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Warlords Empire [AI] - v0.41b

Submitted by Avahor
This bundle is marked as approved. It works and satisfies the submission rules.
WELCOME TO WARLORDS EMPIRE

A recent Upgraded version has been released, please check it here: Warlords Empire lost


In this land you must conquer a safe zone near your base and defend it from any enemy invasion while you are owning all enemy bases.

You can conform your army with 4 unit types: light melee, ranged, mage and heavy melee (some races have little diferents types ej: heavy ranged from trolls) and any unit from these types can evolute to warlord killing lots of units in battlefield. Warlord unit is hero type, can be revived on the tech center and max level is 25.

Version 0.41 changelog

- Finished Bloody Warlord
- Finished Darkness Warlord
- Fully Rebuilded AI.
- Enabled Novice - Normal and Insane Mode
- Added Selectables AI enemies.
- Now Ai can raze and pillage owned buildings.
- Now Ai can start building towers and Obstacles.
- Increased Inner Force cold down duration from 5 to 14 seconds.
- Improved tower damage dice balance.
- Fixed frozen spectre levels.
- Changed pillage rules. now pillage gain 20% of the current gold from the last building owner.
- Changed Damage base on Mercs range units (rogue - assasin - killer) -6 dmg.
- Changed Merc buildings models
- Changed Orcs buildings models.
- Changed some Brutes building models.
- Minor terrrain changes.
- Enabled melee mode (only melee units are allowed to train).
- Enabled range mode (only range units are allowed to train).
- Enabled magic mode (only mage units are allowed to train).
- Enabled tank mode (only tank units are allowed to train).
- Changed magic inmunity on golems, for hardened skin (33% magic reduction)

version 0.41b
--------

- fixed some minor bugs.
- fixed player leaves msg
- new loading screen.



Wess movies


Warlords Empire Demol




Gameplay



Batles



Slideshow






THE GAME
In this game any killer unit has the chance of evolute into another more stronger unit. Each unit have an upgrading way, where the final unit is hero type and rank is Warlord. When a unit kills another unit (non friendly / non allied) a counter is revealed over himself. the first number is the currently amount of kills for that unit, the second number reveals the number of kills required for evolute to the next grade.

When a unit becomes to the new grade the first counter is reset to zero and start again for the next rank. the maximun grade for each unit is warlord. The requirements are diferent for each unit type, because some unit can kill more easily than others, then this diferent amount helps to game balance.

When a unit have 3 or more killed, an passive ability is added, the killer brand skill gives to the killer unit a little bonus of attack speed and movement speed. this skill can be upgrade after 12/36/80 kills.

- To improve the balance of the game, all races have the same way to upgrade Life, Armor and Damage. All requirements are removed from previous version.
- All races have four units to conform an army. only four warlords are allowed per each player, one warlord of each type.
- Each training building can cast a tower build to improve zone defenses, but there are requirements to get the tower, all races have towers allowed.
- Each race have charger units.
- Each race have tech building to research upgrades and revive dead Warlords. if a tech building is destroyed the owner can buy another tech building on the neutrals shops. use this to accelerate researchs.
[/hidden]

Dont forget to visit: http://wess.phpnet.us to check any information.


Getting Resources


Getting Gold Resources.

the main way for get gold is conquest neutral and enemy buildings, when each turn ends a tax is collected from any training building owned by you. Basic buildings gives less gold than castles. When you destroy a enemy training building you get 1/10 of the current amount of gold from last owner player but that player loses 1/20 of his resources. A second way to get gold is killing, killing and killing. The map flag is on, any killed unit gives bounty gold reward. Also the mercenaryes race always is stealing resources from buildings and units.


Getting Killer Points Resources.

Lumber resource is replaced with killer points. There are 3 ways to get killer points, the main way is getting ranks. For each rank that you gain killing a certain amount of enemy units, you get a major bonus of killer points, indeed when you reaches a new rank in first or second position you gain an extra killer points bonus. The second way is killing upgraded units, those units have a killer point bounty per grade. Second upgrades have 1 killer point bounty, Third upgrades have 2 killer points bounty and Warlords units have 3 killer points bounty. Another way to get killer points is taking the massive killing event. that succed when you kill 7 or more units in little time, in the same point or diferents points at same time. getting 5 killer points. See thief´s skill for more killer points.


