- Joined
- Sep 11, 2013
- Messages
- 467
Greetings!
I found a visual bug in my map and I think this bug will appear in every map.
After exploring the map(ex:iseedeadpeople and back to black mask), the edge on top and on the right side of the map remain visible while a trigger emitting black mask on entire map.
I used those triggers for tests and this bug appear in both.
Thanks!
I found a visual bug in my map and I think this bug will appear in every map.
After exploring the map(ex:iseedeadpeople and back to black mask), the edge on top and on the right side of the map remain visible while a trigger emitting black mask on entire map.
I used those triggers for tests and this bug appear in both.
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Vision Bug
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Events
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Map initialization
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Conditions
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Actions
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Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Black mask across (Entire map)
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Visibility Modifier
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Events
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Time - Elapsed game time is 1.00 seconds
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Conditions
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Actions
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Player Group - Pick every player in (All players) and do (Actions)
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Loop - Actions
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Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Black mask across Black Mask North <gen>
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Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Black mask across Black Mask South <gen>
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Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Black mask across Black Mask West <gen>
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Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Black mask across Black Mask East <gen>
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Thanks!