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Walkable Rooftops

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Level 14
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Nov 17, 2010
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I believe any destructible can be made to be walkable by checking 'walkable' in the object editor. I don't think this works for all doodads, just destructibles. Unfortunately destructibles always snap to the grid of the map even if you remove their pathing, but hopefully it will work. You can always use invisible platforms too, you can even change the angle of them by setting the pitch or roll to a negative value in the object editor. You may need a visible 'invisible platform' model that can be replaced once you have it how you want it. Good luck
 
Level 20
Joined
Apr 14, 2012
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2,901
I believe any destructible can be made to be walkable by checking 'walkable' in the object editor. I don't think this works for all doodads, just destructibles. Unfortunately destructibles always snap to the grid of the map even if you remove their pathing, but hopefully it will work. You can always use invisible platforms too, you can even change the angle of them by setting the pitch or roll to a negative value in the object editor. You may need a visible 'invisible platform' model that can be replaced once you have it how you want it. Good luck

I just want to point this out: I thought this work only for bridges and ramps? The reason why people can use custom staircase models in their maps.

Anyways, @readytoeat I know this is going to be hard but I'm going to suggest it anyways: how about you ask the creator and/or anyone close to the creator of DON 1.8? (Excellent map, most downloaded here on Hive) And maybe he/she could help you with your problem?
 
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