UNIT EVOLUTION


In this game any killer unit has the chance of evolute into another more stronger unit. Each unit have an upgrading way, where the final unit is hero type and rank is Warlord. When a unit kills another unit (non friendly / non allied) a counter is revealed over himself. the first number is the currently amount of kills for that unit, the second number reveals the number of kills required for evolute to the next grade.|nWhen a unit becomes to the new grade the first counter is reset to zero and start again for the next rank. the maximun grade for each unit is warlord. The requirements are diferent for each unit type, because some unit can kill more easily than others, then this diferent amount helps to game balance.|nWhen a unit have 3 or more killed, an passive ability is added, the "killer brand" skill gives to the killer unit a little bonus of attack speed and movement speed. this skill can be upgrade after 12/36/80 kills.

AI SUPPORT

In game you can use all slots with computer controller. AI support was designed to emulate a little experienced human player. Indeed after some time of training you can own easy the Ai support. Take care of expanded Ais, those becomes hardest enemies.





RANKING n ITEMS

Well, A killer ranking in game comes within 0.37 versión. basically after certain amount of killed units, you will gain a new rank, with a Kill Points reward. This is a racing btw all players. The first and second Player who complete a number of kills condition for new rank, gain extra bounty.

With kill points you can buy awesome relics from the map center. All neutral shops was moved to the map center to get items easy. The "Relic Shop" have Aura items, very usefull with ur army. "Rare Things" contains lot of items for your upgrading units, and "Armory" contains needed things for ur Warlord.




UPDATES


From 0.40 to 0.40b
---------------------
- Fixed tower damage upgrade.
- Fixed Dark Warlord ability skip.
- Fixed tavern Classification.
- Changed brutes wall model
- Assigned Unit formation range for some unit with wrong formation order.
- Reduced Shockwave damage to 60 and cold down increased to 16 seconds.
- Fixed chaos pit bug that can remove wall skill.

From 0.39b to 0.40
-----------------------

- Finished Blade Warlord (orc range patch)
- Enabled health bonus upgrade to all heros.
- Enabled attack bonus upgrade to all heros.
- Enabled armor bonus upgrade to all heros.
- Reduced base research time to 30 secs for Armor, Hp and Damage.
- Added wall to all races.
- increased weak air AoE from 150 to 500.
- changed Dwarf obstacle model to tavern.
- increased Disease cloud AoE from 150 to 400 and damage to 2 hp/sec.
- Rebuilded human farm.
- Rebuilded vampire crypt, now are abandoned house.
with major AoE dissease cloud.
- Rebuilded orc obstacle to Chaos Pit, now can cast blood lust.
- Enabled default active ability on Elvens, N Elfs and Orcs Obstacles.
- Major scales changes on structures.
- changed Incursor skill stomp by shockwave.
- changed zombie worm model to maggot.
- minor changes on terrain.




From 0.39 to 0.39b
---------------------------------
- some minor scale changes.
- fixed some minor bugs from 0.39 version
- removed some leaks.
- improved upgrading unit system.
- changed some art colours.
- changed dwarven warrior & dwarven leader models.
- changed human obstacle, farm for stone wall, with major defense bonus.
- finished Lightning Warlord (orc Mage patch)
- removed gold cost from structure research
- reduced time research for structure to 30 seconds.


From 0.38c to 0.39
----------------------------------

- Added Settlement event.
- Added training ground event.
- Fixed mayor bug that kicks out the game.
- Reduced the chance of headshot to 10% on dwarfs.
- New Building Settlement.
- New Building Training ground.
- Fixed minor issue on killer brand upgrade, new level at 3/12/36/80 kills.
- Added 1 armor and 20 hp to soldiers.
- Reduced hp on vampires to 160.
- Reduced hp on Dark stalkers to 240.
- Reduced damage from fragments to 5.
- Reduced Stun time to 2/2.5/3/3.5 sec on stunning pellets.
- Reduced Damage on Magician, Wizzard and Archmage to 12/24/30
- Increased Ganya power on trolls from 5 to 8 seconds.
- Finished Sniper Warlord
- Finished Thunder Warlord
- Replaced Ice Storm ability on Lich Warlord
- Added 4 new cities.

From 0.38b to 0.38c
----------------------------------



- Improved all innate abilities, now pressing ESC, you can autoselect units with innate abilities.
- Rebuilded Orc warlord ultimate"repel".
- Rebuilded Templar Warlord Ultimate "sacred Frenzy"
- Finished Sorceress Warlord
- Finished Explosive Warlords.
- Finished Vamp Warlord.
- Finished Thief Warlord.
- Finished Golem Warlord.
- Improved all AI´s
- Fixed some uncommon issues and minor bugs.


