• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
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Vision Mod - Reforged Graphics Quality Control

This bundle is marked as pending. It has not been reviewed by a staff member yet.
Vision Mod is quality control for Reforged that changes the models to be closer to Classic. The mod corrects failures in visuals and gameplay. Recognizable units, functional hit boxes, and consistent unit size is essential for a remaster.
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Installation Guide

1. Unzip VisionMod and copy the folders "abilities, buildings, etc." into your Warcraft 3 retail folder
example location C:\Program Files (x86)\Warcraft III\retail

2. Enable using local files in Warcraft 3. Open Registry Editor (windows key search registry editor) and find HKEY_CURRENT_USER > SOFTWARE > Blizzard Entertainment > Warcraft III. Click Allow Local Files and change Value Data from 0 to 1. Now it is installed. Make sure you set the options in game to Reforged. It only works for Reforged gfx not Classic.

This means the local game files you put in the retail folder will now run instead of the default. The changes only occur on you local computer, not for the opponent.

Note that if you want to switch to Classic graphics using the menu will not work with the mod files in the folder. You will need to rename, move or delete the mod files from your retail folder. Or you could disable use local files. If you dislike something in particular simply find the model file .mdx or the color file .dds and delete it. The game will then use the default Reforged file.

Features

⦁ New Default Skins
⦁ Units Resized and Remodeled
⦁ New Animations
⦁ Classic Hit Boxes
⦁ Classic HP Bar Position
⦁ Classic Icons (Not A.I.)
⦁ New UI and Portraits
⦁ Trees Resized and Remodeled
⦁ Item Animation Removed
⦁ Bug Fixes and Possible Small FPS Increase (Less Unit Data)

FAQ

⦁ It is allowed to use this mod online in multiplayer that's what it's made for. It only works on bnet after W3Champions disabled reforged gfx.
⦁ The mod only works for Reforged graphics, not Classic.
⦁ Campaign and Custom Maps work if they use Reforged graphics. Some portraits will not be updated like elven engineer if they aren't in melee. Some cinematic animations were removed for the sake of trying to stop the occasional stutter when heroes are made for the first time, but most are still there.
⦁ You can revert the UI by deleting the "UI" folder in retail. If you want to keep the Classic icons for the UI then keep the folder "ui>widgets>console>human" but remove the rest. The portraits will be changed to the mod version unless you delete all those in "buildings/units" folders. Any model/texture can be reverted this way too.
⦁ You can change the terrain to the pre 2.0 style in the menu > options > gameplay > use old terrain. The mod does not change terrain just trees.

Planned Features

⦁ All creeps for 1v1 maps have been added. If the map pool adds new creeps those will need to be updated.
⦁ Other game mode creeps can be added over time if people are interested.

Known Issues

⦁ Some HP bars are not the same length as Classic but the vertical position should be correct. A few could not be synced like statue/destroyer.
⦁ The portrait of lvl 6 demon form for default DH and female DH have a few odd lip syncs from resizing it to fit in the new ui.
⦁ Some general Reforged bugs still exist if I couldn't fix them. The most shocking being that loaded saved games will often break animation transitions. The bug does not effect new games or multiplayer at least.

Credits

All changes done by VisionMod were made possible from the work of these excellent creators:

Retera's Model Studio for model and sound changes - credit Retera and the people who helped that project like OgreLord and Twilac
Casc View for extracting - credit Ladik
SanityTester for model testing - credit GhostWolf
Quenching Mod for showing how to edit the UI - credit Zorrot

Models from HiveWorkshop:

Shadow Hunter Rokhan Projectile - credit SADGASM
Prince Kael with fixed armor and animations, Better equipped peasants, Fixed Cairne Bloodhoof, More Beautiful Sylvanas - credit Fugrim
Blood Elf Ranger Texture - credit Iomero
Classic like Melee Paladin - credit kten & Fugrim
Rexxar with fixed animations, Firelord/Volcanus Fix, and Frost Wyrm emissive - credit Mr Ogre Man

Thank you everyone of Hive who answer questions!

