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Warlords Empire [AI] - v0.41b

WELCOME TO WARLORDS EMPIRE

A recent Upgraded version has been released, please check it here: Warlords Empire lost


In this land you must conquer a safe zone near your base and defend it from any enemy invasion while you are owning all enemy bases.

You can conform your army with 4 unit types: light melee, ranged, mage and heavy melee (some races have little diferents types ej: heavy ranged from trolls) and any unit from these types can evolute to warlord killing lots of units in battlefield. Warlord unit is hero type, can be revived on the tech center and max level is 25.


- Finished Bloody Warlord
- Finished Darkness Warlord
- Fully Rebuilded AI.
- Enabled Novice - Normal and Insane Mode
- Added Selectables AI enemies.
- Now Ai can raze and pillage owned buildings.
- Now Ai can start building towers and Obstacles.
- Increased Inner Force cold down duration from 5 to 14 seconds.
- Improved tower damage dice balance.
- Fixed frozen spectre levels.
- Changed pillage rules. now pillage gain 20% of the current gold from the last building owner.
- Changed Damage base on Mercs range units (rogue - assasin - killer) -6 dmg.
- Changed Merc buildings models
- Changed Orcs buildings models.
- Changed some Brutes building models.
- Minor terrrain changes.
- Enabled melee mode (only melee units are allowed to train).
- Enabled range mode (only range units are allowed to train).
- Enabled magic mode (only mage units are allowed to train).
- Enabled tank mode (only tank units are allowed to train).
- Changed magic inmunity on golems, for hardened skin (33% magic reduction)

version 0.41b
--------

- fixed some minor bugs.
- fixed player leaves msg
- new loading screen.

















THE GAME
In this game any killer unit has the chance of evolute into another more stronger unit. Each unit have an upgrading way, where the final unit is hero type and rank is Warlord. When a unit kills another unit (non friendly / non allied) a counter is revealed over himself. the first number is the currently amount of kills for that unit, the second number reveals the number of kills required for evolute to the next grade.

When a unit becomes to the new grade the first counter is reset to zero and start again for the next rank. the maximun grade for each unit is warlord. The requirements are diferent for each unit type, because some unit can kill more easily than others, then this diferent amount helps to game balance.

When a unit have 3 or more killed, an passive ability is added, the killer brand skill gives to the killer unit a little bonus of attack speed and movement speed. this skill can be upgrade after 12/36/80 kills.

- To improve the balance of the game, all races have the same way to upgrade Life, Armor and Damage. All requirements are removed from previous version.
- All races have four units to conform an army. only four warlords are allowed per each player, one warlord of each type.
- Each training building can cast a tower build to improve zone defenses, but there are requirements to get the tower, all races have towers allowed.
- Each race have charger units.
- Each race have tech building to research upgrades and revive dead Warlords. if a tech building is destroyed the owner can buy another tech building on the neutrals shops. use this to accelerate researchs.
[/hidden]

Dont forget to visit: http://wess.phpnet.us to check any information.




Getting Gold Resources.

the main way for get gold is conquest neutral and enemy buildings, when each turn ends a tax is collected from any training building owned by you. Basic buildings gives less gold than castles. When you destroy a enemy training building you get 1/10 of the current amount of gold from last owner player but that player loses 1/20 of his resources. A second way to get gold is killing, killing and killing. The map flag is on, any killed unit gives bounty gold reward. Also the mercenaryes race always is stealing resources from buildings and units.


Getting Killer Points Resources.

Lumber resource is replaced with killer points. There are 3 ways to get killer points, the main way is getting ranks. For each rank that you gain killing a certain amount of enemy units, you get a major bonus of killer points, indeed when you reaches a new rank in first or second position you gain an extra killer points bonus. The second way is killing upgraded units, those units have a killer point bounty per grade. Second upgrades have 1 killer point bounty, Third upgrades have 2 killer points bounty and Warlords units have 3 killer points bounty. Another way to get killer points is taking the massive killing event. that succed when you kill 7 or more units in little time, in the same point or diferents points at same time. getting 5 killer points. See thief´s skill for more killer points.