From 0.38 to 0.38b
----------------------------------

- Upgrade requirements and Killing sistem changed. Now a upgraded unit has diferent bounty than basic unit.
- Added new feature: Innate Abylities: there are 9 innate abilities. including Spy, Repair,etc. Each new trained unit has a little chance to get an innate ability.
- Changed default mode to -warrior
- Enabled Supply usage for all upgrading units.
- Added new flyng unit: Batrider (for trolls)
- Added new flyng unit: Ice drake (for humans, gryphons moved to dwarfs)
- Added new unit for all races: Obstacles.
- Fixed some errors on units without mana.
- Fixed leavers nick.
- Added new unit Ancient Warrior.
- lots of minor changes to improve the game.
- Training grounds only gives gold, not kill bounty (TG will removed by other instance on next release).
- Fixed life upgrade, now all units get new hp bonus.



From 0.37 to 0.38
----------------------------------
-Added New Race: Human
-Added New Race: Elvens
-Added New Race: Dwarfs
-Added New Race: Vampires
-Added New Race: Undeads
-Added New Race: Brutes
-Added New Race: Orcs
-Added New Race: Night Elfs
-Added New Race: Trolls
-Added New Race: Mercenaries
-Rebuilded all conquest procedures (thanks to blackcat, Nothu, Mechanical man and all poster for his suggestions)
-Added 4 warlords per each race.
-Added 4 basic units per each race.
-Added 1 tower unit per each race
-Added 1 flying unit per each race (except dwarfs)
-Previous Warlords moved to own race.
-Changed Upgrading system, now you can see te max requirement.
-Rebuilded Major AI´s
-Rebuilded Multiboard.
-Rebuilded Tower system, now towers can be casted from any training building.
-Changed major´s cost on all items.
-Rebuilded Templar warlord.
-Rebuilded Ravager warlord.
-Rebuilded Succubus Warlord.
-Added Two training grounds.
-Major changes realized on the terrain.
-Removed all caves.
-Added main portal to select your race.
-Added Scroll of curation to Healer shop.
-Rebuilded Frozen Armor Relic. Now have a little chance of cast frost nova per each attack.
-Removed all guardian units.
-Increased reward per each new rank on 30 kill points.
-New place for all neutral shops, and there two of each neutral shop on the map.
-Added some commands to help us in game.
-Introducing WESS acronym for the map name "Warlords Empire - Second Stage (WESS)"
-Changed Loadingscreen and minimap preview.
-Improved voice effects.

This changelog is a very reduced compilation of all changes made, plz check yourself all new features on the map.



From 0.36 to 0.37
----------------------------------
- Enabled AI functions for Left Players on Bnet
- Added Rank players, kill to win rank.
- Added New Resource: Kill points
- Added New Shop: Relics, sells Aura items
- Added New Shop: Armory, Sells Bonus items
- Added lots of new items, check it on neutral shops
- Added Sound effects per each new rank.
- Upgrading Units bounty now are Kill points.
- Added New unit: Charguer. can store ur items n relics
- Improved Succubus Warlord Stats, and Skills.
- Improved Orc Warlord Skill Repel, now can reduce damage.
- Now shops are on center map
- New event: Massive kill, gain +5 extra kill points
- New base item: Mana potion.


From 0.36 to 0.36b
----------------------------------
- Enabled Ai for Left Players on Bnet

From 0.35 to 0.36
----------------------------------

- Changed Orc Warlord ability Deep cut for Brutal Hit
- Fixed repel bug, only buff casting hero
- Changed upgrade armor, weapon and life requirements to Stronghold, Castle and Warlord.
- New stats balance revision
- Changed Templar Warlord Ability: Redemptio by Sacred Cross.
- Changed Some start player positions
- Lot of terrain changes
- Changed Globlin Shop1 position, near center of map
- Revised Improved AI
- New Unit added: Defensive Tower, buy it on arca
- New Unit Added: Succubus - Dark maiden - Demoness - Succubus Warlord
- Removed Abilities Section description, if u want learn more about abilities plz check map description on Hiveworkshop.
- Changed amount of Hp bonus upgrade to 25
- Increased hp and movespeed on guardians, Brave Guardians, Wild Guardians and other upgrades.
- Added Custom Loading Screen
- added minimap Preview
- Changed art of disperse rock and Repel.
- Templar Warlord now cast multiple Holy Light


From 0.35 to 0.35b
----------------------------------
- Fixed several bug on hero upgrade


From 0.34 to 0.35
----------------------------------
- Fully improved AI at slot 1,3,4,5,6,7
- Changed archer upgrade kills number to 6,12,20 on novice mode, 7,15,28 on warrior mode and 8,20,40 on warlord mode
- Lot of terrain changes.
- Added two neutral fortress.
- Changed buildings models
- added free Memory amulet to defend your base


From 0.33b to 0.34
----------------------------------
- Enabled Templar Warlord (Hero class, no unit)
- Added graveyard with skeletons respawn each 60 sec
- Added new unit:Guardian
- Added Item: resurrection stone, buy it on goblin shop
- Changed some terrain aspect.
- New revision on units balance.
- extra: fixed templar lumber cost

From 0.33 to 0.33b
----------------------------------
This is a quickly update to fix severals unbalanced conditions.

