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VideoGame RPG v2.0e

A dark shadow looms over the world of video games. It's up to your favorite game characters to team up and find out what evil plagues their worlds.

Play as various gaming icons such as Mario, Cloud, Link, Samus, Kirby, Master Chief, MegaMan X, and many more...!

Original Map by Elven_Rage (Death-is-near) and LoneSlayer.

Continuation by Tatsuma., HellKnightX (HuntedWumpus), and Ember_Naga.

Special thanks to: Zerox, KirbyDude13, KingUltra, xxGreenxx, Anacreon, Kurne, and Sean_D.


-Up to 10 players battle their way through this linear RPG.
-Complete quests given to you by NPCs.
-Find character specific powers or items to help your chances in completing the map.
-Find all of the Gold Skulltula's hidden all over the map for different rewards.
-Custom resources ranging from sounds to models.
-Hidden Boss fights to prove you are the best!

Playable Map Size: 246x249
Trees/Destructible: 6144
Doodads (Other): 8192
Players: 1 - 10, recommended amount 5.


Modes and Commands:

Four difficulties chosen at the start of the game.

Normal: Standard Mode, strongly recommended for those who are new to the map.
Hard: Twice as difficult then Normal, recommended for those with some knowledge of the map.
Extreme: Three times harder then Normal, recommended for those who like a challenge.
Impossible: Four times as difficult, recommended for those who wish to seek death.


-Unstuck


Credits:

Models:

Dan Van Ohllus: Goomba, Koopa Troopa, Kirby, and Kamek
Zerox: Knuckles, Zero, Fox McCloud, & Samus
TheGreatCovenet: MegaMan X
Modler2: Sonic
mrtnsndvl: Magus
dm251 / AaronVFT: Cloud & Terra
Robot-dude: Son Goku
Shinigami12: Mario & Luigi
MK-Diablo: Sub-Zero
Tatsuma.: Esper Terra
Jun / Werewulf: Master Chief
Pyramidhe@d: Gears
ikillforeyou: Futuristic Sliding Doors
Kitabatake: Walls

Spells:

Judash137: Blade Beam Spell
RingKazuki: Omnislash Version 5
Dark's Workx: Blade Beam Spell Version 2 and Finishing Touch


Music:

Chrono Trigger - Shot of Crisis, Lavos Theme, and Gato's Theme
Megami Ibunroku Persona - Be Your True Mind - Deadline
Shin Megami Tensei If...- Old Enemy
Kirby Superstar - The Arena
Paper Mario: Thousand Year Door - Petal Meadows
Final Fantasy 7 - Chosen by the Planet
MegaMan X2 - Counter Hunter Stage 1
MegaMan Zero - Neo Arcadia
Castlevania Symphony of the Night - Dracula's Castle
Metroid - Metroid OC Remix
Sonic the Headehog - Angel Island Zone Act 2
Halo - Covenant Dance
Legend of Zelda: Ocarina of Time - Medal Get Fanfare and Inside Ganon's Tower
Legend of Zelda - Hyrule Field

Please notify me if I didn't credit anyone for resources used in this map so I can fix the problem.
All music and sound effects belong to their rightful owners and we don't claim ownership on any music and sound effects found in VideoGame RPG.






Fixed a camera error on the Northern Crater
Fixed Nova Strike and Charge Shot having the same spell base
Mario & Luigi both have had major changes done to them.
Pikachu's Agility Bonus is now boosted by the Light Ball.
Nerfed the damage on Samus' Speed Booster
Lowered the damage dealt by the Virus Wave for Sigma
Remade the effects of the Crazy Soul and Angry Sword, fixing a certain exploit with Master Chief
Fixed Vivi's Doomsday not dealing damage
Nerfed Swift Wave for the Honor Guard Elite
Buffed Meltdown for Terra
Readded the song Judgement Day as the area theme song to the Northern Crater
Zero's dash animation is fixed and it now deals a low amount of damage
Fixed Link's a bug in Link's Equipment Switching
Serge's items replace each other after getting the next item, Serge's stronger swallow weapons have been increased in damage to reflect the change
Fixed New Strength for Cloud after Sephiroth is defeated
Alucard's Hellfire has been nerfed significantly
Diddy Kong's Explosive Peanut Barrage and Monkey Charge have been buffed slightly
Fox's abilities have been buffed
Fox now has items
Hanzou Hattori's Bone Crusher has been nerfed slightly
Kirby has been reworked entirely and buffed
Ruby is 3x stronger.
A new area after Sigma's Fortress has been added! Play and find out what the new area is!
Honor Guard Elite nerfed significantly. To accomodate this change, Halo's Timer has been decreased by 3 minutes
Most Hero Items have been buffed in some fashion.
Staff of Teleportation CD reduced.
Item Drop System changed a bit to allow more variation in item drops.
The Crater now has some unique twists and gameplay elements. Be aware of your surroundings!
Terra's Cure doesn't fully heal anymore.
Serge's Dash & Slash has been nerfed.
Sonic's Spin Jump has been fixed and slightly nerfed.
Pipe of the Thinker has been slightly nerfed.
Sub-Zero's Animality - Polar Bear cd has been adjusted.
Pikachu has some new items.
When the Game ends, it will show the Scores now.
Megaman's Capsule no longer bugs if you get a Capsule after one you were supposed to get beforehand. You are now required to get Capsules in an orderly fashion.
Vile's Ride Armor form no longer bugs when he uses Hydraulic Punch.
Bizarro Sephiroth no longer spams an instant-kill move that is the result of a glitch occurring when he's below a certain life percentage.
Ganondorf has been buffed slightly
Some Skulltulas' Locations have changed
Stone of Agony does what it say it does
Skulltula Prize set at 60 changed slightly
Lasers now fire when the Fortress explodes.
Samus's Gravity Suit no longer provides Spell Immunity.
Some areas have new fog changes
Tome effects are now triggered therefore no lag should occur when spamming Tomes or any other powerup-related items
Stats now follow you when Cloud obtains Newfound Strength, Sonic and Knuckles get Hyper form, and Zero gets his new form
Link's Boomerang and Megaton Hammer now deal damage
Vivi's Drain no longer crashes the game.
Serge's Flying Arrow and Luminaire have been buffed.
Sigma's Fortress no longer allows you to escape via. intentionally dying or -unstuck function. You are now forced to escape by running. Or else...
Cloud no longer bugs from using Cross Slash.
Added a new boss theme and mario theme.
Pipe of the Thinker and Vivi's Black Magic can be stacked together.
Megaman X's Nova Strike deals damage now
Cloud's Cherry Blossom and Blade Beam V2 deals damage now
Ninja Master changed to Chef Kawasaki.
Ride Armor now drops items upon Emergency Eject
Magikoopas in the beginning no longer infinitely spawn
Initial Casting range of Bone Crusher and Omnislash increased
UNSC Marines in Halo no longer "heal" a particular boss
Link's Navi and Zero's Bee can now hold auras
Ganon has been buffed significantly and given a triggered fight
Almost all near-end bosses have been buffed in health
Bizarro Sephiroth along with Safer Sephiroth have been buffed and given triggered fights
Cloud has two new items
Sub-Zero's abilities have been buffed
Sub-Zero has a new item
Hattori Hanzou has a new item
Goku's Kamehameha fires faster
Pikachu's Iron Tail has an effect now
More enemies were created in the beginning area
Fixed Terra's Lightbringer and Atma Weapon items not working
Ruby provides gold to all players upon death
Extreme Mode now gives enemies 200% life, while Impossible gives 300% life
Hyrule Creeps/Quest Enemies have been buffed
Remade Luigi's Thunderhand, damage is based off his level and now is an item called Thunderhand Gloves
Sonic no longer has Continue? it has been replaced with two new skills Homing Attack and Sonic Boost
All of Knuckles' skills have been buffed, such as Dig now has a faster cooldown and deals twice the damage
Serge's movement speed has been increased
In the Bowser Castle you'll now face off against Kamek for a second fight
The stronger Koopa Troopa's now deal knock back
The Pantheon Hunters and Warriors also deal knock back
A few of Zero's normal skills have been buffed and his true form has gained a new skill Denjin
Buffed Giga Crush and Z-Saber for X
Added a new skill to Magus' Doom Sickle, Dark Matter
Vivi's Bio has been buffed
Some various exploits have been addressed.
Cloud's Braver has been fixed. Braver Slash also deals damage now
Samus's Ice Beam can attack multiple enemies at once
Zero has been buffed
Zero's Z-Saber/Chips now doubles the damage of Ryuenjin/Denjin
Super Sonic now makes Sonic's abilities stronger
Master Chief's movement speed has been increased
Lowered the amount of Pantheon's in Copy X's boss room
X's Giga Crush deals its intended damage



Nerfed Samus' Speedbooster
Replaced the Judgement Day song, causing various problems, replaced it with Chosen by the Planet.
Fixed a few camera problems
Nerfed Sigma's Wave Attack in half and fixed it's dummy effect not appearing
Fixed an animation bug involving Goku's Spirit Bomb
Increased the escape time for Ganon's Tower by 5 seconds
Decreased the escape time for the Sigma Fortress by 20 seconds
Lowered the damage Link's Parry deals by half
Replaced Tanooki Suit with Super Star
Fixed a typo on Magic Cape



