Vision Mod is quality control for Reforged that changes the models to be closer to Classic. The mod corrects failures in visuals and gameplay. Recognizable units, functional hit boxes, and consistent unit size is essential for a remaster.
Installation Guide
1. Unzip VisionMod and copy the folders into your Warcraft 3 retail folder
example location C:\Program Files (x86)\Warcraft III\retail
2. Enable using local files in Warcraft 3. Open Registry Editor (windows key search registry editor) and find HKEY_CURRENT_USER > SOFTWARE > Blizzard Entertainment > Warcraft III. Click Allow Local Files and change Value Data from 0 to 1. Now it is installed.
This means the local game files you put in the retail folder will now run instead of the default. The changes only occur on you local computer, not for the opponent. Modding is 100% allowed in multiplayer.
Note that if you want to switch to Classic graphics using the menu will not work with the mod files in the folder. You will need to rename, move or delete the mod files from your retail folder. Or you could disable use local files. If you dislike something in particular simply find the model file .mdx or the color file .dds and delete it. The game will then use the default Reforged file.
Features
⦁ New Default Skins
⦁ Units Resized and Remodeled
⦁ New Animations
⦁ Classic Hit Boxes
⦁ Classic HP Bar Position
⦁ Classic Icons (Not A.I.)
⦁ New UI and Portraits
⦁ Trees Resized and Remodeled
⦁ Item Animation Removed
⦁ Bug Fixes and Possible Small FPS Increase (Less Unit Data)
Planned Features
⦁ All creeps for 1v1 maps have been added. If the map pool adds new creeps those will need to be updated.
⦁ Other game mode creeps can be added over time if people are interested.
Known Issues
⦁ Some HP bars are not the same length as Classic but the vertical position should be correct. A few could not be synced like statue/destroyer.
⦁ The portrait of lvl 6 demon form for default DH and female DH have a few odd lip syncs from resizing it to fit in the new ui.
⦁ Some general Reforged bugs still exist if I couldn't fix them. The most shocking being that loaded saved games will often break animation transitions. The bug does not effect new games or multiplayer at least.
Credits
All changes done by
VisionMod were made possible from the work of these excellent creators:
Retera's Model Studio for model and sound changes -
credit Retera and the people who helped that project like
OgreLord and
Twilac
Casc View for extracting -
credit Ladik
SanityTester for model testing -
credit GhostWolf
Quenching Mod for showing how to edit the UI -
credit Zorrot
Models from HiveWorkshop:
Shadow Hunter Rokhan Projectile -
credit SADGASM
Prince Kael with fixed armor and animations, Better equipped peasants, Fixed Cairne Bloodhoof, More Beautiful Sylvanas -
credit Fugrim
Blood Elf Ranger Texture
- credit Iomero
Classic like Melee Paladin
- credit kten & Fugrim
Rexxar with fixed animations, Firelord/Volcanus Fix, and Frost Wyrm emissive -
credit Mr Ogre Man
Thank you everyone of Hive who answer questions!
Change Log
v1.2
Archimonde picture added to the collection tab replacing Azgalor pitlord skin.
"Ready" voice line volume raised for all collection skins with custom voices.
Death Knight skin cleaned up.
Entangling Roots color is brighter.
Bug Fixes: Nigh Elf Ancient buildings have been reanimated to fix the roots appearing in an unanimated state. Eat tree no longer spawns an extra tree, and the trees UV have been fixed.
v1.1
Added more models from Hive - Better equipped peasants, Fixed Cairne Bloodhoof, Classic like Melee Paladin, Sylvanas with Blood Elf Ranger Texture.
Updated some portrait cameras. Added yellow emissive to Farseer and Shadow Hunter eyes. Chaos Hellscream now has green eyes.
Bug fixes: Ice Troll Warlord no longer has invisible frost armor. Kodo skeleton relinked from gutz. All unit auras are more centered.