- Enabled Ravager Warlord (Hero class, no unit)
- Disabled multiple Heros of the same type upgrade, now only can have 1 per type
- Enabled player units bounty
- Increased time of respawn Skeleton to 100 seconds.
- Added game mode commands: -novice,-warrior,-warlord
- Added Multiboard to check gaming score

From 0.32 to 0.33
----------------------------------

- Changed some terrain aspects
- Checked stats unit improving balance
- Reduced time duration for ability Ravager 6 to 4 seconds
- Reduced number of upgrade Warlords kills from 36 to 24
- Now Warlords are Hero Class
- Third rank units have inventary.
- Added Tunnel building, check it on Items section
- Added Resurrection Stone building
- Removed Neutral Castles in center of map.
- Temporarily removed units: Centaur,Mamuth,Spider.
- Added three research techs : Health, Armor, Damage, check it on Resurrection Stone
-----------------------------------------------------------------------



All Credits for models and icons signed into map

Enjoy Warlords Empire.
Contents

Warlords Empire [AI] - v0.41b (Map)

Reviews
Moderator
21:47, 10th Aug 2010 ap0calypse: Approved
  1. Avahor

    Avahor

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    Hi Nothu.

    about ur questions
    1: I consider two alternatives to improve the evolution of the weaker units, one is adding two training areas in the caves removing two of the 5 monsters. The other option is to implement a collusion system, ie, when a unit participates in the murder of another, earn accomplice points. 3 accomplice points may amount to 1 murderer point. but this improvement will come on future updates, im currently working on races.

    2: AI don´t have bonuses except for Ai Dead hero restores time. this take minor time. indeed, the behavior of the AI was designed to emulate the playing way of human player with an average experience.

    3: The knight: he as the tank, the same Guardian function but with less cost. Indeed, i consider include knight upgrades. but it will be totally rebuilt to improve game balance.
     
  2. Nothu

    Nothu

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    Thx a lot for the quick answer and the "insights" ;)

    one last question: when do u think that the next version will be released?
     
  3. Avahor

    Avahor

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    Hi nothu..
    now... there are not a exactly date for a new release. Only half of total update is ready...
     
  4. slake

    slake

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    Hi, I saw your map and it had only posts about "wow, very good" and other that isn't quite helping so I thought, Ok I'w make a proper post. Well, here it is after totaly five hours of playing I think I had a good look of the map.
    My review about the map.
    Originality.
    Originality is like 5/5 cause I've never played such a map and yeah, there are a lot of risk/strategy maps but this one deserves 5/5 cause with the great option of choosing from so much races and the leveling system is great.

    Single player and AI.
    Single player is fine, the AI is allright and fully functional thought in the first 45 minutes it doesn't realy do much exept being owned with proper tactic but after this time it gets kinda berserk and pwns.

    Terrain.
    Terrain is awesome, you have put so much work on it to have such a variety of terrain and doodads and other.

    Description/Information
    Description is quite good as in ingame and in Hive Workshop. There is detailed information about almost everything. One thing bodders me thouhgt, the change log is quite big, shorten it a little, wrap the screenshots in hiden tags and why do you have written text thats about the game when you have an "about the game" tab where even more detailed information is? Just delete the one in the beggining and put the "about the game" up.

    Balance.
    Balancing is nice, I have nothing to say.

    Gameplay.
    Gameplay is quite good, I didn't sufer lag or crashes and it was quite fun.

    Credits.
    Credits are given properly, well done.


    Notes.
    I didn't like much the variety of units(the thing with the only four units) and the fact that the dwarf race hasn't flying units(lol, that's major unbalance).

    Overral this map is quite fun, simple but yet very good.
    I give you 5/5.
    ~Slake~
     
  5. Avahor

    Avahor

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    Added a gameplay movie.
    also, im currently working on flyng units and finishing non complete unit patchs.
     
  6. CYrusmaster

    CYrusmaster

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    5/5 only for the music of the video!
     
  7. CyberDuelX16

    CyberDuelX16

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    Hmm, is this still active?
     
  8. Avahor

    Avahor

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    Ads for versión 0.39.