Trailer

I've uploaded some replays to YouTube: Warcraft3Vision but I suggest you just try it out!
If you feel like supporting me it's appreciated: Donate to Vision Mod

Change Log

v1.3
Demon Hunter's hair should clip way less in run/attack animations. Druid of the talon small texture fix.

v1.2
Archimonde picture added to the collection tab replacing Azgalor pitlord skin.
"Ready" voice line volume raised for all collection skins with custom voices.
Death Knight skin cleaned up.
Entangling Roots color is brighter.
Bug Fixes: Nigh Elf Ancient buildings have been reanimated to fix the roots appearing in an unanimated state. Eat tree no longer spawns an extra tree, and the trees UV have been fixed.

v1.1
Added more models from Hive - Better equipped peasants, Fixed Cairne Bloodhoof, Classic like Melee Paladin, Sylvanas with Blood Elf Ranger Texture.
Updated some portrait cameras. Added yellow emissive to Farseer and Shadow Hunter eyes. Chaos Hellscream now has green eyes.
Bug fixes: Ice Troll Warlord no longer has invisible frost armor. Kodo skeleton relinked from gutz. All unit auras are more centered.
Contents

Vision Mod - Reforged Graphics Quality Control (Binary)

Level 38
Joined
Mar 11, 2017
Messages
669
Hey!
Great decision with this mod. A nice addition.
I myself am not a fan of the new 2.0 graphics updates or the original ones but I do approve of the quenching more gloomy approach.
Also you are free to use my models but no need to add me as an author.
It's your project. The credit is more then welcomed.
I am improving on the other models as well so you can check for other stuff on my page.
 
Level 6
Joined
Feb 9, 2025
Messages
17
Great decision with this mod. A nice addition.
I myself am not a fan of the new 2.0 graphics updates or the original ones but I do approve of the quenching more gloomy approach.
Thank you Fugrim! The terrain and foliage of Quenching Mod are outstanding at creating a vibe. My initial reaction to 2.0 terrain was disgust, probably because the styles clash, but it grew on me very quickly for competitive games.

Just so other people know, it is possible to use Vision Mod updates with Quenching Mod terrain. Remove the trees from replaceabletextures and the files from doodads>terrain and replace with Quenching's files. Or if you want to install the full Quenching Mod then copy the files from Vision Mod that works too.
 
Level 6
Joined
Feb 9, 2025
Messages
17
Pretty nice start. There is still alot to do. I hope you can make a real purist reforged down the line
Thanks YourArthas, that sounds like the goal of your Rebirth mod. This is simply updating Reforged graphics to fix the glaring issues. I did my best with regards to hitboxes, health bars, and unit color - but obviously Reforged will never be a 1:1 with Classic.
Tried it in the campaign. There are some things to be done, but I love the direction.
Thank you OutsiderXE, this works in campaign but was designed for multiplayer issues. There's a few missing portraits in the campaign and some cinematic animations were removed for a possible fps increase.
 
Level 6
Joined
Feb 9, 2025
Messages
17
It looks really good. Recognizable.

I will recommend this to others.
Thanks a lot!
Can't wait to see the fixed units in the Fixed Original Reforged Models
Oh man if someone wants to upload whatever they wish to that section or edit my models for their projects that's cool with me. I guess I could add them at some point.
 