Removed invulnerablity Samus had during Zero Laser
Samus' Speed Booster now deals damage per second and the damage it deals has been changed to reflect this
Fixed a bug with the enterance to Ganon's Tower, where no path blockers were at the bridge blocking the player off from entering the castle until Agahnim is killed
Fixed various typos in the map
Fixed a minor bug with Mushrooms changing certain characters sizes
Changed a bit of the Well Monster Quest in how it's completed, very minor
Fixed Goku's movement speed becoming slowed if he auto reverts
Reduced the damage of Fox's Rapid Fire by 100 per level
Fixed Brave Slash not giving the debuff to the target
Plasma Laser for Fox has had it's cooldown reduced to 150 from 300 and it's mana cost has been raised to 250
Changed the damage type of Fire Fox and Fox Illusion from Universal to Normal
Changed the hotkey to Limit Break from F to U
Increased the timer for the Sigma Fortress Explosion by 50 seconds
Increased the time it takes for the Crater portal to open to 320 seconds from 180
Increased the damage of Meltdown by 100 per level as well as increased the level skip requirement by 2
Remade Kriby's Stone Form to allow him to move around and attack while active
Overhauling Link, will include an item system and new abilities
Removed the Power Pole from Goku
Buffed O-Saber by 80 damage
Buffed Vivi's Mace of Zues, by 20 damage and 50 intelligence
Doomsday has been remade to be more useful
Changed the song for Angel Island
Remade Fire for Flea so it no longer shares the same spell base as Sleep Strike
Goku's Spirit Bomb no longer largely affects latency
Honor Guard Elite made slightly easier
Kirby's Inhale no longer lags the game
Drones were buffed
Grunts can suicide with Plasma Grenades
Hunters now use Fuel Rod Cannons
Master Chief's Plasma and Frag Grenades work properly
Serge and Diddy Kong's ability level skip requirements increased
Velguarder no longer overleaps or bugs
Velguarder's fight altered slightly
Moblins use new models
Sonic no longer jumps super far with Spin Jump
Dr. Eggman's item, Egg Blaster was readded due to accidental deletion
Robo Eggman now cannot be defeated before Metal Sonic
Goku no longer receives slower movement speed after energy depletion
Truth made slightly harder with changes
Tartarus made slightly harder
Metal Sonic fight remade
Frieza fight changed
Cell fight changed
Vile no longer perma-stuns
X's Charge Shot has been updated to remove lag
Fixed the Tome effects leaving a permanent effects on the map that cause lag
Fixed a bug involving players being able to stay in the training area
Fixed a few bugs involving the Gold Token quest
Link's Sword Beam has been nerfed in damage and no longer causes lag
Buffed all of Knuckles item and renamed the Iron Claw Gloves to Shovel Claws
Switched around the rewards for the Spider Quest
Buffed Knuckles Earth Shatter and lowered it's cooldown by 50 seconds



Fixed the command displaying for the secret character
Removed the Hylian Gauntlets from game
Buffed Kirby's Warp Star by 50 damage per level
Fox Illusion and Fire Fox's damage have been cut in half
Hotkey changes to some of the skills
Fixed tooltips to various skills including Mako Infused
Fixing various problems within the map
Increased the damage of Giga Crash
Increased the damage radious to both Fox's Plasma Laser and Diddy Kong's Popgun's Laser
Fixed the fatal error problems with all lightning effects
Increased the damage of Ice Ball by 100 each level also increased the mana cost by 25
Removed the terrain deformation on Vile's second form laser attack
Increased the hitpoints of Brute Honor Guard, Honor Guard Elite, and Tartarus
Honor Guard Elite made significantly harder and newer
Link's abilities are buffed slightly
Blade Beam v2 fixed
Changed the minimap picture
Fixed a problem with the terrain near the old location of the Deku Tree having no boundry/path blockers


Fixed few minor bugs
Buffed Mario and Luigi's base damage and health
Text displays the attack name for most skills
Modified Blade Beam for Cloud and Ryuenjin for Zero
Added a new beam to Samus
Fixed a small problem with the Fusion/Omega Suit's effect
Added a new effect to Cloud Ultimate Item, also fixed the name of the item
Completely removed the Deku Tree, all character specific items have been moved from it
Removed the model used by Eggman to conserve space
Buffed all of Kirby's spells excuding Stone Form and Inhale
Doubled the damage of Hadouken for X
Increased the speed of X's Charged Buster
Nerfed both Zero Nightmare and Phase 2 Vile
Buffed both Bone Crusher and Bone Break for Hanzo
Increased the difficulty on the late game bosses
Removed Fight Gato! for now
Made a Gato boss fight in town
New Secret Character
Gato appears in town after defeat
Changed the ending text
Fixed a bug with Truth
Change various text in the map
Buffed the difficulty on Ganondorf
Terrain changes over the course of the map
New command, -unstuck if your hero becomes stuck or unable to move
New character models
New music
New addon to the MegaMan Zero Stage
Mavericks deal 20 more damage.
Few more Moblins in the Starting Forest
Moved the first Mushroom Forest Shop down
Increased Kamek's stats
Lowered Sonic's base Hit Points by 150
Increased Magus' base hit points by 100
Lowered Alucard's base Hit Points by 200
Buffed Doomsday by 450 damage per strike
Readded Wizard Staff for Vivi and buffed it as well
Fix the player name not changing when choosing Cloud
Check Points added to both the Sigma Fortess and Northern Crater
350 seconds have been taken off the Crater Timer
Two new items for Sub-Zero and changes to his current item
Renamed Perfect Super Saiyan to Full Power Super Saiyan (the Canon name)
Pipe of the Thinker was nerfed in the amount of mana regeneration it gives
Buffed Black Magic for Vivi
Buffed Dark Artisty for Magus
Made Nightmare into Z-Saber (Which can change to Thunder, Ice, and Fire chips if used)
Weapon and Armor shops will be upgraded two times in the game with better items
X and Zero's Sub Tank now require another upgrade called a Energy Tank to allow them to refill mana
Complete overhual of the map terrain, special thanks to EmberNaga
New Hero, Diddy Kong
New Hero, Terra Branford
Nerfed all of the buyable weapons and armor
Goomba Trees renamed into MagiKoopa
Koopa Troopa's spawn from MagiKoopa's.
Kamek now Spawns Goomba and Koopas in battle
Wind Buster buffed, deals 10 extra damage and deals 50 damage over time to target
Incease range of purchase for all shops by 200
New addons to Hyrule
Nerfed Zero Nightmare's Buster attack by 150 damage
New Blade Beam created by Judash137, all credit goes to her
New Omnislash Version 5 created by RingKazuki, all credit goes to him
Some tooltips have been updated
Lowered cooldown on Bone Break by 15 seconds
Hadouken changed and buffed
Changed the animation to Charge Strike a bit
Various minor tweaks
New -Unstuck command, instantly kills player character to help prevent problems
Super/Hyper Sonic/Knuckles no longer have divine armor
Failing certain quests have drawbacks
Many item name changes and tooltip update, special thanks to Sinder583 for his help.
New icons and other minor additions
Fixed some leaking triggers
Alucard and Hanzo now have 1800 vision at night, instead of the usual 800
Master Chief's gun attachments will no longer disappear on death
Master Chief's health will begin to regenerate after his shields finish recharging
Alucard's aura will no longer lag the game the first time it is used
Alucard's Seeping Wound was accidentally disabled for some reason. It should now be working again
Alucard's Seeping Wound ability will now display exactly how much life is leached above the head of each unit healed by it
Goku's Solar Flare has been replaced by Saiyan Willpower. He regenerates passively based on how much life he's missing. When he's near death, he regenerates the fastest
Goku's abilities now scale with Saiyan Willpower. The less life he has, the more damage he deals. His abilitiess have been nerfed severely to compensate
Goku's Super Saiyan form is now triggered and no longer wastes an item slot. In addition, his Saiyan Forms increase his stats by a percentage, rather than a static value
Goku's Transformation spell can now be used multiple times to shift forms instead of always jumping to his highest form. His forms will have energy usage based on the ability level, with some forms having no energy usage by max level. In addition, he can use Revert to downshift through forms
Goku's hotkeys have been changed to their former values
Velguarder cannot glitch out anymore
Nerfed Vile's laser attack and slightly reduced duration of his fire trail. In his 3rd phase, he will dash less frequently
Zero Nightmare's laser is a lot trickier to dodge now
Sigma now has several new abilities
Kamehameha now has new sounds, and a shorter duration
The patrons of Tifa's Bar are now neutral units
Fixed a bug with X's unlimited potential staying on permanently
Replaced Cloud's omnislash with a rebalanced version of its older version so it's not based off of Mana Burn
Removed unused variables
The Exit to Ganondorf's room is now complete, as well as all heroes within the Tower die if it explodes while they are within it
Updated the FAQs
Updated Map name
Major Bosses have Boss: -insert name-
Most bosses have a subtitle, excluding Ganon
Transform on Goku only goes up to 9 Levels
New Goomba Model
Remade Sword Mastery into Jenova's Gift (Sephiroth)
Created a new spell for Cloud, Mako Infused
New spell Jenova's Influence
Remade Cloud
Master Chief has a 25 base hp increase
New Hero Serge
Increased damage to Hyper Punch and Hyper Explosion
New Blade Beam Version 2 and Finishing Touch by Dark's Workx
Added a 75% spell reduction to Kirby's Stone Form
Added a aura to Goku's transformation ability
Added Dark Metamorphosis to Alucard which will replace Tetra Spirit
Changed the song for the Sigma Fortress as well as a few other asthetic changes to some of the models
Halo terrain and area revamped
Sigma's Fortress terrain remade
Truth boss fight remade
Buffs to all Covenant/Flood enemies
Small buffs and large nerfs to Diddy Kong
New enemies added to the Halo area
Tartarus fight changed
Slight changes to inside Bowser's Castle
Crater Top terrain changed
Diddy Kong item; Nintendo Cap added
Freeza's health has been increased by 50000
Increased Master Chief's starting health by 100, increased his base strength by 5 and increased his strength growth by 1
Only X can now use the Prototype Buster gained from Copy X
New item to Master Chief
Fixed the Grenades of Master Chief as well as decreased the cost of the grenades while increasing the damage dealt
Increased the mana cost of Dragon Fist for Goku
Goku's attack names have been changed to their original names, to be more faithful to the source material
Lowered the health of all transformed units
Reworked X's Ultimate Amor, reducing the amount of starting HP it has by 2000 and decreasing the bonus HP by 90%, increased the armor by 15, and made the normal attack ranged while also decreasing it by 30 damage
Removed the immolation effect on the Ultimate Armor and created a new spell called Nova Strike to replace it
Reworked how X's Charge Shot works, increased the damage after he gains the Buster Upgrade, and while in the Ultimate Armor X's Charge Shot is stronger
Increased and decreased some of Cloud's Limit Breaks damage depending on the skill
Changed spell bases of certain spells for Cloud to fix problems with skills overlapping
Removed the Hadouken from X's fully upgraded armor set, replaced it with the Icarus Chip allows X to perform the Giga Crash
X gains a weaker Nova Strike upon gaining all the armor parts, the Ultimate Armor's Nova Strike is twice as strong as the one X gains
All of Alucard's auras are twice as strong while in Dark Metamorphosis
Nerfed Shroud of Fog for Alucard by half
Added a Dash to both X and Zero, Zero starts with his Dash and X gains his from an capsule upgrade
Fixed a bug with Vile's Door keeping him from going through to the third phase of the battle
Gold Token Quest added into the game, killing all 60 of the Gold Skulltula's all over the map will fetch you four prizes
Most special items are no longer sellable to the shop
Buffed Mario and Luigi's Jump Attacks by 100 per level
Buffed Goombario's Headtonk by 50 damage per level
Wario's Boss fight changed
Ganon's Castle Terrain changed
Various fixes and debugging
Changed the name of Masamune Copy to Apocalypse
Fixed the lag with Alucard's Vampiric Presence Auras
Updated all of the Hero Infomation
Renamed Charged Buster to Charge Shot