    Greettings to all followers of Warlords Empire.

    by some complicated personal situations, the development of the map was a couple of months in detention. but I notice that version 0.39 is coming out. this version will have the most complete upgradable units, plus add a function to self-selection of units with similar innate abilities.
    improved the majority of innate abilities.
    improved the balance of the third unit for vampires became too strong in relation to units of similar grade and reduce the harm from gun men's self-timer.
    I am also working on better definition of obstacles, it aims to provide an effective tool in building an adequate defense without unbalancing the game for both attacker and defender.
    It is very probable that in this version include a building that recognizes colonized territories, delivering certain categories (towns, cities, fortresses) according to how defenses are mounted, these categories would deliver some defensive bonuses, in turn, is being studied to recognize battle types (regular attack, siege, pillage, devastation, conquest) and determine certain bonds to attacker and defender in each case.

    Well, now those are the ads for version 0.39.
    greetings and continue to enjoy Warlords Empire.
     
  9. crawlers

    crawlers

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    bugs i found:
    1: when you get upgrades newly trained units are more affected by upgrades than older ones are
    2: explosive warlords can blast himself across map with impact bolt and into bottem area or other areas that units cannot normaly get to, also this sometimes causes him to be stuck and unable to move because he must cast the impact bolt on land that can be walked on

    problems with gameplay i found:
    1: armies and units tend to run out of units to kill for ranks once the neutral creeps run out due to removal of feed camps
    2: dwarven artilery is incredibly powerful when supported with a few units, i had powder teams do 80-200 siege damage and with coltmen and some ranks on both they could take an army thier size an lose only a few units
    3: warlords tend to be much weaker than thier rank 3 counterparts due to upgrades
    4: unit abilties are nice, but they are hard to use in the heat of the battle when everything is in chaos unless you are very good with micro, since units die much faster than in normal melee, it is hard to use them so that they can be of any purpose, with a few exeptions, such as the dwarven artilery's stunning pellet, which once you get 2-3 TNT teams it can stun armies
    5: some warlords are very weak in abilties compaired to others, such as sniper warlord and explosive warlord, the former has no abilties other than stat boost, and the latter has some very powerful abilties, like impact shot and stunning pellets, and even a gaint nuke that obliderates armies in one cast
    6: weak melee units have little chance of leveing since thier leveld forms are much weaker than tanks, and most units give 2 kills, so melee is merely feed

    that concludes my problem report

    P.S. i play as dwarf a lot.
     
  10. Avahor

    Avahor

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    Thanks for the help crawlers.

    i check all ur notes on next release.

    there are other bug, that can kick out the game when a player pulses ESC.

    so, u can get explosives warlords from unwalkable area with memory charm item, than can teleport any unit to the caster.
     
  11. buraxia3

    buraxia3

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    is that can be play single player??
     
  12. Avahor

    Avahor

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    you can play on single mode.
    there are AI on all slots.
     
  13. Soul Theft

    Soul Theft

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    The only thing that bugs me is to upgrade unit you need to make kills with it but if dies then it is gone you cant build anymore upgraded units.So if unit upgrades you can build upgraded units :D
     
  14. buraxia3

    buraxia3

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    i got some bugs for ipprove map becuz i love it (i love scubba warlord :D )
    First i played with computers not player!
    -i upgrade armors of my soldier but they upgraded when i call new soldier or they lwl up(i mean transfrom new unit)
    -my units are kill more than 50 unit but there is always say this unit kill 3 unit why that skill goes up from 1 lwl?(kill skill gained after killing pepople)
     
  15. crawlers

    crawlers

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    kill skill is suppost to give level 2 at 12 kills but aparently this is bugged
     
  16. Avahor

    Avahor

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    about the killer brand, yes there are a error from the 0.37 versión. this ll be fixed.
    about the upgraded unit died is part of the game rules, but on next release, i ll add a building that u can recover your died unit.
    about the amor upgraded, i cannot understood what talking about. if u can show me more details.. ;).

    i am prepairing a fast fix release. where the mayor problem are solved, included the imbalance of the dwarvens.
     
  17. Ironside

    Ironside

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    Information:


    As a Reviewer of the Map Reviewers Group, I joined the THW Cleaning Event.
    I
    end up writing a fast review, or just posting the end state of the map, rating is not always included!


    Current State for this map: Approved


    I will contact the moderator to Approve/Reject the map, depending on what you recieved.

     
  18. Avahor

    Avahor

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    This announcement is an excellent new.
    thanks barathrum for all management, I am very pleased with the approval of warlords empire map. The following version is very near to exit.
     
  19. ykmn2003

    ykmn2003

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    i really like it!
     
  20. Krl70

    Krl70

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    yay! ai! good map