconnects the host and in LAN it kicks out the other player, ending up in WarCraft disconnecting from the BAttle.net and having to restart it. I tried other maps with my friend and they work.

So... What gives?

I don't know, I tested the multiplayer and it worked fine. If you're unable to join one another in Blizz it usually means that the game didn't connect properly and didn't start to download. A lot of the times its takes multiple attempts at trying to join to get it working. You can thank Blizzard for that one.

This is an amazing project

So much content and so many different factions
I like how each faction feels unique and have their own mechanics

The stability of the map needs work though, not sure if it even is possible to make the map stable while having so many different assets and triggers for each factions

The stability is difficult. I'm likely pushing the game to its limits.
 
Level 2
Joined
Jan 15, 2012
Messages
5
I got this little bug. Where most units of all custom races have a magical blue orb attached to them. nothing game breaking but visuel annoying^^
 
Level 27
Joined
Feb 19, 2011
Messages
740
I got this little bug. Where most units of all custom races have a magical blue orb attached to them. nothing game breaking but visuel annoying^^
Looks like the updated maps didn't go through. The latest version of 1.31 has this fixed. You can thank Blizz for this bug. Each patch from them brings more unnecessary bugs.
 
Level 2
Joined
Sep 9, 2024
Messages
4
Very exciting work, looking forward to Scarlet Crusade being added to the game!

By the way, are there any plans to add the Naga race to this game? Thanks.
 
Very exciting work, looking forward to Scarlet Crusade being added to the game!

By the way, are there any plans to add the Naga race to this game? Thanks.
I know from my own discussions with Wa666r that, previously, there were no plans for doing Naga as he does tend to prefer doing factions that haven't been represented in Warcraft 3 modding.
Whether or not those plans have changed, I cannot say.
 
Level 13
Joined
Feb 3, 2019
Messages
814
Any plans for Kul Tirans or Zandalari maybe?

Maybe something Dragonflight related (Dragonspawn, Drakonid or Dracthyr)?
 
Level 5
Joined
Jan 17, 2023
Messages
43
Weren't you working on the Zandalari at some point? Did you get far with those before?
Unlikely, for his resources didn't include his separate map with the custom Zandalar race. Probably confused with Drakkari?

However, his original goal was to look at High Elves for balance, models and such. Then will already move on to the rest of the non-added races.

Regarding Kul'Tiras - makes sense...if would add new maps with seas and ships, but his triggers are still unstable so he could just shove in any melee-map(thx blizz)
 
Level 2
Joined
Jan 15, 2012
Messages
5
Absolutely in love with all those races! been busy for days looking at all the details!
brilliant work!

Love the nerubians! Also the qiraji!

Small editor question. How did you make the 'prioritize' ability appear in the editior?
On my maps, I know it exists because I can see them in the list while giving a unit new abilities. but in the ability editor it is invisible
 
Last edited:
Level 27
Joined
Feb 19, 2011
Messages
740
Weren't you working on the Zandalari at some point? Did you get far with those before?
Twas years and years ago. I might give it another look eventually.
Unlikely, for his resources didn't include his separate map with the custom Zandalar race. Probably confused with Drakkari?

However, his original goal was to look at High Elves for balance, models and such. Then will already move on to the rest of the non-added races.

Regarding Kul'Tiras - makes sense...if would add new maps with seas and ships, but his triggers are still unstable so he could just shove in any melee-map(thx blizz)
Kul Tiras would have to be balanced out for a non-ship map. I have ideas for them, but nothing concrete.
Absolutely in love with all those races! been busy for days looking at all the details!
brilliant work!

Love the nerubians! Also the qiraji!
Glad you like em.
Small editor question. How did you make the 'prioritize' ability appear in the editior?
On my maps, I know it exists because I can see them in the list while giving a unit new abilities. but in the ability editor it is invisible
There's no reason it shouldn't appear. I use the one based on the ability they gave to the Gargoyle.
 
Twas years and years ago. I might give it another look eventually.
That sounds about right for when I remember it from xD
I also remember you were looking at some WoW race a long time ago that I forgot the name of, that were kind of like vampires but weren't the Nethrezim, but I think you ended up having difficulty working enough assets out for them?
 
Level 5
Joined
Jan 17, 2023
Messages
43
That sounds about right for when I remember it from xD
I also remember you were looking at some WoW race a long time ago that I forgot the name of, that were kind of like vampires but weren't the Nethrezim, but I think you ended up having difficulty working enough assets out for them?
Two options:

Either you're talking about San'layn's, but those are vampire elves than pureblood vampires, or Venthyr.
 
Level 27
Joined
Feb 19, 2011
Messages
740
That sounds about right for when I remember it from xD
I also remember you were looking at some WoW race a long time ago that I forgot the name of, that were kind of like vampires but weren't the Nethrezim, but I think you ended up having difficulty working enough assets out for them?
You just remember every faction I tried working on dont you? xD

Yeah. The Sanlayn are put on ice for now. I got the models and icons made then other things got in the way.
 
You just remember every faction I tried working on dont you? xD

Yeah. The Sanlayn are put on ice for now. I got the models and icons made then other things got in the way.
Haha I might actually, as long as I heard about it at some point 😅

Oh that's really cool that you got that much sorted for them, though, I might have to borrow them at some point if that's an option ❤️
 
Top