This map is protected to lower the file size.

VRPG20Screenshot1.png


VRPG20Screenshot2.png


VRPG20Screenshot4.png


VRPG20Screenshot7.png


VRPG20Screenshot6.png


If you find any bugs or just want to make a helpful suggestion send them to the forum or email.


Forum: http://s3.invisionfree.com/video_game_rpg
Email: [email protected]


All characters, models, icons, and music belong to their respected owners.

Keywords:
Video Game RPG VideoGame VRPG VGRPG VGame
Contents

VideoGame RPG v2.0e (Map)

Reviews
11:12, 29th Dec 2008 Rui: I have played it, and I guess the game is a kind of Warchasers, except it has this anime theme. Very good idea. I'd consider rebalancing a few heroes and especially the items. Knuckles gets Divine armor with the Super...
Level 1
Joined
Jan 4, 2012
Messages
4
i unlocked secret hero aint telling code to pass the fire wall to get him but who made the model

Finish the game to unlock the code
 
Level 3
Joined
Sep 23, 2011
Messages
87
Nice version I was playing this like 2 years ago, I like the new heroes.

Alucard is I think for now the strongest hero, with huge gold earning and his fire spell doing more dmg than it should and good auras.
Finished the game solo with him quite easily.

This game is probably not made to be played solo and save game. But if you save game with master chief, you lose your weapons when you load back.

Took me a while to go far in the game, first problem I had was with the wolf boss, would'nt jump back to fight.
Noticed once he was actualy behind the montain (near the "halo" portal, went all the way there to killl him, he jumped back to heal again then got stuck for good.

Then playing with samus, after beating sephiroth I got stuck at the halo quest after killing everything on the forest area, couldn't port in the "ship?".
I saved the game a loaded again with 30min left, tried to run around to unbug it but nothing to do, after 30min you just lose the game.

After that, I managed to finish halo quest then finish the game with some other hero.

Another bug with serge, I think it also happened with other heroes, sometimes using spell combo I end up stunning bosses forever.

Some spells are doing no dmg, some others, way more than they should. And some heroes are just too weak to solo the game their spell are too weak, you need at least one "bugged" spell per hero to finish the game without fighting bosses for 1 hour lol.

I'll try remembering a few spell that were bugged:
Terra's cure is one of the most bugged, heal at least 20times over the amount.
Samus running skill is also doing huge dmg, sonic jumping skill deal much more dmg that its writen, chrono trigger jumping spell deal 2 times more dmg than it should, but his ulti (the one with 110 sec cooldown, deal less dmg than
it should).
Alucard fire spell, when throwing 2 rocks, deal huge dmg, but his ulti, which is supose to double any auras, wont double the armor increase and reduction aura.

Many items with special spells are not working properly.
In the items you can buy, the diamond armor for 100gold give 20 armor, when other armor more expensive give less.
If you buy the special pipe item for mana reg, you'll get epic mana reg and will never need any other mana item.
The "well monster" quest is not working properly, and I just cant find the ring in the city quest, yet I went everywhere and also combined the 2 ghost items.

Sub zero polar bear transform say last 30 sec and 60 sec cooldown, but cooldown is longer also give more hp than it should from first lvl.

Many heroes need more lvls on their spells for later bosses, all spells should go to lvl 20 , so 5 spells, 20 lvls, for 100 total :).
And/or, some heroes need more attribute related spell to keep up late game. Also, you should be able to buy boot of speed at the shop, the only 2 items I found to increase speed are bad, one last 10 sec, the other increase by like 5%... lol.
Makes it too hard to kill sephirtoh with weaker heroes, too slow to come back to boss.

Anyway that's all I remember for now, sry for my bad writing its late :p

Keep up the good work!

Edit: few more bugs I thought about, with cloud after you killed sephiroth and get a new skill, the skill is not working correctly you dont get hp bonus and stuff like that.
Since its a "new cloud", instead of just a new skill, you lose all attributes you had bought from the shop which is pretty annoying.
Also in could's limit break, second last one deal 0 dmg, and many skill deal more or less dmg than they should.
Pikachu should be able to transform at let say lvl 100 into "raichu"? or something like that xD.
While playing goku, I managed once to stay in super saiyan form after running out of wood, stoped once I lvled up and tried to go to another super saiyan.
Most transform skill dont give the right amount of hp bonus.
Serge should be able to heal himself.
When you enter hyrule, and go left to kill the ogre, it say "here's 15pts" I assume those are attribute points? if yes never got them.

Also in the halo quest, the satyr unit, sometimes are immune to spell sometimes not is that on purpose? sometimes they are immune forever, which make them almost impossible to kill with normal attack with some hero.
If you fight the satyr close to the ally marines, they will get imba reg and will also be impossible to kill even with spells.

When you fight the zero boss in the mech quest, sometimes the laser just wont trigger, and if it dont, then when you come back before it explode, sometimes the other laser which open a path to run wont work either.
Again in the mech quest, you can enter the body armor and drop the ank, then get out of the tank for 2 free anks.
When you use -unstuck, it also unstuck the body armor.
 
Last edited:
Level 7
Joined
Jul 5, 2007
Messages
338
Nice version I was playing this like 2 years ago, I like the new heroes.

Awesome, a veteran!

Alucard is I think for now the strongest hero, with huge gold earning and his fire spell doing more dmg than it should and good auras.
Finished the game solo with him quite easily.

Oh, indeed. Alucard's Hellfire is pretty OP if you get the better half of Hellfire. Accompanied by Dark Metamorphosis, boom lots of gold and kills. Also, in case you didn't know; Alucard has this rep of being the best tank in the game surviving most attacks.

This game is probably not made to be played solo and save game. But if you save game with master chief, you lose your weapons when you load back.

No.

Took me a while to go far in the game, first problem I had was with the wolf boss, would'nt jump back to fight.
Noticed once he was actualy behind the montain (near the "halo" portal, went all the way there to killl him, he jumped back to heal again then got stuck for good.