UNIT EVOLUTION


In this game any killer unit has the chance of evolute into another more stronger unit. Each unit have an upgrading way, where the final unit is hero type and rank is Warlord. When a unit kills another unit (non friendly / non allied) a counter is revealed over himself. the first number is the currently amount of kills for that unit, the second number reveals the number of kills required for evolute to the next grade.|nWhen a unit becomes to the new grade the first counter is reset to zero and start again for the next rank. the maximun grade for each unit is warlord. The requirements are diferent for each unit type, because some unit can kill more easily than others, then this diferent amount helps to game balance.|nWhen a unit have 3 or more killed, an passive ability is added, the "killer brand" skill gives to the killer unit a little bonus of attack speed and movement speed. this skill can be upgrade after 12/36/80 kills.

AI SUPPORT

In game you can use all slots with computer controller. AI support was designed to emulate a little experienced human player. Indeed after some time of training you can own easy the Ai support. Take care of expanded Ais, those becomes hardest enemies.






Well, A killer ranking in game comes within 0.37 versión. basically after certain amount of killed units, you will gain a new rank, with a Kill Points reward. This is a racing btw all players. The first and second Player who complete a number of kills condition for new rank, gain extra bounty.

With kill points you can buy awesome relics from the map center. All neutral shops was moved to the map center to get items easy. The "Relic Shop" have Aura items, very usefull with ur army. "Rare Things" contains lot of items for your upgrading units, and "Armory" contains needed things for ur Warlord.






From 0.40 to 0.40b
---------------------
- Fixed tower damage upgrade.
- Fixed Dark Warlord ability skip.
- Fixed tavern Classification.
- Changed brutes wall model
- Assigned Unit formation range for some unit with wrong formation order.
- Reduced Shockwave damage to 60 and cold down increased to 16 seconds.
- Fixed chaos pit bug that can remove wall skill.

From 0.39b to 0.40
-----------------------

- Finished Blade Warlord (orc range patch)
- Enabled health bonus upgrade to all heros.
- Enabled attack bonus upgrade to all heros.
- Enabled armor bonus upgrade to all heros.
- Reduced base research time to 30 secs for Armor, Hp and Damage.
- Added wall to all races.
- increased weak air AoE from 150 to 500.
- changed Dwarf obstacle model to tavern.
- increased Disease cloud AoE from 150 to 400 and damage to 2 hp/sec.
- Rebuilded human farm.
- Rebuilded vampire crypt, now are abandoned house.
with major AoE dissease cloud.
- Rebuilded orc obstacle to Chaos Pit, now can cast blood lust.
- Enabled default active ability on Elvens, N Elfs and Orcs Obstacles.
- Major scales changes on structures.
- changed Incursor skill stomp by shockwave.
- changed zombie worm model to maggot.
- minor changes on terrain.




From 0.39 to 0.39b
---------------------------------
- some minor scale changes.
- fixed some minor bugs from 0.39 version
- removed some leaks.
- improved upgrading unit system.
- changed some art colours.
- changed dwarven warrior & dwarven leader models.
- changed human obstacle, farm for stone wall, with major defense bonus.
- finished Lightning Warlord (orc Mage patch)
- removed gold cost from structure research
- reduced time research for structure to 30 seconds.


From 0.38c to 0.39
----------------------------------

- Added Settlement event.
- Added training ground event.
- Fixed mayor bug that kicks out the game.
- Reduced the chance of headshot to 10% on dwarfs.
- New Building Settlement.
- New Building Training ground.
- Fixed minor issue on killer brand upgrade, new level at 3/12/36/80 kills.
- Added 1 armor and 20 hp to soldiers.
- Reduced hp on vampires to 160.
- Reduced hp on Dark stalkers to 240.
- Reduced damage from fragments to 5.
- Reduced Stun time to 2/2.5/3/3.5 sec on stunning pellets.
- Reduced Damage on Magician, Wizzard and Archmage to 12/24/30
- Increased Ganya power on trolls from 5 to 8 seconds.
- Finished Sniper Warlord
- Finished Thunder Warlord
- Replaced Ice Storm ability on Lich Warlord
- Added 4 new cities.

