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WarCraft MauL NeXtGen

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Level 28
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Mar 25, 2008
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2,955
Behold!

Dive into a completely new generation of WarCraft Maul.
Over 220 Towers await your bidding to defeat the Forces of Darkness.
Unique towers included which spawn eye-blasting special attacks.
21 Races (10 Good and 10 Evil + 1 Hidden) can be chosen...

Features
  • 25 or 50 Levels:
    At the start, the host chooses the amount of stages to be played which is either 1 or 2.
  • 3 Gamemodes:
    The host is able to choose from three Gamemodes. This sets the difficulty for the whole game.
    5305371590025446508200969.jpg

  • 232 Towers:
    Combining the best and innovative towers of the existing Mauls plus adding new races, such as the Elements and the GreenTD Race, WarCraftMaul spans a wide variety of towers.
  • 21 Races:
    The whole diversity of WarCraft Maul NeXtGen is wrapped in 21 different races, each one holding it's own weaknesses/advantages
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  • Interest System:
    The interest system is a simple addition to give you extra gold every 30 seconds
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  • Secrets:
    This map offers various secrets to discover - find them, use them and have fun.
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  • Aura Fields:
    There are different auras around each new level (randomly spawned over the map) influencing the creeps and/or your towers' behaviour.
    As each aura has a certain effect, prepare to encounter challenging moments..
    7605801563023946439200921.jpg


  • Flexible CPP:
    CPP means Creeps-per-player. If a player leaves, his spot will be automatically deactivated to balance the ongoing of the game.
  • Balancingsystem:
    The latest addition is the balancingsystem, bringing in new levels of dynamics to WarCraft Maul NeXtGen. The hitpoints of creeps will vary from less to greatly depending on the current lives and the skill of players.
The FAQ:

Q: Why can i only choose few races, not as mentioned 21?
A: When you selected the wisp, click on the Symbol showing a dark orb to change to the other races. Click on the bright orb to revert to its original form. Same goes with the ultimate wisp(s)

Q: How can i get the "hidden" race?
A: If you pick a random race, you get a 9% chance to play it..

Q: How does the interest system work?
A: If you have at least 100 gold spare, you get a certain percent of the gold you have when the timer runs out. The amount you get depends on the difficulty you choose. Note, that you can get a maximum of 50 gold per interest.

Q: What's so special about the ultimate towers?
A: They deal massive amounts of damage. Most of them do 150000 damage, but not to every single enemy in range, but 150000 divided by the amount of enemies in range.

Q: How does the stats-system work?
A: The red bars show the actual amount, the race contains and the white stripes (if any) show the maximum.

Q: What are normal stats for the races?
A: | | | | | - means low values
| | | | | - means normal values
| | | | | - means above normal values
| | | | | - means high values
| | | | | - means very high values

Q: What are the symbols on the ground?
A: Those are special auras. Each has a different effect on either creeps or towers. Find out yourself which aura spans which effect.

Q: This map sucks. My race is too weak, the Alchimist can't transmute every single creep/boss, Ultron is gone, Animals suck.. what now?
A: Simple: avoid this map because obviously, it's too hard for you :>

Q: What's with Bosses?
A: While normal creeps only steal one gold, the boss takes it all. So, if you let one boss reach the gold mine, you lose

Q: Why is there a food-limit and why did you choose 76?
A. The food-limit shall prevent at least a part of the lag whoich is caused by the amount of towers being on the map in lategame. The number 76 is simple to calculate: 75 'normal' towers + 1 ultimate ;)

Q: What's the number in brackets in the multiboard next to the mode?
A: That's the current difficulty based on the mode you've chosen. It ranges from 0 to 400%

Q: What are the numbers in [brackets] when I look at a towers' stats?
A: The numbers in brackets are the values for air. If there are no brackets but the tower has an anti-air attack, the attacks share one value
The Informations

WarCraft MauL NeXtGen has a clearly designed menu for you to check the following:
  • Changelog - view the latest changes made to this map
  • Credits - check out who helped me bringing this map up
  • Commands - take a look at all available commands
  • Upcoming - Get the newest plans made for WCMNG
  • FAQ Part 1 and 2
Just press F9 ingame or click on the 'Informations' Button
The ingame

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  • Leaderboard
    The Leaderboard shows the amount of kills each player posesses.