Uh... Dunno what version you were playing, but I believe Velguarder (Wolf boss) was fixed. Unless you actually made him stuck somehow, I would like to see the replay of said bug if you still have it.

Then playing with samus, after beating sephiroth I got stuck at the halo quest after killing everything on the forest area, couldn't port in the "ship?".
I saved the game a loaded again with 30min left, tried to run around to unbug it but nothing to do, after 30min you just lose the game.

Someone mentioned this before, and honestly, I'm not sure if it's that you guys missed a Jackal or something, didn't kill it or... the game bugged somehow. In this case, I will say, "Pics/Replay or it didn't happen."

Another bug with serge, I think it also happened with other heroes, sometimes using spell combo I end up stunning bosses forever.

I actually ended up witnessing this a few times. I may need to consult Tatsuma. about this issue or he could fix it. I dunno.

Some spells are doing no dmg, some others, way more than they should. And some heroes are just too weak to solo the game their spell are too weak, you need at least one "bugged" spell per hero to finish the game without fighting bosses for 1 hour lol.

Yeah, that's a issue. I'm sure one of these days we'll get around to "balancing" everyone so that anyone could perform just as well as Vivi, Alucard, and Samus.

I should mention that it's not really meant to be played in Single Player, just saying.

I'll try remembering a few spell that were bugged:
Terra's cure is one of the most bugged, heal at least 20times over the amount.
Samus running skill is also doing huge dmg, sonic jumping skill deal much more dmg that its writen, chrono trigger jumping spell deal 2 times more dmg than it should, but his ulti (the one with 110 sec cooldown, deal less dmg than
it should).

I believe Cure has been fixed for next version. Speed Booster got nerfed again for the fourth time for next version. Spin Jump does a lot of damage, I know. It needs to be nerfed quite a bit too. Dash & Slash also does quite a bit too, that might be nerfed next version.

Many items with special spells are not working properly.
In the items you can buy, the diamond armor for 100gold give 20 armor, when other armor more expensive give less.
If you buy the special pipe item for mana reg, you'll get epic mana reg and will never need any other mana item.
The "well monster" quest is not working properly, and I just cant find the ring in the city quest, yet I went everywhere and also combined the 2 ghost items.

Pipe of the Thinker definitely needs a nerf in some form. Other buyable items and Quests, I'm not sure how to respond. May need some sort of consideration later.

Sub zero polar bear transform say last 30 sec and 60 sec cooldown, but cooldown is longer also give more hp than it should from first lvl.

CD fix can be done. I think HP should be ok lol.

Many heroes need more lvls on their spells for later bosses, all spells should go to lvl 20 , so 5 spells, 20 lvls, for 100 total :).
And/or, some heroes need more attribute related spell to keep up late game. Also, you should be able to buy boot of speed at the shop, the only 2 items I found to increase speed are bad, one last 10 sec, the other increase by like 5%... lol.
Makes it too hard to kill sephirtoh with weaker heroes, too slow to come back to boss.

Actually no. In multiplayer games especially the recommended 5 players and above, 3/4s of players will almost never reach the max Level 100 unless they grind Training after Halo for another 20 mins.

Movement speed is a pretty common problem in the map. Truly, I find it cruel and funny at the same time. Bunny Hood item and Hattori Hanzo's Speed Aura are pretty much the only stuff in the game that provides you permanent increased movement.

It's been debated ever since v1.9 that the last two forms of Sephiroth is too OP. But, don't worry, it'll be remade one day.

Edit: few more bugs I thought about, with cloud after you killed sephiroth and get a new skill, the skill is not working correctly you dont get hp bonus and stuff like that.
Since its a "new cloud", instead of just a new skill, you lose all attributes you had bought from the shop which is pretty annoying.
Also in could's limit break, second last one deal 0 dmg, and many skill deal more or less dmg than they should.

Cloud has some problems more or less. I believe they're being adjusted right now.

Pikachu should be able to transform at let say lvl 100 into "raichu"? or something like that xD.

Not to brag but, VideoGame RPG won't be doing anything of that, I think.

The sequel map (That I'm making), allows for Pikachu to evolve into Raichu.


While playing goku, I managed once to stay in super saiyan form after running out of wood, stoped once I lvled up and tried to go to another super saiyan.
Most transform skill dont give the right amount of hp bonus.
Serge should be able to heal himself.
When you enter hyrule, and go left to kill the ogre, it say "here's 15pts" I assume those are attribute points? if yes never got them.

I believe that would be a bug for Goku. The issue with Serge and his healing ability, it was intentional, I believe. However, that can always be changed.

Gato is from Chrono Trigger. It's a direct reference and quote from the game. The sliver points don't mean anything in VGRPG. Here:


Also in the halo quest, the satyr unit, sometimes are immune to spell sometimes not is that on purpose? sometimes they are immune forever, which make them almost impossible to kill with normal attack with some hero.
If you fight the satyr close to the ally marines, they will get imba reg and will also be impossible to kill even with spells.

Hunters (Satyr unit) are immune to spells on purpose. They can be Spell immune depending on the angle you attack them at. Yes, that's right. It's explained by Sarge when the first two Hunters appear at the Ship Portal. He states something along the lines of, "In order to deal damage to these powerful foes, we must attack them from behind."

Hunters regenerate life equal to the amount of damage dealt and gain spell immunity when attacked in the front or the sides. They must always be attacked at the backs where they're most vulnerable, that is why they attack incredibly slow and die to marine fire if you get the angle for them to fire correctly. Attacking Hunters from behind also removes the spell immunity.

When you fight the zero boss in the mech quest, sometimes the laser just wont trigger, and if it dont, then when you come back before it explode, sometimes the other laser which open a path to run wont work either.
Again in the mech quest, you can enter the body armor and drop the ank, then get out of the tank for 2 free anks.
When you use -unstuck, it also unstuck the body armor.

Yeah, there's this weird problem with the laser lately ever since v2.0 released. We could rework it for next version.

Yes, you can drop the two second chances if you want. Totally intentional. You can also play the entire game with ride armor if you want (lol), -unstuck is the proof that you can.

Thank you for providing feedback. More bug reports would definitely be appreciated.

P.S. I'm not the creator or maker of the map, but I help develop it and help with debugging.
 
Level 3
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Sep 23, 2011
Messages
87
Thanks alot EmBeR_NaGa for the nice reply, wasnt sure anyone was still posting here.

I actualy only played the newest version v2.0d (since the old one I had, dont even remember what version it was).
So I decided for fun to test the heroes in single player, my problem here is that I dont have the multiplayer view of the game, i had a feeling exp was much slower with 5+ players.
In single player you can reach lvl 100 at the start of halo quest.

Hunters (Satyr unit) are immune to spells on purpose. They can be Spell immune depending on the angle you attack them at. Yes, that's right. It's explained by Sarge when the first two Hunters appear at the Ship Portal. He states something along the lines of, "In order to deal damage to these powerful foes, we must attack them from behind."

Hunters regenerate life equal to the amount of damage dealt and gain spell immunity when attacked in the front or the sides. They must always be attacked at the backs where they're most vulnerable, that is why they attack incredibly slow and die to marine fire if you get the angle for them to fire correctly. Attacking Hunters from behind also removes the spell immunity.

Nice to know I wasnt crazy with the satyr unit :p but didnt noticed sarge saying anything, probably because he stays close to the checkpoint while satyr appear from the circle.
When playing alone if I have 2 satyr facing me, sometimes there's one immune the other isnt, only cause he's a little sideway or something.
So I guess even a few degrees is enough to hit them hard.
Btw I did notice they had lifesteal, what I meant by strange regeneration was because it seems every hit landed on them heal them too (try fighting a satyr with many marines shooting it) it could regenerate from 0 to full hp in like 10sec.

Uh... Dunno what version you were playing, but I believe Velguarder (Wolf boss) was fixed. Unless you actually made him stuck somehow, I would like to see the replay of said bug if you still have it.

As I said played on v2.0d, but only happened to me 2 times over many games...
First alucard:
I didnt even stunned him, the only explanation I can think of (the only thing different from any other hero) was when I switched auras while wolf was going to heal.
Probably has nothing to do with it, maybe just a big bad luck lol. He was next to the foutain and jumped right ended up in the mountain on the other side.

Another time with serge (not 100% sure) while the wolf was coming back he jumped and landed just before the lake and got stuck there.
Luckily that time, I had good ranged spell so I was able to kill him.

Sadly I dont have any replays, I didnt knew this forum was "alive" so I had no intention of posting feedback until lately.

If anything like that happen again ill try posting replay if possible.

I understand that in multiplayer, reaching max lvl is hard, therefor spells probably looks more balanced.
I dont rly see the point though of limiting lvl to 100.

Btw in single player using cheats and a glitch (I wont deny it :p) I managed to get the tatsuma sword, the wave is not working though and it give 900 dmg instead of 350.
Its probably not rdy to be use, I could probably get the other sword from cloud using the same tactic.
Also I was wondering what is the sun key for, and the zero corpse?

Your map looks awesome, is there a playable beta version yet or you're just making the basics of it?
 
