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VideoGame RPG v2.0e

A dark shadow looms over the world of video games. It's up to your favorite game characters to team up and find out what evil plagues their worlds.

Play as various gaming icons such as Mario, Cloud, Link, Samus, Kirby, Master Chief, MegaMan X, and many more...!

Original Map by Elven_Rage (Death-is-near) and LoneSlayer.

Continuation by Tatsuma., HellKnightX (HuntedWumpus), and Ember_Naga.

Special thanks to: Zerox, KirbyDude13, KingUltra, xxGreenxx, Anacreon, Kurne, and Sean_D.


-Up to 10 players battle their way through this linear RPG.
-Complete quests given to you by NPCs.
-Find character specific powers or items to help your chances in completing the map.
-Find all of the Gold Skulltula's hidden all over the map for different rewards.
-Custom resources ranging from sounds to models.
-Hidden Boss fights to prove you are the best!

Playable Map Size: 246x249
Trees/Destructible: 6144
Doodads (Other): 8192
Players: 1 - 10, recommended amount 5.


Modes and Commands:

Four difficulties chosen at the start of the game.

Normal: Standard Mode, strongly recommended for those who are new to the map.
Hard: Twice as difficult then Normal, recommended for those with some knowledge of the map.
Extreme: Three times harder then Normal, recommended for those who like a challenge.
Impossible: Four times as difficult, recommended for those who wish to seek death.


-Unstuck


Credits:

Models:

Dan Van Ohllus: Goomba, Koopa Troopa, Kirby, and Kamek
Zerox: Knuckles, Zero, Fox McCloud, & Samus
TheGreatCovenet: MegaMan X
Modler2: Sonic
mrtnsndvl: Magus
dm251 / AaronVFT: Cloud & Terra
Robot-dude: Son Goku
Shinigami12: Mario & Luigi
MK-Diablo: Sub-Zero
Tatsuma.: Esper Terra
Jun / Werewulf: Master Chief
Pyramidhe@d: Gears
ikillforeyou: Futuristic Sliding Doors
Kitabatake: Walls

Spells:

Judash137: Blade Beam Spell
RingKazuki: Omnislash Version 5
Dark's Workx: Blade Beam Spell Version 2 and Finishing Touch


Music:

Chrono Trigger - Shot of Crisis, Lavos Theme, and Gato's Theme
Megami Ibunroku Persona - Be Your True Mind - Deadline
Shin Megami Tensei If...- Old Enemy
Kirby Superstar - The Arena
Paper Mario: Thousand Year Door - Petal Meadows
Final Fantasy 7 - Chosen by the Planet
MegaMan X2 - Counter Hunter Stage 1
MegaMan Zero - Neo Arcadia
Castlevania Symphony of the Night - Dracula's Castle
Metroid - Metroid OC Remix
Sonic the Headehog - Angel Island Zone Act 2
Halo - Covenant Dance
Legend of Zelda: Ocarina of Time - Medal Get Fanfare and Inside Ganon's Tower
Legend of Zelda - Hyrule Field

Please notify me if I didn't credit anyone for resources used in this map so I can fix the problem.
All music and sound effects belong to their rightful owners and we don't claim ownership on any music and sound effects found in VideoGame RPG.