  • Multiboard
    The Multiboard is made to give a brief overview of the current state of the game. It displays:
    1. The remaining gold
    2. The time left to your next gain of interest
    3. The amount of stages the host has chosen
    4. The mode which was chosen plus right to it, the current difficulty
  • Timers
    The two timers show the time left to the next event(s) which are:
    *Next Level
    *Doom's arrival
    *Repick

  • Awesome spells
    WarCraft Maul NeXtGen also features spells bursting your graphics card live and ingame.
    Link to youtube

  • Innovative Tooltips
    9205751636028123296200973.jpg

    The clearly designed tooltip for each tower and each ability brings up a nice overview for each of the respective values, such as damage/second and abilities (if any)
The download
As soon as a new version is released, you can download that version here: ->Here<-
Or on B.Net
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Level 28
Joined
Mar 25, 2008
Messages
2,955
Changelog & Download

Huh so yeah, this is the post containing all versions I made so far plus the whole changelog from v1.1
Changelog v1.x

Wintermaul v1.51 -> WCMaulNG 1.1:
*Remade the terrain
*Replaced the LaserEye with the ultimate-o_Omgroflimbawtf-Eye of the dead
*Increased the cooldown of the Alchimist
*Transmutate now works as it's supposed to -> you can't kill bosses using it anymore
*Changed the Boss at lv32
*Reduced the speed of lv10

Changes 1.1 -> 1.21
*Increased the hp and the defense in lv35
*Modified the Corrupted Ent - now has an antiair-attack
*Increased the price for The Eye Of The Dead to 1000
*some little graphical changes
*Modified the Humans - now its a different race

Changes 1.21 -> 1.22
*Short intro
*Fixed waypoints - now air has a relatively normal way...
*Started to rebalance the "Additional Races"
*Little graphical changes concerning the terrain
*Added a multiboard showing the lives left

Changes 1.22 -> 1.3
*Changed some unit-conernals (Builder, etc..)
*Removed the option to get the second race
*Added Pro Mode (o,,O)
*Added Green TD Towers as new race (Evil Races)
*Some further units balanced
*Made wayppoints smaller
*Changed the towers' features layout
*Removed crappy Shrine of Ultron.. imbalanced as hell - instead, Elements will show up later
*Changed the descriptions of the towers - now it's dmg/s
*Built ultratowers due to the lack of choosing a second race (still BETA)
*Added something nice for the EotD (still BETA)

Changes 1.3 -> 1.31

*Removed several bugs
*Removes terrain bugs
*Buffed the Green TD race
*Increased the ultimate towers' damage

Changes 1.31 -> 1.32
*Modified some Towers
*Corrected the Ultimate Towers
*Bit of balancing done
*Added an interest system
*Changed the terrain a bit

Changes 1.32 -> 1.33
*Fixed kicksystem
*Remade "Rising Hell"
*Increased the interest
*Added a FAQ
*Fixed PRO MODE - now it's playable, but very hard to win
*Remade the Difficulty choosing system
*Added a command showing the races players have taken
*Minor bugs fixed

Changes 1.33 -> 1.35
*Changed the High Elves
*Changed the Tornado (Aviaries)
*Modified some other units
*Improved the interest system
*Removed an annoying bug

Changes 1.35 -> 1.4
*Modified Judgment
*New race - Elements

Changes 1.40 -> 1.41
*Modified Divine Cross
*New race - Elements
*New Ultimate Tower - Big Bang
*started to construct the "stage system"

Changes 1.41 -> 1.42
*Added "Doom"
*Increased the damage of some units
*Lowered the cost of some units
*Corrected the spawning points for pink and green
*Small bugs fixed


Changes 1.42 -> 1.43
*Reworked the Damage of "Big Bang"
*Reworked "Doom"
*Changed the terrain a bit - looks better now
*Modfied some towers

Changes 1.43 -> 1.44
*Increased the general health of creeps by 50%
*Finally buffed the Forgotten One to an appropriate damage
*Fixed some memory leaks
*Improved the anitstuck a bit
*Added a repick feature
*Recalculated the damage done by ultimate towers

Changes 1.44 -> 1.45
*Added a mappreview
*Fixed tower bugs
*Little changes in texts
*Removed a bug in the repick feature
*Added a little gimmick - find it ^^

Changes 1.45 -> 1.48
*Removed a huge bunch of memory leaks
*Corrected some units
*Terrain changes
*Halved the monsters that spawn and therefore doubled the bounty.
*Fixed a bug with air creeps -.-

Changes 1.50 -> 1.52
*Removed the additional 50%creeps' hp
*Added informations to every unitmate tower
*Changed some attack graphics due to lags

Changes 1.52 -> 2.00
*New Level-System as you now can choose between 25/50/75 Levels optionally
*Removed rallypoints from towers
Changelog v2.x
Changes 2.00 -> 2.04
*Added the Animals. They are located at the left bottom of the good races' builder.
*Fixed some stuff
*Added Hydra - the animals' ultimate tower.