Level 7
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Messages
338
Thanks alot EmBeR_NaGa for the nice reply, wasnt sure anyone was still posting here.

Ah, well since I'm subscribed to this thread, and it sends an email to me every time a new post comes up, I usually come to check what the post is about and reply to it, if I feel I need to.

I actualy only played the newest version v2.0d (since the old one I had, dont even remember what version it was).
So I decided for fun to test the heroes in single player, my problem here is that I dont have the multiplayer view of the game, i had a feeling exp was much slower with 5+ players.
In single player you can reach lvl 100 at the start of halo quest.

Yeah. It's technically slower in terms of how much damage you deal to enemies. With 5+ players, it can either go fast or slow depending on how the players are like. We have a bot that hosts the map on weekends, you can always play a game with others if need be.

Nice to know I wasnt crazy with the satyr unit :p but didnt noticed sarge saying anything, probably because he stays close to the checkpoint while satyr appear from the circle.
When playing alone if I have 2 satyr facing me, sometimes there's one immune the other isnt, only cause he's a little sideway or something.
So I guess even a few degrees is enough to hit them hard.
Btw I did notice they had lifesteal, what I meant by strange regeneration was because it seems every hit landed on them heal them too (try fighting a satyr with many marines shooting it) it could regenerate from 0 to full hp in like 10sec.

Ah, oops. I worded my paragraph wrong. What I was saying was that the Hunters regenerate life equal to the damage you deal to them from frontal angles. Say, if I attack a Hunter from the front, they will heal the life they took + 50 life, that will they will never die and you will be forced to attack them from behind or scratch your head in confusion going, "WT*? How do I kill this guy?!"

A tip to kill Hunters, attack from behind (Note: They lose more life when attacked from behind). If they're targeting your hero, literally click behind them so they auto-attack your hero; that way any marine fire that was attacking them will rapidly decrease their life.


Sadly I dont have any replays, I didnt knew this forum was "alive" so I had no intention of posting feedback until lately.

If anything like that happen again ill try posting replay if possible.

Btw in single player using cheats and a glitch (I wont deny it :p) I managed to get the tatsuma sword, the wave is not working though and it give 900 dmg instead of 350.
Its probably not rdy to be use, I could probably get the other sword from cloud using the same tactic.
Also I was wondering what is the sun key for, and the zero corpse?

Your map looks awesome, is there a playable beta version yet or you're just making the basics of it?

All right, I'll be waiting for that replay then.

Yeah, you're not supposed to get Tatsuma's Sword (Better yet kill him) as of this moment. His character is still in development. Dunno when he'll be in action though.

Sun Key is for Sun Stone in the Mario World with the Huge Volcano with Fireman in it. Go in there, and you'll get the Sun Stone item. The Zero corpse is obviously for Zero, you need to get all of his items including his Bee, in order to obtain a stronger, better form. However, you're literally sent back to level 70.

My map has a playable beta version. Yes, it is playable. The general layout is quite complete but still far away from finishing.
 
Level 3
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Sep 23, 2011
Messages
87
Yup sun key worked thx.

Is there any use for the hologram caspule, and the commander at start in the forest?

I found a nasty bug with link, when you start the game, the "reserved space" for weapon is on second slot because of the ank.
Once I got the invincibility spell, I switched to it, and it went on first slot. (probably cause I had no item in that slot at that time).
If you use any other weapon it still go to slot 2, but the invincibility spell stay on slot 1 but wont work if you dont switch to it first.
So you have a wasted slot.
But that's not the main problem, the main problem is that when slot 2 is free (since you picked invincibility) if you put an item on second slot it vanish when you switch weapon again o0.

Also knuckles single target spell dont work, only deal the normal dmg without str bonus which makes it 10times weaker than it should be late game.

Luigi green ball spell deal at least 2 times less dmg than on description.

Btw for the halo bug which I dont have any replay of only happened once on many games, and I think its because I was running around instead of following marines.
Now I'm carefull and follow them until the checkpoint is activated (that's what I couldn't activate, the checkpoint).

EmBeR_NaGa where can I download the latest version of Video Game Brawl Adventure RPG?
I dont see any download link on the main page following the link under your post.

If you rly wanna see that bug... I have a replay but its at 45min in the game lol:
View attachment VideogameLink.w3g
 
Level 7
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Jul 5, 2007
Messages
338
Is there any use for the hologram caspule, and the commander at start in the forest?

Hologram Capsule is for Megaman X to obtain upgrades for over-time game use. I dunno what you mean by Commander, unless you mean the Kodo Beast guy in the pond, he's just there. He was there ever since the first versions of the map in like 2006 or something.

I found a nasty bug with link, when you start the game, the "reserved space" for weapon is on second slot because of the ank.
Once I got the invincibility spell, I switched to it, and it went on first slot. (probably cause I had no item in that slot at that time).
If you use any other weapon it still go to slot 2, but the invincibility spell stay on slot 1 but wont work if you dont switch to it first.
So you have a wasted slot.
But that's not the main problem, the main problem is that when slot 2 is free (since you picked invincibility) if you put an item on second slot it vanish when you switch weapon again o0.

We're aware of this bug, it is the cause of Boomerang when you switch it with another of Link's items.

Also knuckles single target spell dont work, only deal the normal dmg without str bonus which makes it 10times weaker than it should be late game.

Luigi green ball spell deal at least 2 times less dmg than on description.

Yeah, I think there was some buff fixes for Knux. Not sure myself. Luigi is being remade for the next version.

Btw for the halo bug which I dont have any replay of only happened once on many games, and I think its because I was running around instead of following marines.
Now I'm carefull and follow them until the checkpoint is activated (that's what I couldn't activate, the checkpoint).

Well, if it happens again, be sure to show a replay.

EmBeR_NaGa where can I download the latest version of Video Game Brawl Adventure RPG?
I dont see any download link on the main page following the link under your post.

VGBA (Video Game Brawl Adventure) RPG is not a Public Download. It is currently in Private Beta. You can play with me if you'd like, I just need to know if you have a Battle.net account and what server you play on. IF not, if you have Garena; we can play that way too.
 
Level 3
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Sep 23, 2011
Messages
87
Hologram Capsule is for Megaman X to obtain upgrades for over-time game use. I dunno what you mean by Commander, unless you mean the Kodo Beast guy in the pond, he's just there. He was there ever since the first versions of the map in like 2006 or something.

VGBA (Video Game Brawl Adventure) RPG is not a Public Download. It is currently in Private Beta. You can play with me if you'd like, I just need to know if you have a Battle.net account and what server you play on. IF not, if you have Garena; we can play that way too.

Oh yeah I thought I tried hologram capsule with all heroes, guess I skiped it with megaman lol.
Yeah commander = kodo beat, sry played too much Legion TD :p.

I stoped playing wc3 when my cd broke in two, 5 years ago or so, then heard of garena and came back about 2 years ago.

We could play in private when I'll have more time, I was only working during chritmas vacantion.
Now university started and I also work so I rly have less time to play.
 
Level 7
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Jul 5, 2007
Messages
338
Oh yeah I thought I tried hologram capsule with all heroes, guess I skiped it with megaman lol.
Yeah commander = kodo beat, sry played too much Legion TD :p.

I stoped playing wc3 when my cd broke in two, 5 years ago or so, then heard of garena and came back about 2 years ago.

We could play in private when I'll have more time, I was only working during chritmas vacantion.
Now university started and I also work so I rly have less time to play.

Lol, if you only had your CD for 2 more years, you could have updated your game to the patch that allows you to play the game without the CD! It's friggin sweet :D.

Yeah, if you have some of time to spare to play vgba or vgrpg, come message me on my MSN, or Skype if you have it:

MSN: [email protected]
Skype: embernaga1337
 
Level 7
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Jul 5, 2007
Messages
338
Can i know in here what's the secret character when you finished the game and what happen when i fight with all strong fighters to save ember_naga?

Well, if you really must know, it is Fox McCloud from Star Fox. It's no secret anymore now that 2.0d has been out for a long time now.

At the moment, you cannot save... uh... me yet. Since it is impossible to face anyone past loneslayer.
 
Level 2
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Jun 24, 2011
Messages
11
Ello ello. . . been a while since I was here. Anyways! When I was playing this I found a sort of. . . bug. Dunno if it is a bug or not, but here it is. You can tele to invulnerable players. This doesn't seem like much at first, but when combined with Serge's Slash n Dash, you basicly can explore the rest of the map. We found a lot of stuff, including the in-work real final boss. We ended up killing it, but it took a while.

Also, for mega-man, sometimes the first holo capsule bugs. As in, if you pass it up the first time, and then go back for it, it doesn't appear. Not night or day. It simply vanishes. No idea why, maybe the cinimatic for when you exit the portal? Meh.

And theres the Kirby Stone-Form bug, which you probably heard of by now. If not, when you use Stone-Form, it starts bugging Kirby, as in you can't move/have a very hard time moving Kirby. Not sure if Inhale works as it should with the stat part of it either.

Lastly, Ganon's final form instant kill invisible and super spaming shockwaves. Dunno if that was intentional or not, but if it was, that was evil.
 