Level 38
Joined
Mar 11, 2017
Messages
669
I would suggest for the heroes to not be set as the ones from campaign (Beastmaster should not be Rexxar default and so on)
The idea that reforged added new models for many of the heroes was a nice addition in my opinion
Also we have the new setting blizzard added to change hero appearance with all existing heroes
Sadly there are missing animations or other issues with some of the models
I am currently working on setting them properly
If you want I can let you know when their done so you can use them in the mod
For example:
Many more will come and I will also be updating these to see if I missed something before

Also I am doing updates to the new heroes too like beastmaster now has two 1-handed axes and boots

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Last edited:
Level 6
Joined
Feb 9, 2025
Messages
17
Nice. I am also looking for an improvement on water graphics, since they are also draining my FPS a lot.
Hi Aswel, I tried to look at the water files today in CASCviewer but couldn't find anything in my power to fix. All I saw was a .slk and .dds files maybe they need to be a smaller resolution / file size? I'm afraid that's a Reforged engine problem since some people have stutters making a moon well even in Classic HD.

As far as fps goes, I have to play on low shadows that's a big help for me. I considered making the mod for shadows off and then adding mesh shadows to each model that might have helped the most but looked a lot worse. The mod will hopefully improve it slightly, my test had +6-10 in big fights.
I would suggest for the heroes to not be set as the ones from campaign (Beastmaster should not be Rexxar default and so on)
The idea that reforged added new models for many of the heroes was a nice addition in my opinion
Also we have the new setting blizzard added to change hero appearance with all existing heroes
Sadly there are missing animations or other issues with some of the models
I am currently working on setting them properly
Hey Fugrim, I added a lot of your models after you last post. The Peasant with a hammer is really good and for some reason I didn't even have Cairne. You'll notice I changed the colors some like Cairne's fur or Kael's cloak to be a bit closer to Classic. I swapped the default paladin with yours and Uther I made long ago - we both had the same idea haha. Others like Sylvanas I already made too, but added your non-undead Sylvanas.

I started this long before 2.0 and the original goal was so simple - to get rid of what I thought was weird. I considered adding the default heroes back now that we have an in game toggle, but I just don't want to see them since they look odd to me. The collection tab is set up all wrong "Use default skins" would mean nothing if I switch the models back. A Classic user would be using the default and then I'd have to look at a weird Bloodmage or whatever. Swapping them to the named variant would be wrong too so I will keep the duplicates for now.

To be reverted to the default just delete the unit's .mdx file or replace it if someone prefers the others.

Ideally, we'd have a better way to edit the collection (I know quenching did it somehow as an external program) and then I could add others that I had started like Gul'Dan fire lord with HotS Voice lines. But there was the portrait lip sync bug so I and stopped that, maybe I'll revisit it some day.

The list of animations in my head that still need updating are all Dreadlord 2nd attack animations with the correct hand, his walk is kinda stiff. KotG 2nd attack animation with the correct hand. Infernal 2nd attack with the correct hand? Maybe the DK attack and attack ready so it doesn't keep his hand raised. Kel Thuzad's correct voice I couldn't figure out. There's a lot I just can't fix like Berserker's ability is a circle not a glowing weapon (needs a maya user to remake it?), blood lust being too big (editor fix?), and team color glow needs to be remade so it works for weapons and does not hide selection circles. I'm sure there's more but I'm burnt out. Feel free to update my units or use them in your maps if you like.
 
I always shit on HD for very good reasons, but this kind of efforts is genuinely appealing. I won't go past SD+ tho, as I found HD to be too heavy for my taste (I even call it Heavy Definition).
What would you do for the Earth tower ? Its design was completely changed and breaks the continuity of some maps.
Keep it up for the rest !
 
Level 6
Joined
Feb 9, 2025
Messages
17
What would you do for the Earth tower ? Its design was completely changed and breaks the continuity of some maps.
Keep it up for the rest !
Thanks, I'm not sure what could be done for the tower. Maybe someone could try merging a different tower with the boulder tower. I had a bug once where constructing towers were unclickable but couldn't reproduce it.
 
Thanks, I'm not sure what could be done for the tower. Maybe someone could try merging a different tower with the boulder tower. I had a bug once where constructing towers were unclickable but couldn't reproduce it.
Can give you a tip
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Base is if I remember correctly from naga tower or naga build or something. Rest is recoloured guard tower
 
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