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The Fallen Empire AI 1.14b

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Choose ur hero,lead ur grand army to overcome unlimited obstacles, invade&destroy d heavily defensed Demonic Underwater Empire

-Support AI
-New abilities,bosses, items,funs&secrets(harder)
-LimitBreak:-lb-
-Beware of Blizzard Storm!
-Saved 9times
Contents

The Fallen Empire AI 1.14b (Map)

Reviews
11:07, 29th Dec 2008 Rui: Pretty poor RPG in my opinion. Try something like Warchasers, this is way too simple. My partner disconnected, and the game wouldn't even continue after that. [highlight]Rejected[/code].

Moderator

M

Moderator

11:07, 29th Dec 2008
Rui:
Pretty poor RPG in my opinion. Try something like Warchasers, this is way too simple.
My partner disconnected, and the game wouldn't even continue after that. [highlight]Rejected[/code].
 
Level 10
Joined
Jun 1, 2008
Messages
485
ok, good map, AI is great, game can be considered as good, only blizzard storm annoying me. great zach_kirov keep up the good work..

EDIT:
Ok, for this, the demons is too strong cause he control the "neutral" hero and make that almost undefeated. maybe you can get it more weaker, like reduce the amount to one by one duel, or something like that. And an ending cinematic could be a good!
 
Last edited by a moderator:
Level 14
Joined
Dec 9, 2006
Messages
1,091
Alright, you've been waiting awhile for some sort of moderator to review this map. So, here's my review.

Statistics:
Class: Ice Queen
Level: 12
Time: 1 hour 36 minutes 23 seconds
Game Beaten: Yes

Negative (The most helpful of all):

-The enemy "bosses" weren’t "bosses" at all. They were simply units with an extra spell or two. Perhaps you could do something with this, and anytime the players complete the level, have the level boss teleport players to an arena in which they would fight the boss. This will help provide uniqueness to each level, which brings me to my next point.

-The game was very repetitive. Kill a horde of guys, get to the next level of experience, get new guys, and repeat. This will get annoying for players after awhile. One of the things you could do to fix this is add more events. Standing in the Blizzard got EXTREMELY tedious after awhile, especially since they occurred every minute.

-When I got to level two, I could not move to level two because of the guys in level 1 still spawning. I had to sit there killing until I was level four for them to stop spawning, so I could move on to level two. The problem with that is that level two, three, and four had been spawning that whole time I was killing level one. That ended up in a HUGE pile-up. You should allow the host or player one to turn on/off the level spawn for levels they already completed, to avoid unit spawn at glitchy amounts.

Moderate (Points that are minor):

-Although the abilities were modified, they had no enhancement from

-Although there were lots of different items throughout the map, they were not custom, and we were seeing lots of items we saw before. Try to throw some of your creativity into the mix.

-There were lots of units included in the map, and each level contained different units. However, most of them were not custom, and were units we see in the normal WC3 games.

Positive:

-There were several types of stores throughout the map. This provided a little been more variety when completing a level.

-There were no BUGS I noticed, all errors were listed above.

-There were several classes to choose from, each being slightly unique, allowing players to build a group with specific roles.

-This map contained several levels of difficulty to try, allowing for different skill levels.

-This map contained a quick mode, allowing for faster game play.

Final Rating: 2.5/5 "Approved"
“This map contained several errors, but is still fun to play”

~Asomath
 

HFR

HFR

Level 22
Joined
Apr 12, 2008
Messages
3,388
I tried this map long ago and I liked it very much. Here is my little review:

(+++) The heroes are very creative. You used your heroes from Cops and Robbers and Kingdon of Chaos and I think you should use the heroes in future maps too. And the Limit Break is cool too, but you could simplify the command like using the ESC buttom.

(+) The gameplay and the AI are very good. I liked the command to close the camera on the Hero and to revert it.

(+ -) The dificult is a bit hard.

(-) Nothing, nothing, nothing, noth...
 
Level 9
Joined
Jan 8, 2008
Messages
357
Thanks for the detailed review Asomath, I appreciate it, but why this map is still not yet been approved? And can you post some review on my AoS map - Cops and Robbers AI too? hehe..

And the Limit Break is cool too, but you could simplify the command like using the ESC buttom.
ok, that is a good idea, i will do that. Thanks for your review too. :p

The dificult is a bit hard.
Actually you can choose the difficulty
 
Level 9
Joined
Oct 7, 2007
Messages
599
Hey! Looks like you need another minimod review!

Here's what I got for ya:

First Impressions

-Some heroes have good names, some don't. Some are really odd, like Batman, Flamethrower, The Nature Boy, and The Thunder GOD.
-Also, make sure Formal names correspond with their class type. For example, the Holy Mage (sorceress) had male arch mage names. Another one was the Sword Master.

Starting Up

-I chose the Thunder God since he was sorta neat. The spells that didn't seem completely in the right place were the Spirit Wolves and Finger of God. Perhaps more interesting spells that fit the character more could be in place?
-Blizzard turned out to be a major annoyance. With all the items, players shouldn't be forced to waste an inventory slot just to get rid of how annoying it is.
-Limit breaking should be an ability rather than a chat command, it took me a few times to get the timing right on it. The command was also quirky because of the second "-", which took me a few times to get. (Alright, it's not that big of an issue, but this should be fixed. There's an open slot on each character anyhow.)
-The Demon's initial monologue has a grammar mistake. It should say "Who says only YOU can revive heroes?" instead of "Who say only YOU can revive heroes??".

Playing Through

-For my first two attempts at this (solo), I figured out that this game was impossible to solo. The third try, I added in 3 bots. What gave me the most trouble was the first heroes that the demon "revived."
-Well, good news is that the bots work. Bad news is that they're pretty stupid. They died by the time we reached the second area. Did I need an escort of a full house of bots or something?
-Because my bots died, I resorted to camping around the fountain with the odd name. There, I just kept casting my spell and leveling up until I was way above the required level for the area.
-Pretty soon, the game becomes just right clicking things to kill them. Why? Eventually, all the creeps out-scale your spells. A solution for this could be spells that scale with level/primary attribute, though this would take some working.
-Bosses were not particularly interesting. In fact, they didn't even really seem like bosses except for the fact that they were heroes.
-The game eventually became a grindfest. After about an hour, I lost all the interest I had.
-The shops were conveniently placed to be useful. That I have to thank you for. Perhaps you should make it so creeps can't go in shop zones?
-Some of the enemy tower placements were in annoying places that they shouldn't be in. Generally, I didn't like the placement of those along ledges or hidden from LOS.
-Eventually, there were huge clusters of creeps. It's just mashing through a wall, going back to heal, then mashing again. That's just boring. Personally, situational fights would be fun.
-Range was an issue. I couldn't see half the things I was hitting. Why? Cause my camera was locked onto me, and my range was nearly greater than my sight range. The opposite was true as well, as I was being attacked by creeps I couldn't see.
-And... the Northrend armory disappears at night. Intentional?

Conclusion

-Two big suggestions I have to say: Try to make the map scale in difficulty with the number of players. Instead of making more creeps, make fewer creeps but make them harder. Then, you can increase the difficulty with the number of players via upgrades or something similar. The other, is to not make the map a grindfest. It gets boring real quick. Add some different things in there. Maybe a puzzle or too. You just need variation.
-All in all, not a bad map. If I had to rate it now, I'd say, a 2/5. The effort was there. It's just that it's a solid grind from beginning to end with no special events in between, and the blizzard reminding you how annoying it is.
-However, there were no bugs at all to my knowledge, so this map is good to go and ready to be approved. I'm sure you've been waiting for this.

The Rating: 2/5
 
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