- Joined
- Dec 19, 2019
- Messages
- 11
It’s been over 10, probably 14 or 15 years ago I stumbled over Ralles Warhammer 40k TD which I loved. It’s a great map, check it out. Well since playing it for countless of hours, most likely in the three-digit area and returning every year back to Warcraft 3 to play some more of it, I decided 3 Months ago to create a TD aswell. This map has some similarities to the source of my inspiration and of course I talked to the map creator of the previous one.
This is a Tower Defense where you are supposed to maze. You have to make a maze, a labyrinth consisting out of towers where the enemy mobs will tag along and where you’ll hopefully be able to beat them. As the title already suggests it’s themed on the Warhammer Fantasy universe.. at least for your units. You are able to choose from a handful of factions, that should have their unique playstyles. The enemies you are confronting are enemies from the future, the 40k Universe.
Map Details
- Up to 9 Players: 8 base defenders, 1 final defender (Grey temporarily disabled due to desync issues)
- 35 Waves: 5 air, 4 mech, 5 boss
- 10 playable races, with each having around 17-19 towers (~94 different towers)
- Interest and Tower Relocation systems
- Tower Synergies
- Expandable mazeing areas
- Imported Skins for some towers (Thanks to all the creators)
- Playtime of about 60 minutes
- 3 difficulty levels: The first one, Peasant, should be beatable with every race, whereas higher difficulty levels require teamplay
- Able to play on your own or with more players
- Different Playstyle for Gray
- Waveminibosses in higher difficulty levels
Playable Races
- Asrai (Wood Elves)
- Bretonnia
- Dwarves
- The Empire
- Greenskins
- Lizardmen
- Skaven
- Vampire Counts
- Asur
- Norsca
The goal of every race is, that every one shall have it’s unique touch.
They are oriented to the table top system but let’s clarify that with two examples. Skaven are having their “13nth” buff. Some of their units get stronger, if there are units of the same type around it.
Whereas the Vampire Counts do not start off with their full supply of 250. To get supply you first have to create a rather expensive Vampire who is holding your troops.
Beta Status
Right now we are at version 0.2.2x. There have been over 40 releases up till today which where there for trigger testing et cetera. The basic functionality should work up to now as I am already polishing some features. Some things are still missing but we will come to these in the next section.
The Map may leave the Beta status once I added all the additional functionality that is still missing but first and foremost one of my biggest points is balancing. In this version every race should be able to beat and finish the game.
In all the testing time I came to the conclusion that this TD is rathe hard, however, I am baseing this statement on the number of victories I have had with full house and by observing other players how they performed. So do not feel discouraged if it’s getting too hard. This TD should be a journey as you progress through the waves. There won’t be any announcements how strong a wave is, which armor type or special abilities they have. The purpose is to learn as you play with your favoured faction.
Upcoming Features
- Races: Dark Elves, Beastmen, Chaos and Tomb Kings
- Additional Waves for higher difficulty levels (+10 the higher you go)
- Wave special abilities (e.g. divine shield)
- Hero/Lord towers for every race (e.g. Karl Franz, Grimgor Ironhide)
- Adding more and neater details to the map
Closure
Well I am working and testing the map every day. Making minor bug fixes, adding new things, tweaking money and damage values and so on. I am open for suggestions and critics and in addition I wish you much fun if you decide to test or play it on your own.
The map is working and is finish able as it is right now. One of the most important things is, that you read through the quick details of your towers. For example: If a tower says meele it will not attack through your whole maze. Keep that in mind and you are supposed to maze. Making only 1-2 towers and upgrading them will not suffice here.
Minimap
Top Down View
Greenskin Example

Top Down View

Greenskin Example

Attachments
Last edited: