[General] Wanting to check the limit of XP range game play constant before I do something

Hello Hive, I am wondering if a hero XP gain range of 27500.002 is too high and will cause issues?

I want to exclude "inactive" heroes from leveling up and also form leeching XP from active heroes but still show them to players on the in game UI. Otherwise I want global hero XP distribution. The GUI action "hero - enable / disable XP gain" doesn't prevent XP being decreased for other heroes as if it was shared. I found the trick to place the heroes outside the map boundaries already but I wanted to check if there would be glitches/crashes/ ect with setting the XP gain range to the whole map's diagonal length.

Also, would using a custom XP system be better for some other reason? If so, does hive have one that's intuitive to plug the gameplay constants into?
 

Uncle

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They are currently moved off the edge of the map, paused, invulnerable, and hidden. I can't switch control of them due to them needing to be in tech requirements
Well, it sounds like the easiest thing would be to change ownership to Neutral Hostile and adjust your tech requirements to work differently. You can have Dummy units represent the tech / manage the tech through triggers.
 
Well, it sounds like the easiest thing would be to change ownership to Neutral Hostile and adjust your tech requirements to work differently. You can have Dummy units represent the tech / manage the tech through triggers.
Thanks for the hint. I think I can work with that.
 
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