"View Resources in Use" Bug?

I asked AI to generate a map for me and then I posted the map to Hive, but the Hive site says that the map is using a Hive resource in the "View Resources in Use" section which is obviously false and not possible. The AI created all the resources in the map so it's not using a resource from Hive, that's just a false positive. Why would that system have false positives? Are these hash collisions?


Is this maybe a case where the map contains the original Jaina_Portrait from ingame on Warcraft 3, and if the resources section contains someone uploading an ingame asset in a map accidentally, the Hive site tools are not filtering that out?
 
Did you optimize/protect it by the way? The Preview Triggers feature doesn't show.
The map was generated into existence by AI, not made with World Editor, so it has no trigger data and never did. So, no, it wasn't optimized -- it's just that the "Trigger Editor" data for it never existed in the first place.

It's probably the same thing you would see if the map were made with wurst script or some other transpiler. The AI drafted the map script directly without editor config files. This probably also means if you open the map in World Editor the units will not be present.
 
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