Fixed a camera error on the Northern Crater
Fixed Nova Strike and Charge Shot having the same spell base
Mario & Luigi both have had major changes done to them.
Pikachu's Agility Bonus is now boosted by the Light Ball.
Nerfed the damage on Samus' Speed Booster
Lowered the damage dealt by the Virus Wave for Sigma
Remade the effects of the Crazy Soul and Angry Sword, fixing a certain exploit with Master Chief
Fixed Vivi's Doomsday not dealing damage
Nerfed Swift Wave for the Honor Guard Elite
Buffed Meltdown for Terra
Readded the song Judgement Day as the area theme song to the Northern Crater
Zero's dash animation is fixed and it now deals a low amount of damage
Fixed Link's a bug in Link's Equipment Switching
Serge's items replace each other after getting the next item, Serge's stronger swallow weapons have been increased in damage to reflect the change
Fixed New Strength for Cloud after Sephiroth is defeated
Alucard's Hellfire has been nerfed significantly
Diddy Kong's Explosive Peanut Barrage and Monkey Charge have been buffed slightly
Fox's abilities have been buffed
Fox now has items
Hanzou Hattori's Bone Crusher has been nerfed slightly
Kirby has been reworked entirely and buffed
Ruby is 3x stronger.
A new area after Sigma's Fortress has been added! Play and find out what the new area is!
Honor Guard Elite nerfed significantly. To accomodate this change, Halo's Timer has been decreased by 3 minutes
Most Hero Items have been buffed in some fashion.
Staff of Teleportation CD reduced.
Item Drop System changed a bit to allow more variation in item drops.
The Crater now has some unique twists and gameplay elements. Be aware of your surroundings!
Terra's Cure doesn't fully heal anymore.
Serge's Dash & Slash has been nerfed.
Sonic's Spin Jump has been fixed and slightly nerfed.
Pipe of the Thinker has been slightly nerfed.
Sub-Zero's Animality - Polar Bear cd has been adjusted.
Pikachu has some new items.
When the Game ends, it will show the Scores now.
Megaman's Capsule no longer bugs if you get a Capsule after one you were supposed to get beforehand. You are now required to get Capsules in an orderly fashion.
Vile's Ride Armor form no longer bugs when he uses Hydraulic Punch.
Bizarro Sephiroth no longer spams an instant-kill move that is the result of a glitch occurring when he's below a certain life percentage.
Ganondorf has been buffed slightly
Some Skulltulas' Locations have changed
Stone of Agony does what it say it does
Skulltula Prize set at 60 changed slightly
Lasers now fire when the Fortress explodes.
Samus's Gravity Suit no longer provides Spell Immunity.
Some areas have new fog changes
Tome effects are now triggered therefore no lag should occur when spamming Tomes or any other powerup-related items
Stats now follow you when Cloud obtains Newfound Strength, Sonic and Knuckles get Hyper form, and Zero gets his new form
Link's Boomerang and Megaton Hammer now deal damage
Vivi's Drain no longer crashes the game.
Serge's Flying Arrow and Luminaire have been buffed.
Sigma's Fortress no longer allows you to escape via. intentionally dying or -unstuck function. You are now forced to escape by running. Or else...
Cloud no longer bugs from using Cross Slash.
Added a new boss theme and mario theme.
Pipe of the Thinker and Vivi's Black Magic can be stacked together.
Megaman X's Nova Strike deals damage now
Cloud's Cherry Blossom and Blade Beam V2 deals damage now
Ninja Master changed to Chef Kawasaki.
Ride Armor now drops items upon Emergency Eject
Magikoopas in the beginning no longer infinitely spawn
Initial Casting range of Bone Crusher and Omnislash increased
UNSC Marines in Halo no longer "heal" a particular boss
Link's Navi and Zero's Bee can now hold auras
Ganon has been buffed significantly and given a triggered fight
Almost all near-end bosses have been buffed in health
Bizarro Sephiroth along with Safer Sephiroth have been buffed and given triggered fights
Cloud has two new items
Sub-Zero's abilities have been buffed
Sub-Zero has a new item
Hattori Hanzou has a new item
Goku's Kamehameha fires faster
Pikachu's Iron Tail has an effect now
More enemies were created in the beginning area
Fixed Terra's Lightbringer and Atma Weapon items not working
Ruby provides gold to all players upon death
Extreme Mode now gives enemies 200% life, while Impossible gives 300% life
Hyrule Creeps/Quest Enemies have been buffed
Remade Luigi's Thunderhand, damage is based off his level and now is an item called Thunderhand Gloves
Sonic no longer has Continue? it has been replaced with two new skills Homing Attack and Sonic Boost
All of Knuckles' skills have been buffed, such as Dig now has a faster cooldown and deals twice the damage
Serge's movement speed has been increased
In the Bowser Castle you'll now face off against Kamek for a second fight
The stronger Koopa Troopa's now deal knock back
The Pantheon Hunters and Warriors also deal knock back
A few of Zero's normal skills have been buffed and his true form has gained a new skill Denjin
Buffed Giga Crush and Z-Saber for X
Added a new skill to Magus' Doom Sickle, Dark Matter
Vivi's Bio has been buffed
Some various exploits have been addressed.
Cloud's Braver has been fixed. Braver Slash also deals damage now
Samus's Ice Beam can attack multiple enemies at once
Zero has been buffed
Zero's Z-Saber/Chips now doubles the damage of Ryuenjin/Denjin
Super Sonic now makes Sonic's abilities stronger
Master Chief's movement speed has been increased
Lowered the amount of Pantheon's in Copy X's boss room
X's Giga Crush deals its intended damage