From 0.38b to 0.38c
----------------------------------



- Improved all innate abilities, now pressing ESC, you can autoselect units with innate abilities.
- Rebuilded Orc warlord ultimate"repel".
- Rebuilded Templar Warlord Ultimate "sacred Frenzy"
- Finished Sorceress Warlord
- Finished Explosive Warlords.
- Finished Vamp Warlord.
- Finished Thief Warlord.
- Finished Golem Warlord.
- Improved all AI´s
- Fixed some uncommon issues and minor bugs.


From 0.38 to 0.38b
----------------------------------

- Upgrade requirements and Killing sistem changed. Now a upgraded unit has diferent bounty than basic unit.
- Added new feature: Innate Abylities: there are 9 innate abilities. including Spy, Repair,etc. Each new trained unit has a little chance to get an innate ability.
- Changed default mode to -warrior
- Enabled Supply usage for all upgrading units.
- Added new flyng unit: Batrider (for trolls)
- Added new flyng unit: Ice drake (for humans, gryphons moved to dwarfs)
- Added new unit for all races: Obstacles.
- Fixed some errors on units without mana.
- Fixed leavers nick.
- Added new unit Ancient Warrior.
- lots of minor changes to improve the game.
- Training grounds only gives gold, not kill bounty (TG will removed by other instance on next release).
- Fixed life upgrade, now all units get new hp bonus.



From 0.37 to 0.38
----------------------------------
-Added New Race: Human
-Added New Race: Elvens
-Added New Race: Dwarfs
-Added New Race: Vampires
-Added New Race: Undeads
-Added New Race: Brutes
-Added New Race: Orcs
-Added New Race: Night Elfs
-Added New Race: Trolls
-Added New Race: Mercenaries
-Rebuilded all conquest procedures (thanks to blackcat, Nothu, Mechanical man and all poster for his suggestions)
-Added 4 warlords per each race.
-Added 4 basic units per each race.
-Added 1 tower unit per each race
-Added 1 flying unit per each race (except dwarfs)
-Previous Warlords moved to own race.
-Changed Upgrading system, now you can see te max requirement.
-Rebuilded Major AI´s
-Rebuilded Multiboard.
-Rebuilded Tower system, now towers can be casted from any training building.
-Changed major´s cost on all items.
-Rebuilded Templar warlord.
-Rebuilded Ravager warlord.
-Rebuilded Succubus Warlord.
-Added Two training grounds.
-Major changes realized on the terrain.
-Removed all caves.
-Added main portal to select your race.
-Added Scroll of curation to Healer shop.
-Rebuilded Frozen Armor Relic. Now have a little chance of cast frost nova per each attack.
-Removed all guardian units.
-Increased reward per each new rank on 30 kill points.
-New place for all neutral shops, and there two of each neutral shop on the map.
-Added some commands to help us in game.
-Introducing WESS acronym for the map name "Warlords Empire - Second Stage (WESS)"
-Changed Loadingscreen and minimap preview.
-Improved voice effects.

This changelog is a very reduced compilation of all changes made, plz check yourself all new features on the map.



From 0.36 to 0.37
----------------------------------
- Enabled AI functions for Left Players on Bnet
- Added Rank players, kill to win rank.
- Added New Resource: Kill points
- Added New Shop: Relics, sells Aura items
- Added New Shop: Armory, Sells Bonus items
- Added lots of new items, check it on neutral shops
- Added Sound effects per each new rank.
- Upgrading Units bounty now are Kill points.
- Added New unit: Charguer. can store ur items n relics
- Improved Succubus Warlord Stats, and Skills.
- Improved Orc Warlord Skill Repel, now can reduce damage.
- Now shops are on center map
- New event: Massive kill, gain +5 extra kill points
- New base item: Mana potion.


