- Joined
- Oct 16, 2021
- Messages
- 337
Exodus - Campaign Series
Lovely, little thing. Transition between effects rotating at different speed is really well done and everything blends superbly together.
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(5 ratings)
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i think you can do that under object editorVery nice! Would it be possible to get an upright version as well? This would be a wonderful replacement to the shimmering portal model.
Now, you make me want an oval vertical version resembling the Diablo I or II town portal xDVery nice! Would it be possible to get an upright version as well? This would be a wonderful replacement to the shimmering portal model.

Now, you make me want an oval vertical version resembling the Diablo I or II town portal xD

Hold down the shift key, and then double-click the left mouse button.But i can't do that on my 1.26 version tho
The more the merrier (edited cause i initially misunderstood what you said, whoops)![]()
Huh. Never knew that was a thing lolHold down the shift key, and then double-click the left mouse button.
Now you can enter negative numbers.

Ye, be careful though, as I believe some rare values result in a crash when becoming negative via shift+click.Huh. Never knew that was a thing lol
Thanks a lot, that will certainly come in handy for my future map edits![]()
Change polygon animation and particle generator settingslovely model. how can I change the hue?
Rotating the particle in each animation did not work? Gonna try it when I get homeAwesome job! is there a way to fully rotate the vortex to be Vertical, like a portal for a building? because when I tried that, the particle emitters remained horizontal.
Rotating the particle in each animation did not work? Gonna try it when I get home
EDIT:
You probably have to change the particles using twiilaac RMS.
Go to model>nodes>edit particle>see if you find some setting that change the direcion of the particlechange as in?