Nerfed Samus' Speedbooster
Replaced the Judgement Day song, causing various problems, replaced it with Chosen by the Planet.
Fixed a few camera problems
Nerfed Sigma's Wave Attack in half and fixed it's dummy effect not appearing
Fixed an animation bug involving Goku's Spirit Bomb
Increased the escape time for Ganon's Tower by 5 seconds
Decreased the escape time for the Sigma Fortress by 20 seconds
Lowered the damage Link's Parry deals by half
Replaced Tanooki Suit with Super Star
Fixed a typo on Magic Cape



Removed invulnerablity Samus had during Zero Laser
Samus' Speed Booster now deals damage per second and the damage it deals has been changed to reflect this
Fixed a bug with the enterance to Ganon's Tower, where no path blockers were at the bridge blocking the player off from entering the castle until Agahnim is killed
Fixed various typos in the map
Fixed a minor bug with Mushrooms changing certain characters sizes
Changed a bit of the Well Monster Quest in how it's completed, very minor
Fixed Goku's movement speed becoming slowed if he auto reverts
Reduced the damage of Fox's Rapid Fire by 100 per level
Fixed Brave Slash not giving the debuff to the target
Plasma Laser for Fox has had it's cooldown reduced to 150 from 300 and it's mana cost has been raised to 250
Changed the damage type of Fire Fox and Fox Illusion from Universal to Normal
Changed the hotkey to Limit Break from F to U
Increased the timer for the Sigma Fortress Explosion by 50 seconds
Increased the time it takes for the Crater portal to open to 320 seconds from 180
Increased the damage of Meltdown by 100 per level as well as increased the level skip requirement by 2
Remade Kriby's Stone Form to allow him to move around and attack while active
Overhauling Link, will include an item system and new abilities
Removed the Power Pole from Goku
Buffed O-Saber by 80 damage
Buffed Vivi's Mace of Zues, by 20 damage and 50 intelligence
Doomsday has been remade to be more useful
Changed the song for Angel Island
Remade Fire for Flea so it no longer shares the same spell base as Sleep Strike
Goku's Spirit Bomb no longer largely affects latency
Honor Guard Elite made slightly easier
Kirby's Inhale no longer lags the game
Drones were buffed
Grunts can suicide with Plasma Grenades
Hunters now use Fuel Rod Cannons
Master Chief's Plasma and Frag Grenades work properly
Serge and Diddy Kong's ability level skip requirements increased
Velguarder no longer overleaps or bugs
Velguarder's fight altered slightly
Moblins use new models
Sonic no longer jumps super far with Spin Jump
Dr. Eggman's item, Egg Blaster was readded due to accidental deletion
Robo Eggman now cannot be defeated before Metal Sonic
Goku no longer receives slower movement speed after energy depletion
Truth made slightly harder with changes
Tartarus made slightly harder
Metal Sonic fight remade
Frieza fight changed
Cell fight changed
Vile no longer perma-stuns
X's Charge Shot has been updated to remove lag
Fixed the Tome effects leaving a permanent effects on the map that cause lag
Fixed a bug involving players being able to stay in the training area
Fixed a few bugs involving the Gold Token quest
Link's Sword Beam has been nerfed in damage and no longer causes lag
Buffed all of Knuckles item and renamed the Iron Claw Gloves to Shovel Claws
Switched around the rewards for the Spider Quest
Buffed Knuckles Earth Shatter and lowered it's cooldown by 50 seconds



Fixed the command displaying for the secret character
Removed the Hylian Gauntlets from game
Buffed Kirby's Warp Star by 50 damage per level
Fox Illusion and Fire Fox's damage have been cut in half
Hotkey changes to some of the skills
Fixed tooltips to various skills including Mako Infused
Fixing various problems within the map
Increased the damage of Giga Crash
Increased the damage radious to both Fox's Plasma Laser and Diddy Kong's Popgun's Laser
Fixed the fatal error problems with all lightning effects
Increased the damage of Ice Ball by 100 each level also increased the mana cost by 25
Removed the terrain deformation on Vile's second form laser attack
Increased the hitpoints of Brute Honor Guard, Honor Guard Elite, and Tartarus
Honor Guard Elite made significantly harder and newer
Link's abilities are buffed slightly
Blade Beam v2 fixed
Changed the minimap picture
Fixed a problem with the terrain near the old location of the Deku Tree having no boundry/path blockers


Fixed few minor bugs
Buffed Mario and Luigi's base damage and health
Text displays the attack name for most skills
Modified Blade Beam for Cloud and Ryuenjin for Zero
Added a new beam to Samus
Fixed a small problem with the Fusion/Omega Suit's effect
Added a new effect to Cloud Ultimate Item, also fixed the name of the item
Completely removed the Deku Tree, all character specific items have been moved from it
Removed the model used by Eggman to conserve space
Buffed all of Kirby's spells excuding Stone Form and Inhale
Doubled the damage of Hadouken for X
Increased the speed of X's Charged Buster
Nerfed both Zero Nightmare and Phase 2 Vile
Buffed both Bone Crusher and Bone Break for Hanzo
Increased the difficulty on the late game bosses
Removed Fight Gato! for now
Made a Gato boss fight in town
New Secret Character
Gato appears in town after defeat
Changed the ending text
Fixed a bug with Truth
Change various text in the map
Buffed the difficulty on Ganondorf
Terrain changes over the course of the map
New command, -unstuck if your hero becomes stuck or unable to move
New character models
New music
New addon to the MegaMan Zero Stage
Mavericks deal 20 more damage.
Few more Moblins in the Starting Forest
Moved the first Mushroom Forest Shop down
Increased Kamek's stats
Lowered Sonic's base Hit Points by 150
Increased Magus' base hit points by 100
Lowered Alucard's base Hit Points by 200
Buffed Doomsday by 450 damage per strike
Readded Wizard Staff for Vivi and buffed it as well
Fix the player name not changing when choosing Cloud
Check Points added to both the Sigma Fortess and Northern Crater
350 seconds have been taken off the Crater Timer
Two new items for Sub-Zero and changes to his current item
Renamed Perfect Super Saiyan to Full Power Super Saiyan (the Canon name)
Pipe of the Thinker was nerfed in the amount of mana regeneration it gives
Buffed Black Magic for Vivi
Buffed Dark Artisty for Magus
Made Nightmare into Z-Saber (Which can change to Thunder, Ice, and Fire chips if used)
Weapon and Armor shops will be upgraded two times in the game with better items
X and Zero's Sub Tank now require another upgrade called a Energy Tank to allow them to refill mana
Complete overhual of the map terrain, special thanks to EmberNaga
New Hero, Diddy Kong
New Hero, Terra Branford
Nerfed all of the buyable weapons and armor
Goomba Trees renamed into MagiKoopa
Koopa Troopa's spawn from MagiKoopa's.
Kamek now Spawns Goomba and Koopas in battle
Wind Buster buffed, deals 10 extra damage and deals 50 damage over time to target
Incease range of purchase for all shops by 200
New addons to Hyrule
Nerfed Zero Nightmare's Buster attack by 150 damage
New Blade Beam created by Judash137, all credit goes to her
New Omnislash Version 5 created by RingKazuki, all credit goes to him
Some tooltips have been updated
Lowered cooldown on Bone Break by 15 seconds
Hadouken changed and buffed
Changed the animation to Charge Strike a bit
Various minor tweaks
New -Unstuck command, instantly kills player character to help prevent problems
Super/Hyper Sonic/Knuckles no longer have divine armor
Failing certain quests have drawbacks
Many item name changes and tooltip update, special thanks to Sinder583 for his help.
New icons and other minor additions
Fixed some leaking triggers
Alucard and Hanzo now have 1800 vision at night, instead of the usual 800