Level 7
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Jul 5, 2007
Messages
338
Ello ello. . . been a while since I was here. Anyways! When I was playing this I found a sort of. . . bug. Dunno if it is a bug or not, but here it is. You can tele to invulnerable players. This doesn't seem like much at first, but when combined with Serge's Slash n Dash, you basicly can explore the rest of the map. We found a lot of stuff, including the in-work real final boss. We ended up killing it, but it took a while.

Also, for mega-man, sometimes the first holo capsule bugs. As in, if you pass it up the first time, and then go back for it, it doesn't appear. Not night or day. It simply vanishes. No idea why, maybe the cinimatic for when you exit the portal? Meh.

And theres the Kirby Stone-Form bug, which you probably heard of by now. If not, when you use Stone-Form, it starts bugging Kirby, as in you can't move/have a very hard time moving Kirby. Not sure if Inhale works as it should with the stat part of it either.

Lastly, Ganon's final form instant kill invisible and super spaming shockwaves. Dunno if that was intentional or not, but if it was, that was evil.

Sorry for late response.

The telebug thing. Well, it's not really intentional, but it's cool you found a way to uh... bug the system, I guess. lol

Yeah, I'm aware of the Megaman holo-capsule bug, I managed to have had seen people get bugged because of that. Easily fixable.

I'm not quite sure about Stone-Form, but you're supposed to move slowly, but I don't think I understood what you meant. I'm not sure about the inhale thing neither.

Yeah, Ganon's final form spams invisible instant-kill shockwaves intentionally. However, Ganon wasn't actually supposed to "spam" it. At any rate, Ganon is getting a reworking, but I am not sure when he'll get the remake.
 
Level 2
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Jun 24, 2011
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11
Back! A few more things to boot.

As for the kirby thing, I mean after you use Stone Form a few times, you sometimes loose control of Kirby. Sometimes he doesn't go where you want him to, sometimes he stops moving all together. Stuff like that.

I assume you are aware Chaos vanishes after you fight him in the Green Hill Zone as well? As in he doesn't appear in the city. Which denies you of the Mr. Saturn item. Which is amost required to beat Lone-Slayer.

For X, if you die in Ultimate Armor form, you actually loose damage. I lost 100 damage. It can be fixed however, if you survive the next time you use Ultimate Armor.

Sometimes Velguarder bugs. Not like the last time where he wouldn't jump, this time he gets stuck on the side of the map the heros are on, and then he runs to the place nearest to the fountain on the map. Generally thats near Halo's portal. Then he jumps back and doesn't jump again.

Thats all I gathered this time from my playthrough, thanks for continuing this map!

-Ronin-Zen

-PS: Video Game Brawl Adventure ORPG looks like its gonna be amazing when it comes out!
 
Level 7
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Jul 5, 2007
Messages
338
Back! A few more things to boot.

As for the kirby thing, I mean after you use Stone Form a few times, you sometimes loose control of Kirby. Sometimes he doesn't go where you want him to, sometimes he stops moving all together. Stuff like that.

I assume you are aware Chaos vanishes after you fight him in the Green Hill Zone as well? As in he doesn't appear in the city. Which denies you of the Mr. Saturn item. Which is amost required to beat Lone-Slayer.

For X, if you die in Ultimate Armor form, you actually loose damage. I lost 100 damage. It can be fixed however, if you survive the next time you use Ultimate Armor.

Sometimes Velguarder bugs. Not like the last time where he wouldn't jump, this time he gets stuck on the side of the map the heros are on, and then he runs to the place nearest to the fountain on the map. Generally thats near Halo's portal. Then he jumps back and doesn't jump again.

Thats all I gathered this time from my playthrough, thanks for continuing this map!

-Ronin-Zen

-PS: Video Game Brawl Adventure ORPG looks like its gonna be amazing when it comes out!

Stone Form is a pretty buggy ability I noticed. I didn't work on it, but I should probably look at it.

For Chaos' final form, you have to grab the Chaos Emerald Replica items that his previous form in Angel Island Zone drops. You don't have to be Sonic, but you have to touch his items regardless, to trigger his appearance.

The X bug is probably a result of a Metamorphosis ability bug. That, or the same damage isn't applied from Form A to Form B. This will be looked into.

Velguarder again? I'm not sure what caused the bugs this time, however, if it's possible to provide a replay; I'll be sure to find the bug and smack it once again.

Yes. 2.0e has a slow, but steady progress. Mayhap, we'll see a release sometime soon.

Thanks for encouragement. You can find more updates on my YouTube channel at, http://www.youtube.com/embernaga if you haven't already.
 
Level 8
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Aug 7, 2007
Messages
279
Yes you can play the map in single player (without cheats or else you wont be able to finish the map), I wouldn't recommend it personally but it's up to the player.

No the map uses the normal camera for the most part, with a few exceptions being cutscenes, other than that it should be fine.
 
Last edited:
Level 2
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Dec 16, 2011
Messages
234
Yes you can play the map in single player (without cheats or else you wont be able to finish the map), I would recommend it personally but it's up to the player.

No the map uses the normal camera for the most part, with a few exceptions being cutscenes, other than that it should be fine.

Without cheats? Don't you mean WITH cheats? Do you mean its so hard that you cannot win without cheating?

Or if you really do mean without cheats, why can the map not be completed when using cheats?

Personally I don't cheat; it makes the game so boring; I'm just curious as to what you mean by needing NOT to cheat to complete the map
 
Level 8
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Aug 7, 2007
Messages
279
Without cheats? Don't you mean WITH cheats? Do you mean its so hard that you cannot win without cheating?

Or if you really do mean without cheats, why can the map not be completed when using cheats?

Personally I don't cheat; it makes the game so boring; I'm just curious as to what you mean by needing NOT to cheat to complete the map

I meant cheating in single player can cause problems, in the future I might make it so you can't use cheats in single player.
 
Last edited:
Level 1
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Aug 22, 2012
Messages
1
This is an amazing map but hard to solo though. It rather creative and very fun (favorite hero being pikachu). I actually made an account here at the hive workshop just because of this map.
 
Level 7
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Jul 5, 2007
Messages
338
This is an amazing map but hard to solo though. It rather creative and very fun (favorite hero being pikachu). I actually made an account here at the hive workshop just because of this map.

Thank you very much. Comments like these are very inspirational to us! :)

Please ask questions or whatever detailing the current version or the next version. It is possible we may answer it. :D
 
Level 7
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Aug 19, 2012
Messages
244
seriously, this map is so hard when play alone. And the creep always spawn. When i fight the first boss, there are 100 creep there. And how can you have low size music, i mean covenant dance on halo 2 is more than 1 mb, i think it was 2 mb, but on your map is only 133 kb. What kind of compresor or converter do you use??
 
Level 1
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Sep 1, 2012
Messages
6
First of all i have to say that YOU guys did a brilliant job making this map. It is not a GoH or a Tkok, but with your unique style you really got me playing this game for at least a couple of days and it will be more. I am not a very big fan of forums as these, but i HAD to register to compliment you to your great work and hope that you will still work on future updates.

Now to the "bad" part - the bugs:

If you play nuckles you can exploit the dig ability to get infinitve gold by pressing the Hotkey(or simply clicking on the ability) and prssing S to stop the action. The bonus goin or exp gain will appear without activating the cd of the abilitly.

Sonic' Dash ability doesnt do any damage and so doesnt X's gigacrush. I am not quite sure if its only me or if its purposed on X's GigaCrush to not deal damage, but i just wanted to tell you.

Furthermore Samus Icebeam was not able to attack multiple enemys at once, the ice buff only appeared on one enemy.

Elvenrage is pretty easy to kill when you pull him out of the room, since he walks back to his "throne" not attacking the player and not dealing any damage. I suggest fixing that by warping him back to his spawnpoint when players try to pull him out.

Knuckles Shadowpunch is far to overpowered since its cd is said to be 205 seconds on lvl 10 it is only 12 seconds or so. This is way to short, because you can leave an enemy in a permanent stun with his dig ability and iron gauntlet.

That's it for now. I just like to thank you guys and motivate you to continue with your great work.
 
Level 7
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Jul 5, 2007
Messages
338
First of all i have to say that YOU guys did a brilliant job making this map. It is not a GoH or a Tkok, but with your unique style you really got me playing this game for at least a couple of days and it will be more. I am not a very big fan of forums as these, but i HAD to register to compliment you to your great work and hope that you will still work on future updates.

Now to the "bad" part - the bugs:

If you play nuckles you can exploit the dig ability to get infinitve gold by pressing the Hotkey(or simply clicking on the ability) and prssing S to stop the action. The bonus goin or exp gain will appear without activating the cd of the abilitly.

Sonic' Dash ability doesnt do any damage and so doesnt X's gigacrush. I am not quite sure if its only me or if its purposed on X's GigaCrush to not deal damage, but i just wanted to tell you.

Furthermore Samus Icebeam was not able to attack multiple enemys at once, the ice buff only appeared on one enemy.

Elvenrage is pretty easy to kill when you pull him out of the room, since he walks back to his "throne" not attacking the player and not dealing any damage. I suggest fixing that by warping him back to his spawnpoint when players try to pull him out.

