- Joined
- Mar 13, 2018
- Messages
- 248
Warcraft 3 Classic HD
I've been on the fence about this long enough to find out how to make polls on Hive. Though I post assets as separate bundles, Warcraft Classic HD is supposed to become a mod, or an archive, to be precise, that you unpack into game folder as local files. They replace the assets ingame without replacing the actual files in the folder. For that purpose, I preserve the folder structure, which naturally results in longer texture paths, just like in the original models. For example: Buildings\Undead\SlaughterHouse\SlaughterHouse.blp
Right now, before I post an asset, I cut the paths, leaving just the texture names, to make them easier to import into a custom map. However, I noticed that some people already revert them to their original, longer versions, which beats the point of me cutting them in the first place. So I decided to ask the community:
Right now, before I post an asset, I cut the paths, leaving just the texture names, to make them easier to import into a custom map. However, I noticed that some people already revert them to their original, longer versions, which beats the point of me cutting them in the first place. So I decided to ask the community:
Should I post assets with texture paths removed or should I post assets with the full texture paths?

