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Warhammer 40000 Dawn Of War 2

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I've played Dawn of War I and am anticipating Dawn of War II. I also collect Tyranids from Warhammer 40,000 and random models from Fantasy.
 
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Yes, DoWII will be incredible! And Warhammer Online! :D

I got some Warhammer 40k models; I got the $75 set. Well, I also have a Dreadnought, a space marine captain, a scout marine sniper squad, a tactical squad, and a Devestator squad. The most recent were the captain, devestator & tactical (so I am still glueing them together).
 
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Well everything is leaning towards Rites of war. Same four races, no building, units gain experience over missions, you buy units before beginning the mission, only one race campaign. (well, last two aren't confirmed, but I'm sure they will make this way)

And no Imperial guard, no death in the shape of my panzer battallion D:
All of this has thus far been only campaign information. We still have NO idea what the multiplayer is like.

And I don't see what's so bad about the lack of tech tree or base building?
 
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You can't replace units and is frustrating that you need to take care to not lose single units which leads to perfectionist play which is very annoying.
Who said you can't replace units? There could be some way to summon more squads and if not that, then reinforce the squads with new troops like in Dawn of War.
 
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They wont take out bases all together... Campaign yes but not for skirmish and Multiplayer.
I've seen a lot of screen shots and so far, a good portion of it its just a lot better graphics and more detailed. Of course there will still be a lot different, but I don't expect combat to be much different. Some of the races shouldnt even be in the new Dawn of War. Sisters of battle is a example, they are pretty much just EMG and Space marines combined, Dark Elder are just Chaos space marines and Elder combined... The lesser the races, the better game, because then there would be more unique races and better balanced. Otherwise each race would just be the same, just totally different models and a few different styles. Chaos space marines, space marines, orks, elder, and tyranoids they should put in. Take out the extra races, maybe add necrons
 

Em!

Em!

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Some of the races shouldnt even be in the new Dawn of War. Sisters of battle is a example, they are pretty much just EMG and Space marines combined, Dark Elder are just Chaos space marines and Elder combined... The lesser the races, the better game, because then there would be more unique races and better balanced. Otherwise each race would just be the same, just totally different models and a few different styles. Chaos space marines, space marines, orks, elder, and tyranoids they should put in. Take out the extra races, maybe add necrons

Wooot!!, i don´t think you even know a lot about Warhammer 40.000 first of all Dark Elder are not lesser races they play an important part, there is a codex for sisters of battle also but i guess you can call them a lesser race but absolutely not Dark Elder. You my good sir should be ashamed and....AND MAYBE add Necrons? 0_o, dude dont make these comments that are merely self opinions unless you know what your talking about!!, all of these races deserve too shine in the new dow2 even sisters of Battle....
 
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Sisters of Battle are now part of the Witch Hunters (A branch of the Imperial Inquisition, dedicated to hunt down heretics) Codex. Also, Relic has plans to minimize base building even for Multiplayer from what I've heard. That's pretty much the only thing we've heard. The only thing we've heard is mobile bases.

Also lorewise, Dark Eldars have played a HUGE part in the past. They, and other Eldar who used to be a single united race, are responsible for the birth of the Chaos God Slaanesh.
 
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Wooot!!, i don´t think you even know a lot about Warhammer 40.000 first of all Dark Elder are not lesser races they play an important part, there is a codex for sisters of battle also but i guess you can call them a lesser race but absolutely not Dark Elder. You my good sir should be ashamed and....AND MAYBE add Necrons? 0_o, dude dont make these comments that are merely self opinions unless you know what your talking about!!, all of these races deserve too shine in the new dow2 even sisters of Battle....
Read my post again I NEVER said Dark elder was a lesser race, I was talking about we needed "less" races, the lesser the races the better the game is... Where did I say Dark Elder was a lesser race? The less races there are, the better the game, sound better? >.>

I see.... Lets have a total of 20 races in DoW2 how about that? Your not getting my point, Look at DoW and its expansions, they are literaly all the same, the same kind of units and everything, the only race so far I've seen that wasn't the same was the Necrons. Every race had the same kind of units, the only difference between them are small ones, the only exception I see is the Necrons, for they only use Power, have a unique fighting style and how there played. Hell space marines and chaos space marines are EXACTLY the same, one is evil, one is good(based on religion anyway) A

nd Chaos have more demonic style of units, and have some daemon units. Elder and Dark Elder have pretty much the same kind of style, its just like throwing some chaos into the elder and poof dark elder. However I do have a lot of interest in the dark elder, it sone of my favorate races, mainly because its demonic style of elder I like, I like elder but they are just too... Well weird to me, Dark elder is all evil and demonic, which I like, I love there units. Though yea some of these races are awesome but seriously, actually look at it, they are all basically the same, Sisters of battle look like the imperial guard, only with some space marines in them and they are all chicks, and are religous freaks.

You know at first having 4 races wasn't bad, not exactly unique but it was balanced, though all of them had the same kind of things. Orks were good for swarming kind of thing with a lot of firepower, both space marines and chaos were about quality over quantity, i can't remember elder offhand. But they just keep adding and adding. Imperial guard is literally about swarms, each unit specifically is weak, very weak, until you put them in the hundreds. Yea its all balanced. But almost nothing that makes most of them unique, there is so much they could add that would really diverse them.

3 races would be best, lot of games go for 3 different races, because that is the best way to balance and make them unique. 9 races? Hell they could add a lot more. Like tyranoids, but then it would just be another massing race, Like orks and imperial guard. The less the races, the better, thats a fact in these kind of RTS games. The less the races, the more they can add. I've seen a lot of the tabletop stuff they have for 40k, and they can sure make a great game by putting in a lot of stuff. The more races they add, the less they can put in, or will put in. Hell soulstorm they barely added much, yea they added air units, but what? Light hovercraft kind of ship? I haven't seen much use in them except for scouting. Added like 1 actual unit? 2? air is a exception. How are they really improving it? They added more planets to conquer, campaign has been exactly the same. All they did is added air and 2 new races, instead of improving the current races, adding more units, making each race more diverse and unique.

Sisters of battle I personally think they did horrible on, it just looked like imperial guard with space marine kind of squads.
 

Em!

Em!

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Quit your whining boy, there are only 9 codexes there won´t be 20 lol *I know you weren´t being serious but just in case you didn´t know* and this is based of the tabletop, of course they would try and import every one of those races for the tabletop fans too play.

Ofcourse Dark elder and Elder have the same style, dark elder used too be elder before the birth of slaanesh.
Ofcourse Space Marine and Chaos Space Marine are alike, csm used too be sm before the horus heresy.

Ask any pro dow player and i mean pro not an amateur that simply finished the campaign, no unit is alike not one each and every single squad of unit is different, different ability armor and morale, health and damage. Every single squad work differently when used correctly and when corresponding with another type of squad. Every race give of a different feel none is alike, every race has a different strategy and powers too utilise.
Dark elder is nothing alike Elder. They may favour the same tactic but fight way differently.
Chaos assault marine has less morale and fire power than regular marine but regular marines will lose in melee against chaos.

Dark Elder would pwn Necrons in T1 were Elder would not for instance.
Sisters of battle just happen too be my favoured race. I do so enjoy burning everything and everyone and constantly using those holy powers they get. Ofcourse sisters of battle look like space marines they freaking are supposed too be wearing the same armor but unlike space marines they are not genetically enhanced, they are still human like Imperial Guards. but its a fact that none plays right, they may look similar and if used just too train random units and charge at the enemy they may feel like it but your dead wrong if you think they actually are!
 
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I know all the units do different damage and have different amounts of morale and HP... I know that, but they all have the same "kind" of units, not exactly the same but the same kind. The only race I can think of offhand that doesnt have a jumper *omfg I always forget the names lol* Is Necrons and Imperial guard I think. Each race should have there own kind of units, with different purposes, ones that would make them more unique. Btw if you look at sisters of battle, most of there buildings and such and there builders is just like the imperial guard, then its just throwing in a bunch of space marine stuff.

Also I wasn't being serious about 20 races lolz. Also I know a lot of the races has a bit of a different feel but not a whole lot that really makes them more unique and diverse. Only a couple races have this, Necrons as a example. If they added more units, and actual different kinds and way different fighting styles it would make the game better. but the more the races, the harder it is to make them all diverse and unique.
Also I wasn't whining lol.
 
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tl;dr to be honest.

I want to see all the races and units. Well almost. The overly gay units can be left out, and the really minor races like Sisters of Battle can be too, although I really liked a few of their units.

I'd say the new one should have more unique races, so like SM, Orc, Tyran, Eldar, and Nec. Then add the rest in expansions (you know they will want to make money off expansions, no way they'll put them all in one).

Honestly I'm just really glad Tyranids are in now! Hurray!

Edit: Punwisp, it's really hard to come up with more than a few styles of races. You have to make them within the bounds of the game. That's the reason they gave for Tyranids not being in the game. They said they couldn't see how the game mechanics could support the race properly. The races they have now are done perfectly. Tyranids and no more I say.
 
