- Joined
- Nov 23, 2009
- Messages
- 262
I must request if someone think it's worth to start this project.It is based on The miniature game Warhammer.
I could create a special system that brings the rules to life. Like a wizard could misscast, or a shield could block. Charge abillity, makes the unit run faster and gains +50% attack speed for 5sec. Each time you kill an enemy unit you scores Victory points. When you reach a number of player 1 choise, you win (Or something like that).
I could create a special system that brings the rules to life. Like a wizard could misscast, or a shield could block. Charge abillity, makes the unit run faster and gains +50% attack speed for 5sec. Each time you kill an enemy unit you scores Victory points. When you reach a number of player 1 choise, you win (Or something like that).
Every race should be in, with it's original Stats and special rules. But for them who never heard about warhammer look below:
Beast of Chaos
High Elf
Dark Elf
Dwarf
Wood Elf
Vampire Counts
Orks&Goblins
Ogre Kingdoms
Empire
Bretonia
Hordes of Chaos
Tomb Kings
Skaven
If you wanna now more...Ask!
Beast of Chaos
High Elf
Dark Elf
Dwarf
Wood Elf
Vampire Counts
Orks&Goblins
Ogre Kingdoms
Empire
Bretonia
Hordes of Chaos
Tomb Kings
Skaven
If you wanna now more...Ask!
Your wizard could level up to 4 and chose one spell from the Lore (Which type of spells he uses) tree his from. To get mana he must use Channel the Winds, gives he a random number of mana (For Wizard in level 1-2, 2-12, for higher level 3-18) for five seconds and then reduced to 0. Spells are powerful and do almost every time kill. But it's dangerous, your Wizard Could misscast and take some kind of injury.
Wounds works like health but it's a litle special thing. When you take damage it's a 0-90% chance that the unit survives. The precentage depends on how tough the unit is, like a giant has a 70% chanse that he resist the pain (thats a shot from a arrow, if it had been a Canonball would he had 20% chanse) and fight on, without losing a wound! Each unit got a Wound value between 1-10. Almost every attack is dealing just one wound. But attacks from siege wepons, Spells and magical items could be more. Many unit has an Armor save, gives their armor a % chanse to block(Armor don't block against siege missiles or Spells) Light armor gives 15% to block
Light armor with Shield/Heavy Armor 30%
Heavy armor with shield, light armor with shield and mount 45%
Heavy armor with shield on Mount 55%
Magical armor 65-90%
Light armor with Shield/Heavy Armor 30%
Heavy armor with shield, light armor with shield and mount 45%
Heavy armor with shield on Mount 55%
Magical armor 65-90%
Last edited: