- Joined
- Oct 9, 2019
- Messages
- 295
Hello Hive, I am wondering if a hero XP gain range of 27500.002 is too high and will cause issues?
I want to exclude "inactive" heroes from leveling up and also form leeching XP from active heroes but still show them to players on the in game UI. Otherwise I want global hero XP distribution. The GUI action "hero - enable / disable XP gain" doesn't prevent XP being decreased for other heroes as if it was shared. I found the trick to place the heroes outside the map boundaries already but I wanted to check if there would be glitches/crashes/ ect with setting the XP gain range to the whole map's diagonal length.
Also, would using a custom XP system be better for some other reason? If so, does hive have one that's intuitive to plug the gameplay constants into?
I want to exclude "inactive" heroes from leveling up and also form leeching XP from active heroes but still show them to players on the in game UI. Otherwise I want global hero XP distribution. The GUI action "hero - enable / disable XP gain" doesn't prevent XP being decreased for other heroes as if it was shared. I found the trick to place the heroes outside the map boundaries already but I wanted to check if there would be glitches/crashes/ ect with setting the XP gain range to the whole map's diagonal length.
Also, would using a custom XP system be better for some other reason? If so, does hive have one that's intuitive to plug the gameplay constants into?