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They wont take out bases all together... Campaign yes but not for skirmish and Multiplayer.
I've seen a lot of screen shots and so far, a good portion of it its just a lot better graphics and more detailed. Of course there will still be a lot different, but I don't expect combat to be much different. Some of the races shouldnt even be in the new Dawn of War. Sisters of battle is a example, they are pretty much just EMG and Space marines combined, Dark Elder are just Chaos space marines and Elder combined... The lesser the races, the better game, because then there would be more unique races and better balanced. Otherwise each race would just be the same, just totally different models and a few different styles. Chaos space marines, space marines, orks, elder, and tyranoids they should put in. Take out the extra races, maybe add necrons
Yea.
Or even better:
Forces of Chaos, either Forces of the Imperium or Space Marines &Imperial Guard (seprate), Orks, Eldar, and Tyranids. Nercrons, Dark Eldar, and Tau in expansion.
 
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I would like to see Daemons of Chaos and Chaos Space Marines seperate. Also a Space Marines and Imperial Guards united does not make sense, even if they are on the same side. Both have a different view on the Emperor, the Space Marine seeing him as the Master of Mankind while the Imperial Guard see him as the ultimate God.

Also they are seperate armies fully ready to fight eachother, if they are provoked. Also the alot of Space Marines tend to look down upon the Imperial Guards, seeing them as inferior. Exceptions to this are less zealous Chapters like the Space Wolves.

But rather than adding Sister of Battle I would like to see Witch Hunters army or perhaps Inquisition army (having Ordo Malleus(Daemonhunters), Ordo Xenos(Alien Hunters) and Ordo Hereticus(Witch Hunters)). Also no more Grey Knights for the Space Marines, even if Ordo Malleus are not included in an expansion.

But from what I know, Dawn of War II will only have 4 races at start and the 4 races have already been confirmed. The most likely candinates for the first expansion are Imperial Guard and Chaos Space Marines.
 
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Sounds good to me

Btw rites of war is a pretty old turn based game, I would say its kinda like a board game style.
 
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I'll miss IG and Tau, but I got Tyranids to hold me of till expansions. SM is always fun too, just too OP in the DoW1.
 
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I'll miss IG and Tau, but I got Tyranids to hold me of till expansions. SM is always fun too, just too OP in the DoW1.

They weren't OP, they were about quality over quantity, and were quite advanced, and the most well known faction.

At one point I thought IM, SOB and SM were all the same faction and I was wondering "Why the fuck are they fighting each other"
 
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Watched that trailer + a few others. Completely blown me away, especially the gameplay ones.
Initially I thought that SC2 would just >>> DoW2 by a mile, but now I'm not so sure :p
DoW2 looks so much better imo. Especially with the Tyranids now in it.
 
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i will buy this dont have 1 or any models but trailers and info just owns :D btw did you guys know theyre making a wh40k mmorpg?
 
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Actually... if you think about it, recruiting units before the battle gives the game much more realism. You can specialise your army or make it versatile and your enemy will do the same. You have to predict what kind of tactic your enemy is going to use and find a way to counter it... or avoid it while you attack from behind.
In the WH40k lore, basebuilding isn't very present... And most races' planetary attacks are based on the raid tactics: go in, do whatever you have to and retreat. Check Space Marines, Eldar, Dark Eldar, Tyranids, Chaos Marines, etc...
 
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And now we will have the opportunity to see a Hivelord tearing them to pieces just after they shout it :D
 
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Hmm... My order of chaos gods is:
- Khorne
- Tzeentch
- Slaanesh
- Nurgle
So one of the first two surely... I was quite dissapointed with DoW because it only featured Khorne... and so I will be with Warhammer Online... only Tzeentch... D:
 
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The problem with Khorne in DoW was not only that it was only him, but that in Soulstorm and original Dawn of War the Chaos Legion were the Alpha Legion! Khorne is pretty much the polar opposite of the Alpha Legion! The Alpha Legion are NOT bloodthirsty maniacs who run around waving chain axes, they are cold and calculating, using things like propaganda and sabotage to weaken their enemies before attacking.

Now, choosing a single god for each game is acceptable, but using all at once is lorewise completely wrong. The Gods refuse to work together, unless there is a literally HUGE Chaos War coming, where Chaos forces would create lots of destruction and as far as I know, Relic does not have the rights to create events like that.
 
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They don't actually REFUSE to work toghether, but there are some rivalty between Khorne - Slaanesh and Tzeentch - Nurgle... but exept this alliances, all the other are factible... specially with Tzeentch, adept at manipulating and using others.
 
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