Ashela Windrunner
Mage Huntress
INT
Skill 1 :
Arcane Shot
TYPE :
Direct Damage
Description : The huntress uses she's arcane knowlegde, and with the hunter skills creates a arrow that strikes the enemy for direct X damage.
Skill 2 :
Trap of the Unseen
TYPE :
Debuff
Description : The huntress places a trap on the targeted location. Then she uses arcane magic to make the trap invisible. Any unit who passes threw it will be traped for X seconds. AoE : X
Skill 3 :
Persist of Might and Magic
TYPE :
Aura
Description : Using the knowlegde of hunter might and magic gathered threw the years, the huntress has becomed more experieced. Reduced X % spell damage and X % attack damage done on she.
Skill 4 (Ultimate) :
Arrows of Fire and Ice
TYPE :
Attack bonus damage
Description : The huntress uses the magic to enchant the arrows. It shots 1 arrow infused with the power of fire that deals X direct damage and X damage over X seconds, and the power of ice slowing the target's attack and movement speed by X%
The "X" is for you to put the numbers. Hopefully you like my idea. GL with your map.
That is a very cool idea, but a little too complicated

.
The current stats are somewhat as follows:
Heroes have:
80-120 health
80-120 mana
high mana regen, and VERY little health regen
they deal roughly 10 damage per hit with an attack speed of 1.15 time between attacks.
right now no heroes have any armor to speak about
Spells cost a great deal of mana, example: the paladin's heal spell heals by 35, for 35 mana, when he only has 100 health and mana, that is a big deal.
Right now the heroes only have 2 spells each, pally has heal + stun, archmage has chain lightning and blizzard, for example, to keep them simple, but still effective. The goal is NOT to have a bunch of spells that have crazy synergy, and massive multi hero combos, but to have short, fast gameplay that can be picked up, and played with players that don't have crazy mad skillz.
The heroes also, this might be changed,but don't level. They are just regular units that have the models/stuff of the hero units. This is again, to keep the game focused on speed, not farming up levels.
Obviously this is all subject to change, but this is the initial idea.
Think like counter strike, with a small map, that is like the pace/speed that I would like it to be in the end. Few options, fast gameplay, on your toes, focusing on DOING things, not farming/hiding/waiting. Rounds will have timers, thinking of about 5 minutes max per round, maybe even 3 minutes, or even like 1-2 minutes. Fast rounds, simple, short and sweet heroes.
Hope that helps clarify!