- Joined
- Jul 29, 2011
- Messages
- 44
(I hope this is the right place to post this)
Several months back, a speedrunner found a strange thing in the first chapter of reign of chaos human campaign: if you pause the game by opening the menu or alt-tabbing on the frame when the quest is completed, the 5 second wait that should happen immediately afterwards is skipped. You can see it in his video at 1:25. Since then, me and one other sppedrunner managed to replicate it.
The relevant trigger in the map is this one:
I was unable to reproduce it in my own map, so I'd like to ask if anyone here knows what could make this specific wait skippable.
edit: added trigger tags
Several months back, a speedrunner found a strange thing in the first chapter of reign of chaos human campaign: if you pause the game by opening the menu or alt-tabbing on the frame when the quest is completed, the 5 second wait that should happen immediately afterwards is skipped. You can see it in his video at 1:25. Since then, me and one other sppedrunner managed to replicate it.
The relevant trigger in the map is this one:
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Trigger Victory
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Events
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Unit - A unit owned by Player 1 (Red) dies
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Conditions
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(All units of WarlordAndCrewGroup are dead) equals TRUE
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GAMEOVER equals FALSE
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Actions
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Set GAMEOVER = TRUE
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Trigger - Run Next Level Prep <gen> (ignoring conditions)
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Trigger - Turn off (This trigger)
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Trigger - Turn off Defeat <gen>
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Unit - Make Arthas Invulnerable
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Trigger - Run Turn off quests <gen> (ignoring conditions)
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Wait 1.00 seconds
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Quest - Flash the quest dialog button
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Quest - Mark QuestOrcs as completed
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Quest - Mark RequirementVillageSlay as completed
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Quest - Mark RequirementVillageArthas as completed
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Quest - Display to AAAPG_Arthas the Quest completed message: |cffffcc00MAIN ...
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Wait 5.00 seconds // This is skipped in the video
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Trigger - Add Victory <gen> to the trigger queue (ignoring conditions)
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I was unable to reproduce it in my own map, so I'd like to ask if anyone here knows what could make this specific wait skippable.
edit: added trigger tags
Last edited: