- Joined
- Apr 5, 2013
- Messages
- 154
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Player Death
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Events
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Unit - A unit Dies
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Conditions
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(Unit-type of (Dying unit)) Equal to Gangster
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Actions
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Sound - Play PeasantDeath <gen>
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Game - Display to (All players) the text: ((Player[(Player number of (Owner of (Dying unit)))] + has been killed!) + )
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Set DeathPoint = (Position of (Dying unit))
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Wait 2.00 seconds
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Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility from DeathPoint to a radius of 100.00
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Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility from DeathPoint to a radius of 100.00
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Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility from DeathPoint to a radius of 100.00
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Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility from DeathPoint to a radius of 100.00
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Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility from DeathPoint to a radius of 100.00
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Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility from DeathPoint to a radius of 100.00
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Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility from DeathPoint to a radius of 100.00
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Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility from DeathPoint to a radius of 100.00
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Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility from DeathPoint to a radius of 100.00
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Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility from DeathPoint to a radius of 100.00
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Unit - Create 1 Gravestone for Neutral Passive at (Position of (Dying unit)) facing Default building facing degrees
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Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\Polymorph\PolyMorphDoneGround.mdl
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Special Effect - Destroy (Last created special effect)
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Floating Text - Create floating text that reads (- + Player[(Player number of (Owner of (Dying unit)))]) at ((Position of (Dying unit)) offset by 50.00 towards 90.00 degrees) with Z offset 0.00, using font size 8.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
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Floating Text - Create floating text that reads (" + (gravetext[(Player number of (Owner of (Dying unit)))] + ")) at ((Position of (Dying unit)) offset by 80.00 towards 90.00 degrees) with Z offset 0.00, using font size 8.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
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Custom script: call RemoveLocation(udg_DeathPoint)
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