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[Tower Defense] Warhammer Medieval TD

Discussion in 'Map Development' started by Infernohunt, Feb 11, 2020.

  1. Infernohunt


    Dec 19, 2019

    Map Details
    • Up to 9 Players: 8 base defenders, 1 final defender (Grey temporarily disabled due to desync issues)
    • 35 Waves: 5 air, 4 mech, 5 boss
    • 10 playable races, with each having around 17-19 towers (~94 different towers)
    • Interest and Tower Relocation systems
    • Tower Synergies
    • Expandable mazeing areas
    • Imported Skins for some towers (Thanks to all the creators)
    • Playtime of about 60 minutes
    • 3 difficulty levels: The first one, Peasant, should be beatable with every race, whereas higher difficulty levels require teamplay
    • Able to play on your own or with more players
    • Different Playstyle for Gray
    • Waveminibosses in higher difficulty levels
    Playable Races
    • Asrai (Wood Elves)
    • Bretonnia
    • Dwarves
    • The Empire
    • Greenskins
    • Lizardmen
    • Skaven
    • Vampire Counts
    • Asur
    • Norsca

    Beta Status

    Upcoming Features
    • Races: Dark Elves, Beastmen, Chaos and Tomb Kings
    • Additional Waves for higher difficulty levels (+10 the higher you go)
    • Wave special abilities (e.g. divine shield)
    • Hero/Lord towers for every race (e.g. Karl Franz, Grimgor Ironhide)
    • Adding more and neater details to the map


    Top Down View


    Greenskin Example


    Attached Files:

    Last edited: Mar 23, 2020