From 0.36 to 0.36b
----------------------------------
- Enabled Ai for Left Players on Bnet

From 0.35 to 0.36
----------------------------------

- Changed Orc Warlord ability Deep cut for Brutal Hit
- Fixed repel bug, only buff casting hero
- Changed upgrade armor, weapon and life requirements to Stronghold, Castle and Warlord.
- New stats balance revision
- Changed Templar Warlord Ability: Redemptio by Sacred Cross.
- Changed Some start player positions
- Lot of terrain changes
- Changed Globlin Shop1 position, near center of map
- Revised Improved AI
- New Unit added: Defensive Tower, buy it on arca
- New Unit Added: Succubus - Dark maiden - Demoness - Succubus Warlord
- Removed Abilities Section description, if u want learn more about abilities plz check map description on Hiveworkshop.
- Changed amount of Hp bonus upgrade to 25
- Increased hp and movespeed on guardians, Brave Guardians, Wild Guardians and other upgrades.
- Added Custom Loading Screen
- added minimap Preview
- Changed art of disperse rock and Repel.
- Templar Warlord now cast multiple Holy Light


From 0.35 to 0.35b
----------------------------------
- Fixed several bug on hero upgrade


From 0.34 to 0.35
----------------------------------
- Fully improved AI at slot 1,3,4,5,6,7
- Changed archer upgrade kills number to 6,12,20 on novice mode, 7,15,28 on warrior mode and 8,20,40 on warlord mode
- Lot of terrain changes.
- Added two neutral fortress.
- Changed buildings models
- added free Memory amulet to defend your base


From 0.33b to 0.34
----------------------------------
- Enabled Templar Warlord (Hero class, no unit)
- Added graveyard with skeletons respawn each 60 sec
- Added new unit:Guardian
- Added Item: resurrection stone, buy it on goblin shop
- Changed some terrain aspect.
- New revision on units balance.
- extra: fixed templar lumber cost

From 0.33 to 0.33b
----------------------------------
This is a quickly update to fix severals unbalanced conditions.

- Enabled Ravager Warlord (Hero class, no unit)
- Disabled multiple Heros of the same type upgrade, now only can have 1 per type
- Enabled player units bounty
- Increased time of respawn Skeleton to 100 seconds.
- Added game mode commands: -novice,-warrior,-warlord
- Added Multiboard to check gaming score

From 0.32 to 0.33
----------------------------------

- Changed some terrain aspects
- Checked stats unit improving balance
- Reduced time duration for ability Ravager 6 to 4 seconds
- Reduced number of upgrade Warlords kills from 36 to 24
- Now Warlords are Hero Class
- Third rank units have inventary.
- Added Tunnel building, check it on Items section
- Added Resurrection Stone building
- Removed Neutral Castles in center of map.
- Temporarily removed units: Centaur,Mamuth,Spider.
- Added three research techs : Health, Armor, Damage, check it on Resurrection Stone
-----------------------------------------------------------------------



All Credits for models and icons signed into map

Enjoy Warlords Empire.
Contents

Warlords Empire [AI] - v0.41b (Map)

Reviews
21:47, 10th Aug 2010 ap0calypse: Approved
Level 15
Joined
Sep 29, 2008
Messages
362
well, I think that´s because some sound effects used in the map, are on uncommon channels, and those channel have some default sound configuration, (like enabled 3d).. well, i cannot give a valid reason about the sound management on externals pcs, but with a good sound configuration this problems is solved.
 
Level 15
Joined
Sep 29, 2008
Messages
362
hey, take it easy.. it´s only a suggestion.
i get some strange effects when the sound configuration of war3 have on the 3d environment. i think the problem with the sound effect in this map, have the same effect on some sound cards. but i solved this turning off the 3d sound environment. if u are dissagrre whit that, i cannot give us a better chance, until u wants i remove the sound effects...
(so, mi english doesn´t very good)
 
Level 5
Joined
Dec 11, 2008
Messages
129
I really like this map, but, i think you can make the frost armor autocast for the warlock(undead) just a suggestion :D

anyway, good work . for me 5/5 and + rep.

[Edit] I've found a bug, the summon skill of the lich, summons a revenant lvl 1 with 700 hp on lvl 4.
 
Last edited:
Level 5
Joined
Dec 11, 2008
Messages
129
-i upgrade armors of my soldier but they upgraded when i call new soldier or they lwl up(i mean transfrom new unit)

about the amor upgraded, i cannot understood what talking about. if u can show me more details.. ;).

i have the same problem, its simple, i have one footman for example, with 6 armor. when i upgrade the armor, the unit still have 6 armor, them, when i train a new unit, the footman comes with 8 armor.

and i dont know why, but the game crashs 2 times for me, i dont know what happend.
 
Level 5
Joined
Dec 11, 2008
Messages
129
Nice!

Good to see a new update :ogre_love:

i will test it right now, if i find something wrong, i will edit this post. :thumbs_up:

Edit: nice improvement, the A.I is really good now. the only "bug" that i found in this short test was, when i won, the name of the purple player appears in a dark blue, not purple. i will test again soon, and give some more information ;D
 
Last edited:
Level 1
Joined
Sep 28, 2010
Messages
3
The trolls tower is bugged, it can be build on itself, so i end up facing 200 towers stacking troll AI :(
There should be a limit of 5-6 towers each castle could have or the AI will keep stacking towers.... and not training any troops but a few air.
Oh, and I don't see the AI dwarfs build any tower, or maybe they lack the kill point to get towers in that game, I'm not sure about that.

About the human, i think the MAGE should have heal or regen aura instead of mana shield since it's useless.
 
Level 15
Joined
Sep 29, 2008
Messages
362
Good to see a new update :ogre_love:

Nice improvement, the A.I is really good now. the only "bug" that i found in this short test was, when i won, the name of the purple player appears in a dark blue, not purple. i will test again soon, and give some more information ;D

Thanks!.. y check it on next releases..
uhm.. if anyone can tell me how work this versión on bnet plz?
 

CyberDuelX16

C

CyberDuelX16

Ah, the AI doesnt storm me in 1 minute? Gratz on the Update! (Finally, xD)

uhm.. if anyone can tell me how work this versión on bnet plz?
Is it not working on B.net?
 
Level 1
Joined
Oct 5, 2010
Messages
1
multiplayer auto bug

could you fix a bug that makes my and my friends units run all over the place and kills them self -.-
It happens when I play with my friends and when you get in mid game most of your units run inside enemies base every 5 minutes and do nothing and then dies -.-
 
Level 5
Joined
Apr 19, 2009
Messages
165
please do not post bugs to fix on here since maker released unprot and does not plan to work on it anymore
 
Level 5
Joined
Apr 19, 2009
Messages
165
Nice AI Scripts and awesome game but i have found a bug
evry time i play the game on 2v2 my AI teammate dont move while my 2 enemy AI moves

can you not read the post above? this map is dead, whoever wants (and is capable) of modding it may do so, as the maker is no longer working on this and has released an unprot version, so it will do you no good to report bugs here, but instead, see if you can fix them and post the version that is
 

yt_

yt_

Level 2
Joined
Apr 8, 2011
Messages
15
well, i enjoy playing this map. the Ai seems smart, many races, but none of all 100% complete. it's sad this map never updated anymore :(
 
Level 4
Joined
May 4, 2011
Messages
94
I got a problem, the game will not show in my list and i re-downloaded at least 6 times. i had same problem with another map and the guy fixed by shortening file name so next version shorten file name please this game seems too epic to pass up.
 
Level 1
Joined
Nov 17, 2010
Messages
9
that happen to me too but i fixed it create a folder called Melee then put the file there and it will work or if it doesnt create a another folder called Warlords Empire Melee
 
Level 1
Joined
Oct 22, 2010
Messages
3
this map still needs some fixing ... well sometimes some units dont spawn or die when they evolve... ai needs some work... some skills missing... but still would be great if its finished! i hope maker of this releases a new version! or add a another race>?
 
Level 1
Joined
May 25, 2017
Messages
1
how do i get AIs to actually spawn ? seems like the AIs are not choosing their factions and just sit there, unlike in previous versions

what am i doing wrong ?


EDIT: btw human archers are still dying upon being recruited, that is after upgrading them, idk exactly which upgrade does that
 
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