Knuckles Shadowpunch is far to overpowered since its cd is said to be 205 seconds on lvl 10 it is only 12 seconds or so. This is way to short, because you can leave an enemy in a permanent stun with his dig ability and iron gauntlet.

That's it for now. I just like to thank you guys and motivate you to continue with your great work.

Fixed the Knuckles glitch a few days ago ever since I saw it. Sonic's Spin Dash not dealing damage was also fixed recently. X's Giga Crush not dealing damage is kinda weird, didn't know about that one, I'll look into it. Samus's Ice Beam too.

The situation about elven_rage and the rest of the "creator" bosses are a little hazy at the moment, we're deciding on a few changes to them. For now, I have nothing to say.

I also felt the same way when I played Knuckles all the way through for the first time (in 2.0e) a few days ago. The problem lies with Shadow Punch lying in what it says and actually does 200 x Level of Shadow Punch + Strength x Level of Shadow Punch.

I will be changing it to 200 + Strength x Level of Shadow Punch for next version and change the cooldown to 30 or more seconds. We probably might reduce the stun time for Dig since it's pretty ridiculous too.

Thanks for the compliments and feedback. We will be sure to make the next version really awesome, especially since it will feature a certain someone at the end.
 
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Cloud :
Blade Beam New Version something doesnt deal damage.
Sonic Thrust something stuck/doesnt dash.
Braver Slash



Skulltura Spider i can only find 58 after play for 6 hour . can find the last 2...



Some skill deal a good damage when earlier game but useless when near end game...
My suggest is add a stat skill damage (damage base on stat X level skill )

ps- Kirby : BEST character. If boost stat till 1000, using tomb + inhale.
Can tank vs Boss,ElvenRage and Lone Slayer in Stone Form(passive stomp skill deal damage base on stat).
 
Level 7
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338
Cloud :
Blade Beam New Version something doesnt deal damage.
Sonic Thrust something stuck/doesnt dash.
Braver Slash



Skulltura Spider i can only find 58 after play for 6 hour . can find the last 2...



Some skill deal a good damage when earlier game but useless when near end game...
My suggest is add a stat skill damage (damage base on stat X level skill )

ps- Kirby : BEST character. If boost stat till 1000, using tomb + inhale.
Can tank vs Boss,ElvenRage and Lone Slayer in Stone Form(passive stomp skill deal damage base on stat).

Blade Beam Version 2 does do damage, but it has a pretty awkward hit range, it only hits at 300-400 range. However, this has already been fixed.

Sonic Thrust does dash, just do not cast near a wall.

Braver Slash? What? In what way? It deals damage, and you deal more damage when you cast spells on the unit with the buff. I don't see what you're talking about.

Well, there is 60 skulltulas on the map, so you probably missed some at the Kirby area or didn't get the ones at Neo Arcadia (the area after Sonic's one).

There will be a work around with the whole damage thing eventually. Maybe next version we'll see most of the abilities if not all the abilities deal Stat + damage x Level of Ability.

I can tell you one thing. Kirby is a good character. However, there's like three characters wayyyy... better than him. I can ensure you of that. Although, it seems that we might have to nerf Inhale a little bit, but strengthen it in other aspects as well.

Thank you for the feedback.
 
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Dash moves will be stopped if it hits any doodads that'd obstruct movement, such as walls, path blockers, and such.

Anyways as for the Kirby part, there isn't enough enemies in the game to allow for the player to get enough gold to make Kirby's stats 1000, therefore playing offline with cheat codes obviously can make any character obscenely powerful.
 
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Anyways as for the Kirby part, there isn't enough enemies in the game to allow for the player to get enough gold to make Kirby's stats 1000, therefore playing offline with cheat codes obviously can make any character obscenely powerful.

It's from the stat boost Kirby gets when he kills enemies with Inhale, I believe.
 
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thx your for reply.

kirby got 1000 stat by farm at sigma with aluacard...farm about 2 hour
after get skulltura 45...get transmute gold... farm at 1st field with 2 kamek (let it live till end of the game...) ...farm at halo ...skip kill creep after escaping halo... farm at wario portal...skip killing creep...just kill king gomba...
kill creep later...

ok i will check other char as well...
 
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thx your for reply.

kirby got 1000 stat by farm at sigma with aluacard...farm about 2 hour
after get skulltura 45...get transmute gold... farm at 1st field with 2 kamek (let it live till end of the game...) ...farm at halo ...skip kill creep after escaping halo... farm at wario portal...skip killing creep...just kill king gomba...
kill creep later...

ok i will check other char as well...

Well farming for 2h... You should just win the game already, you spent longer than you should have just exploiting the game than playing it. Note, how I said exploit because farming is considered an exploit.

45 Skulltula + Transmutation is considered a strategy, but of course the whole deal with Kamek 2nd Phase (I don't know why I didn't notice it until later) and "exploiting" the fact that he spawns infinite koopas will grant a lot of money. This can always be fixed however. I won't spoil anything for Halo, but I'll just say you won't be able to enter Halo after you kill the Brute Honor Guard. The Mario area will also have some changes to address the last comment. You'll see how that will be done with the next ver. :)

Again, thanks for the feedback! :>
 
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I'd like to suggest that Zero's buster damage remain the same, the no cooldown effect makes it strong enough, his combo attack should be his strongest single target skill (Possibly, [100*Skill level] + [2*Agility] + [1.5*Damage]). I'd suggest giving the Cyber Elf a regular attack if possible, or an aura or upgrade of some kind.

Magus' transformation should be boosted by his stats. (the three are powerful early on, but start getting murdered like napalm on marshmallows around Sephiroth.)

Hanzo is okay with his speed aura and dodge/crit skill, I'd like to ask if some detail could be placed as to how many attacks his 'Omnislash. type skill does.

Alucard is pretty powerful, many useful auras and a nice orb effect that gives team lifesteal, the one problem I've noticed with him is that he gets no unique items until the FF VII stage, that's a little tough on him.

Suggestion for a Hero: Kain Highwind, Str type

1st Skill: Lancet (Drain HP)
2nd Skill: Spear Throw (Knockback w/ impact damage based on distance)
3rd Skill: Armor & Chance based damage block (Passive)
4th Skill: Dragon's Gift (Boosted AS and regen per skill use. Lasts 6s)
5th Skill: Jump (single target w/ slight stun. 100*Skill Level + 3*Strength. Improved by whatever items he has).
 
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Seem i unable to find all 60 skulltula...

After Sigma 24
after Dream Land 28
aFTER NORTH crater 32
after halo 37
after fortress 39
after Browser 47
after emerald quest 55
after X Copy 59

can u guide me which place that i missing...
 
Level 1
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Could you try mapping out their locations so we know what you're missing?

Like:
3 at the intro stage
7 inside the city
Etc.
 
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I'd like to suggest that Zero's buster damage remain the same, the no cooldown effect makes it strong enough, his combo attack should be his strongest single target skill (Possibly, [100*Skill level] + [2*Agility] + [1.5*Damage]). I'd suggest giving the Cyber Elf a regular attack if possible, or an aura or upgrade of some kind.

Magus' transformation should be boosted by his stats. (the three are powerful early on, but start getting murdered like napalm on marshmallows around Sephiroth.)

Hanzo is okay with his speed aura and dodge/crit skill, I'd like to ask if some detail could be placed as to how many attacks his 'Omnislash. type skill does.

Alucard is pretty powerful, many useful auras and a nice orb effect that gives team lifesteal, the one problem I've noticed with him is that he gets no unique items until the FF VII stage, that's a little tough on him.

Well, we didn't think Zero's Buster was that underpowered anyway, but thanks anyway. Also, Zero needs more than just a Combo Attack buff, he needs a complete remake which we will do for the next version. Cyber Elf is fine as he is, he's meant to be a secondary inventory and serves its purpose well, it can also hold Aura items too.

Yeah, the Summon Mystic Warriors ability, more or less needs some buffs in certain aspects. Sephiroth kills Magus easily in that regard because of stuff like Pale Horse, Shadow Flare, etc. and virtually suck against fast hard-hitters.

Lol, yeah. Sorry about Hattori and a few other heroes. We were too lazy to update the poorly-made tooltips in the old versions. xD

If you're curious, Bone Crusher deals an initial strike of 750 x Level of Ability, then slashes seven times dealing 550 x Level of Ability against normal enemies, but deals 100 x Level of Ability versus Heroes. : )

Alucard is powerful the entire game pretty much. His unique items doesn't change his metagame much. So it doesn't matter. Well, other than Twilight Cloak which allows him to warp to Allies, but that's all there is to it.

Now what really sucks item-wise is Sonic the Hedgehog and Goku. Sonic, sure gets one item at the beginning, but he doesn't get another item until 1 hour and 1/2 later. And Goku only has one item in the entire game. xD

Seem i unable to find all 60 skulltula...

After Sigma 24
after Dream Land 28
aFTER NORTH crater 32
after halo 37
after fortress 39
after Browser 47
after emerald quest 55
after X Copy 59

can u guide me which place that i missing...

