Options: 1/5
Storyline: N/A
Models: 5/5
Gameplay: 3/5
Terrain: 3/5
Overall : 12/20
Details:
1st things first, the builders are unbearable slow and above that they have too many obstacles going around the map. Also make them worth 0 food.
I want to point out that the holy Contraption is F'ing awsome, but there is no point to it. I have never seen something like it in any 40k games and you should make it so only one is allowed so make food limit 4. Also give it a skill, it IS a super-impowered ancient device of untold uses...
How do you get wood? Having the Holy Contraption there is pointless without a way to get it. And also in map description it says you can harvest gold, remove it unless harvesting gold is an option.
Back to units --
1st - The fire prism is NOT a space marine or imperial gurad unit, it belongs to the Eldar.
2nd - The slugga boyz melee attack is close range gun fire, i suggest changing that if you can.
3rd - When drop pod's die they take off? I would believe thats how they're built by droping down.
4th - The hero names are dreadfull, Orc Basher? Heavy? the VRD something something something?
5th - The 'Heavy' Space marine commander starts out with all skills.
6th - The elite commander, make it so he can only get Orbital Bombardment at a higher level.
7th - Only allow one hero.
8th - The Lemon Russ Tank/Artillery Tower needs longer range. It IS artillery after all.
9th - POSSIBLY add the grey knight.
10th - Where did the Gold Knights come from, granted the model is good and I like the idea, but they are the last defenders of the God Emporer? Make them stronger, they're killed easily.
11th - The deathsequence of the Hellfire dreadnought is in slow motion with nothing special. Add explosions to all dreadnought deaths.
12th - Some units body's stay for about 2 minutes after death:
Hellfire Dreadnought
Venerable Dreadnought (after the death sequence it stands back up then stays)
Dreadnought
Holy Contraption
13th - The venerable dreadnought does not have ANY run or attack sequences.
14th - The Elite Force Commander looks like a Ghost from Starcraft, Either that or he/she looks like an Eldar.
15th - The Fire Prism's attack is boring, add a flying laser or the spinwash effect like with the heavy plasma bolter's attack.
16th - The altar for something heroes on both sids needs to be either invulnerable or buildable.
17th - Why do the orcs have a Moon Rover as an Anti-Infantry Vehicle?
18th - When the 'Moon Rover' dies it sinks fast, comes back up and then sinks in slow motion.
19th - I do so largely enjoy that you put the Defiler in, but it's a possessed Vehicle, they can't be captured or Hi-Jacked as they cannot be driven.
20th - The defiler's death is the same as the Moon Rover's it sinks comes back and sinks again.
21st - Need models for Big Mek and the Warboss
22nd - Make the Squiggoth a transport as in the Dawn of War games.
Other than units, Possibly add the choice of races, like Eldar or the Chaos Space Marines.
Add an Item Shop. Whats the point of an inventory for all the heroes if there are no items.
You need Credits for models and such in the quests tab. Letting this map out on Battle.net is an immpossibility because of such things.
This is off-topic but i really want to know who made the Holy Contraption model that guy is Freaking Good with models.