Changes 2.04 -> 2.05
*Now the Animals' Hero works properly
*Remade the Hydra
*Added the possibility to play random races
*Reworked some little triggers ^^
*Modded the terrain a bit to prevent huge mazes
*Changed few towers

Changes 2.05 -> 2.06a
*Fixed The Eotd
*Added a new race - the ghosts
*Added a new ultimate tower - Charon
*Modified the Space Chaos Orc
*Removed the collision for Animals

Changes 2.06a -> 2.06b
*Fixed the Ghosts
*Modified Charon
*Fixed the XP-table for Slash

Changes 2.06b -> 2.10
*Replaced the difficulty with a stats-table
*Changed the fiery terrain with a sunken temple atmosphere
*Added further commands
*Moved one step forward up to the balancing system
*Some little changes.. triggers etc.

Changes 2.1a -> 2.1c

*Fixed the Forgotten One + Flesh Golem
*Added a "sell-any-tower" feature enabled for the host

Changes 2.1c -> 2.1d
*Removed the "Sell-any-tower"-tower due to game crashes
*Fixed the FleshGolem and the Goblin Sapper
*Corrected the Draenei Builder
*Started to construct the (possibly) last race

Changes 2.1d -> 2.1e
*Fixed bugs :p

Changes 2.10f -> 2.15
*Implemented an anitblocksystem (still BETA!)
*Added the repick-timerwindow
*Corrected a few waypointbugs (i hope so)
*Debuffed some damage dealt

Changes 2.15 -> 2.16
*Removed the antiblocksystem - was too buggy
*Instead, the selling value of a killed tower will be returned if a creep kills a tower
*Corrected the Repicktimer

Changes 2.20 -> 2.22
*Removed the minigames
*Implemented special aura-fields (read the FAQ Part 2)
*Added a HP-regeneration for creeps
*Fixed some effects

Changes 2.22 -> 2.23a
*Fixed some memory leaks
*Fixed some texts
*Chnged the behaviour when you lose..

Changes 2.23a -> 2.25a
*Fixed the end
*Fixed a HUGE bunch of leaks - hopefully it runs better now (tested: Yes it does ^.^)
*Fixed the version number
*Fixed Doom for teal

Changes 2.25a -> 2.26

*Finally changed the pathing for air at pink and green
*Corrected the -repick features due to some pissed players because of their wisp was killed.
The ultimate wisp now appears at level 15 while the old one will be destroyed at level 14
*Some stupid block issues fixed

Changes 2.26 -> 2.27b
*Unstacked frost effects. The maximum you can get by attacking with frost now is 25%
*The "old guy" is now a Guard Tower
*Debuffed the humans
*Added 4 little secrets - find them
*Changed some missile arts
*Commands recolored

Changes 2.26 -> 2.27b (which equals v2.30)
*Unstacked frost effects. The maximum you can get by attacking with frost now is 25%
*The "old guy" is now a Guard Tower
*Debuffed the humans
*Added 9 little secrets - find them
*Changed some missile arts
*Commands recolored

Changes 2.30 -> 2.35
*Enabled a singleplayer mode (Beta: Creeps only appear if there's a defender next to the spawnpoint)
*Decreased all constructiontimes to 5 seconds for the basic tower, 10 for the other towers and 20 for the ultimate towers
*Added a fifth aura field
*Started to create race no.22

Changes 2.35 -> 2.36a
*Several bugs fixed (even the penguinbug)
*Completed the single player mode

Changes 2.36a -> 2.40a
*Fixed Doom when it comes to less than 9 players
*Again, tried to fix the eotd
*Thought about a 22th race -> approved (Hivers)
*ProMode works again (YAY D:)
*Finally removed all 'sacrifice'-abilites
*Added an invetory to the orcs' peon
*Added a Tower Limit to decrease the possible lack caused by mass-towering

Changes 2.40a -> 2.45

*Released the balancesystem (still BETA)
*Changed the portals
*Removed stuff, fixed leaks..
*Raised the foodlimit to 76
*Corrected the auras and the chaos space orc
*Debuffed the Eotd since six auras were like OMGWTFBBQAEWZUM!!1oneelevenone1!
*Aligned the movementspeed to 200
*Fixed the small glitch where you can send units back to grey's waypoint
*Added a better overview of the stats to each tower/ability
*Extended the FAQ Part 2
*Changed the decrease of gold a boss takes away (it's 10 now)
Changelog v3.x
(Placeholder)
Download:
(the files are hosted on a ftp as attachments take up too much space..)
Coming up
 
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