Hm... Strangely enough, somewhere in the process of making v2.0e, we deleted the 60th Skulltula. So, yeah. It is impossible to get 60 Skulltulas in this version unless you glitch the game with some "Food" exploit that we don't know of yet lol. Sorry about that. This has been addressed. But if you're curious on what it is, please ask or play v2.0d. Thank you! ;)
 
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Thanks for the reply,

I've also noticed that some enemies with knockback skills can leave you stuck in some areas, so is it possible that the -unstuck command bring you straight to the last checkpoint?

Also, as a boost to Alucard, could his transmutation aura have an additional effect to give bonus gold to the whole team whenever a boss is beaten? (It gives him a better team orientation)
 
Level 7
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Messages
338
Thanks for the reply,

I've also noticed that some enemies with knockback skills can leave you stuck in some areas, so is it possible that the -unstuck command bring you straight to the last checkpoint?

Also, as a boost to Alucard, could his transmutation aura have an additional effect to give bonus gold to the whole team whenever a boss is beaten? (It gives him a better team orientation)

No. Sadly. But we'll try and fill up the areas where knockback may get heroes stuck so you won't get stuck again. :)

Well instead of Alucard, it would be better to just give gold to all players that defeat a boss, but it does sound like a good idea. However, I don't think we'll implement it though.

where is ganon located after you defeted omega and copy x

It pings to a location where a cave is by Hyrule Castle's entrance. It's slightly above the graveyard.
 
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No. Sadly. But we'll try and fill up the areas where knockback may get heroes stuck so you won't get stuck again. :)

Well instead of Alucard, it would be better to just give gold to all players that defeat a boss, but it does sound like a good idea. However, I don't think we'll implement it though.



It pings to a location where a cave is by Hyrule Castle's entrance. It's slightly above the graveyard.

Knockback really pain when in xcopy portal 2nd room with death spike...
creep like push u then die... even using Hold button.creep still pushing u. hahah... die like 6 to 7 times....
 
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After testing Luigi and Mario.... and Master Chief

Luigi (STR) - I tot he is AGI Hero.
----------------------------------
-Plumber Boot & Glove not very useful... add AGI stat. worth at early game
-Power Jump & Fireball Attack button same keypad (E)
-Fireball Attack deal single damage ( but Mario got Fire Storm deal AOE ) but skill mention same with mario...
-Fireball Attack & Jump Attack become less used in midgame (Halo) against High HP Bosses & Creep

-Luigi Tornado got two effect (1 like Shockwave then come Hellfire effect)
The Shockwave deal damage but the second effect doesnt deal damage.

-i Dunt understand about Timed Action (mention in the Power Jump & Luigi Tornado)
Seem to deal double damage if cast the right time...


Mario (Str) + Goombario (Str)
----------------------------
-Power Hammer Deal 2 hit damage... (timed action)
-Star Man DPS
-Fire Storm (Damage AOE)
-Super Mushroom
-jump attack
Goomba (Create Mushroom)
Goomba (Headbutt)

- suggestion is to give goomba skill to Create Different/Variety of Mushroom like (Zombie vs Plant) OR maybe random Consumeable Item...

Master Chief awesome... spam Plasma/Frag Greanade.... fav char...
 
Level 7
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338
After testing Luigi and Mario.... and Master Chief

Luigi (STR) - I tot he is AGI Hero.
----------------------------------
-Plumber Boot & Glove not very useful... add AGI stat. worth at early game
-Power Jump & Fireball Attack button same keypad (E)
-Fireball Attack deal single damage ( but Mario got Fire Storm deal AOE ) but skill mention same with mario...
-Fireball Attack & Jump Attack become less used in midgame (Halo) against High HP Bosses & Creep

-Luigi Tornado got two effect (1 like Shockwave then come Hellfire effect)
The Shockwave deal damage but the second effect doesnt deal damage.

-i Dunt understand about Timed Action (mention in the Power Jump & Luigi Tornado)
Seem to deal double damage if cast the right time...


Mario (Str) + Goombario (Str)
----------------------------
-Power Hammer Deal 2 hit damage... (timed action)
-Star Man DPS
-Fire Storm (Damage AOE)
-Super Mushroom
-jump attack
Goomba (Create Mushroom)
Goomba (Headbutt)

- suggestion is to give goomba skill to Create Different/Variety of Mushroom like (Zombie vs Plant) OR maybe random Consumeable Item...

Master Chief awesome... spam Plasma/Frag Greanade.... fav char...

Lol, I figured Luigi's starter items were too weak. I actually don't know why he's STR imo. Same as Kirby being INT instead of AGI. Yeah, Luigi Tornado doesn't do secondary damage, well... It should. However, even if it was fixed, you still need to do the Timed Action to do the secondary damage. Yeah, we forgot and failed to mention that in order to do Timed Action, you have to press ESC when Mario or Luigi turn red.
 
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I know that this map was not made to be played solo (only one player), but I want to know some good characters in solo mode.
 
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338
I know that this map was not made to be played solo (only one player), but I want to know some good characters in solo mode.

I'll be honest. There's not a whole lot of characters you could choose that would help you beat the game on Solo. My recommendation is Alucard, Knuckles, or Vivi. Pick anyone else and you get a hard time in the beginning and after the Crater.
 
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Messages
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Sonic
-Super Charged Dash doesnt deal damage...he just roll then back.
-when using Super Sonic + Super Charged Dash , the shining effect will go on until sonic return to normal...

Best Skill
-Homing Attack = Random Hit X 5 ...i think ...if 1 enemy will deal 5 times damage.
-Super Jump = AOE Damage Good kill minion
-Sonic Boom Dash (i forgot it name) ... got flame aura like Samus Dash...


Can u add new hero to new coming version.

Like
Solid Snake (Metal Solid Gear) ... equipment Change like Master Chief
Yuna (FFX) or Garnet (FFIX) ... summoner skill
Vincent Valentine (FFVII) ... sniper & transform skill
Tank (Battle City) ... pierce Bullet,explosion bullet, increase def
Scorpion (Mortal Combat) ... Flame Breath, throw n drag hook, transform skill


Boss
seem Dr Eggman got it portal why not replace current boss with Hero Dr Eggman. Plus he is enemy. Current boss too easy to be defeat.

Unlike Sephiroth, Truth , Tartarus, Copy X, all hard to kill

still i waiting for
Chrono Trigger Boss : Lavos.
Tatsuma
Wumpus


add new System
-PVP
-Lottery Ticket (Random Item,Gold,Exp)

Hero Model
X - seem when walking arm n leg move at same time... funny
Goku - when stop , seem like he stand on one leg... detect on moving cam when fight Boss Kamek.
 
Level 7
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Jul 5, 2007
Messages
338
Sonic
-Super Charged Dash doesnt deal damage...he just roll then back.
-when using Super Sonic + Super Charged Dash , the shining effect will go on until sonic return to normal...

Best Skill
-Homing Attack = Random Hit X 5 ...i think ...if 1 enemy will deal 5 times damage.
-Super Jump = AOE Damage Good kill minion
-Sonic Boom Dash (i forgot it name) ... got flame aura like Samus Dash...


Can u add new hero to new coming version.

Like
Solid Snake (Metal Solid Gear) ... equipment Change like Master Chief
Yuna (FFX) or Garnet (FFIX) ... summoner skill
Vincent Valentine (FFVII) ... sniper & transform skill
Tank (Battle City) ... pierce Bullet,explosion bullet, increase def
Scorpion (Mortal Combat) ... Flame Breath, throw n drag hook, transform skill


Boss
seem Dr Eggman got it portal why not replace current boss with Hero Dr Eggman. Plus he is enemy. Current boss too easy to be defeat.

Unlike Sephiroth, Truth , Tartarus, Copy X, all hard to kill

still i waiting for
Chrono Trigger Boss : Lavos.
Tatsuma
Wumpus


add new System
-PVP
-Lottery Ticket (Random Item,Gold,Exp)

Hero Model
X - seem when walking arm n leg move at same time... funny
Goku - when stop , seem like he stand on one leg... detect on moving cam when fight Boss Kamek.

I dunno what you meant by shining effect. I think you're referring to the white-like glowing effect? If so, that's an issue of the special effect model not our fault. However, this can be fixed.

If you want a character to be in the map, you'll have to provide more details. However, even then, the chances are still very slim as we do not have a lot of space for much characters.

Actually, if you follow the forums at http://s3.zetaboards.com/Video_Game_RPG/topic/786523/1/#new specifically the Change Log, you'll know that Eggman and Goku will no longer be in the map. Also, we're working on making the late-game bosses more intuitive and interesting. :)

I thought having a PvP system was a good idea at first, but no, it's not. Very far from a good idea. It's very, very unbalanced when I thought of it at first. PvP matches would barely last 3 seconds depending on what characters you have. Lol, Lottery Ticket sounds like somewhat of a good idea. I really don't know if it'll be implemented, but who knows.

Yes, yes. Megaman and Sub-Zero moving like they have something up their butts. Heard it once before. xD I don't care about anything relating to Goku anymore since he's gone as of the next version.

Thanks for the comment. If you have more feedback to report, I'll be happy to respond.
 
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