• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Vision Mod - Reforged Graphics Quality Control

This bundle is marked as pending. It has not been reviewed by a staff member yet.
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Vision Mod is quality control for Reforged that changes the models to be closer to Classic. The mod corrects failures in visuals and gameplay. Recognizable units, functional hit boxes, and consistent unit size is essential for a remaster.
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Installation Guide

1. Unzip VisionMod and copy the folders into your Warcraft 3 retail folder
example location C:\Program Files (x86)\Warcraft III\retail

2. Enable using local files in Warcraft 3. Open Registry Editor (windows key search registry editor) and find HKEY_CURRENT_USER > SOFTWARE > Blizzard Entertainment > Warcraft III. Click Allow Local Files and change Value Data from 0 to 1. Now it is installed.

This means the local game files you put in the retail folder will now run instead of the default. The changes only occur on you local computer, not for the opponent. Modding is 100% allowed in multiplayer.

Note that if you want to switch to Classic graphics using the menu will not work with the mod files in the folder. You will need to rename, move or delete the mod files from your retail folder. Or you could disable use local files. If you dislike something in particular simply find the model file .mdx or the color file .dds and delete it. The game will then use the default Reforged file.

Features

⦁ New Default Skins
⦁ Units Resized and Remodeled
⦁ New Animations
⦁ Classic Hit Boxes
⦁ Classic HP Bar Position
⦁ Classic Icons (Not A.I.)
⦁ New UI and Portraits
⦁ Trees Resized and Remodeled
⦁ Item Animation Removed
⦁ Bug Fixes and Possible Small FPS Increase (Less Unit Data)

Planned Features

⦁ All creeps for 1v1 maps have been added. If the map pool adds new creeps those will need to be updated.
⦁ Other game mode creeps can be added over time if people are interested.
⦁ Few buildings were edited: farm and moonwell hitboxes, and undead birth is smaller. There is no plan to change other buildings except if there is a noticeable hit box issue. A fix to the ancients roots spawn bug would be great but I haven't been able to fix that. I think they all need to be re animated.

Credits

All changes done by VisionMod were made possible from the work of these excellent creators:

Retera's Model Studio for model and sound changes - credit Retera and the people who helped that project like OgreLord and Twilac
Casc View for extracting - credit Ladik
SanityTester for model testing - credit GhostWolf
Quenching Mod for showing how to edit the UI - credit Zorrot

Models from HiveWorkshop:

Shadow Hunter Rokhan Projectile - credit SADGASM
Prince Kael with fixed armor and animations, Better equipped peasants, Fixed Cairne Bloodhoof, More Beautiful Sylvanas - credit Fugrim
Blood Elf Ranger Texture - credit Iomero
Classic like Melee Paladin - credit kten & Fugrim
Rexxar with fixed animations, Firelord/Volcanus Fix, and Frost Wyrm emissive - credit Mr Ogre Man

Thank you everyone of Hive who answer questions!

Change Log

v1.1 added more models from Hive - Better equipped peasants, Fixed Cairne Bloodhoof, Classic like Melee Paladin, Sylvanas with Blood Elf Ranger Texture.
Updated some portrait cameras. Added yellow emissive to Farseer and Shadow Hunter eyes. Chaos Hellscream now has green eyes.
Bug fixes: Ice Troll Warlord no longer has invisible frost armor. Kodo skeleton relinked from gutz. All unit auras are more centered.
Contents

Vision Mod - Reforged Graphics Quality Control (Binary)

Level 38
Joined
Mar 11, 2017
Messages
666
Hey!
Great decision with this mod. A nice addition.
I myself am not a fan of the new 2.0 graphics updates or the original ones but I do approve of the quenching more gloomy approach.
Also you are free to use my models but no need to add me as an author.
It's your project. The credit is more then welcomed.
I am improving on the other models as well so you can check for other stuff on my page.
 
Level 4
Joined
Feb 9, 2025
Messages
5
Great decision with this mod. A nice addition.
I myself am not a fan of the new 2.0 graphics updates or the original ones but I do approve of the quenching more gloomy approach.
Thank you Fugrim! The terrain and foliage of Quenching Mod are outstanding at creating a vibe. My initial reaction to 2.0 terrain was disgust, probably because the styles clash, but it grew on me very quickly for competitive games.

Just so other people know, it is possible to use Vision Mod updates with Quenching Mod terrain. Remove the trees from replaceabletextures and the files from doodads>terrain and replace with Quenching's files. Or if you want to install the full Quenching Mod then copy the files from Vision Mod that works too.
 
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