Master Chief's gun attachments will no longer disappear on death
Master Chief's health will begin to regenerate after his shields finish recharging
Alucard's aura will no longer lag the game the first time it is used
Alucard's Seeping Wound was accidentally disabled for some reason. It should now be working again
Alucard's Seeping Wound ability will now display exactly how much life is leached above the head of each unit healed by it
Goku's Solar Flare has been replaced by Saiyan Willpower. He regenerates passively based on how much life he's missing. When he's near death, he regenerates the fastest
Goku's abilities now scale with Saiyan Willpower. The less life he has, the more damage he deals. His abilitiess have been nerfed severely to compensate
Goku's Super Saiyan form is now triggered and no longer wastes an item slot. In addition, his Saiyan Forms increase his stats by a percentage, rather than a static value
Goku's Transformation spell can now be used multiple times to shift forms instead of always jumping to his highest form. His forms will have energy usage based on the ability level, with some forms having no energy usage by max level. In addition, he can use Revert to downshift through forms
Goku's hotkeys have been changed to their former values
Velguarder cannot glitch out anymore
Nerfed Vile's laser attack and slightly reduced duration of his fire trail. In his 3rd phase, he will dash less frequently
Zero Nightmare's laser is a lot trickier to dodge now
Sigma now has several new abilities
Kamehameha now has new sounds, and a shorter duration
The patrons of Tifa's Bar are now neutral units
Fixed a bug with X's unlimited potential staying on permanently
Replaced Cloud's omnislash with a rebalanced version of its older version so it's not based off of Mana Burn
Removed unused variables
The Exit to Ganondorf's room is now complete, as well as all heroes within the Tower die if it explodes while they are within it
Updated the FAQs
Updated Map name
Major Bosses have Boss: -insert name-
Most bosses have a subtitle, excluding Ganon
Transform on Goku only goes up to 9 Levels
New Goomba Model
Remade Sword Mastery into Jenova's Gift (Sephiroth)
Created a new spell for Cloud, Mako Infused
New spell Jenova's Influence
Remade Cloud
Master Chief has a 25 base hp increase
New Hero Serge
Increased damage to Hyper Punch and Hyper Explosion
New Blade Beam Version 2 and Finishing Touch by Dark's Workx
Added a 75% spell reduction to Kirby's Stone Form
Added a aura to Goku's transformation ability
Added Dark Metamorphosis to Alucard which will replace Tetra Spirit
Changed the song for the Sigma Fortress as well as a few other asthetic changes to some of the models
Halo terrain and area revamped
Sigma's Fortress terrain remade
Truth boss fight remade
Buffs to all Covenant/Flood enemies
Small buffs and large nerfs to Diddy Kong
New enemies added to the Halo area
Tartarus fight changed
Slight changes to inside Bowser's Castle
Crater Top terrain changed
Diddy Kong item; Nintendo Cap added
Freeza's health has been increased by 50000
Increased Master Chief's starting health by 100, increased his base strength by 5 and increased his strength growth by 1
Only X can now use the Prototype Buster gained from Copy X
New item to Master Chief
Fixed the Grenades of Master Chief as well as decreased the cost of the grenades while increasing the damage dealt
Increased the mana cost of Dragon Fist for Goku
Goku's attack names have been changed to their original names, to be more faithful to the source material
Lowered the health of all transformed units
Reworked X's Ultimate Amor, reducing the amount of starting HP it has by 2000 and decreasing the bonus HP by 90%, increased the armor by 15, and made the normal attack ranged while also decreasing it by 30 damage
Removed the immolation effect on the Ultimate Armor and created a new spell called Nova Strike to replace it
Reworked how X's Charge Shot works, increased the damage after he gains the Buster Upgrade, and while in the Ultimate Armor X's Charge Shot is stronger
Increased and decreased some of Cloud's Limit Breaks damage depending on the skill
Changed spell bases of certain spells for Cloud to fix problems with skills overlapping
Removed the Hadouken from X's fully upgraded armor set, replaced it with the Icarus Chip allows X to perform the Giga Crash
X gains a weaker Nova Strike upon gaining all the armor parts, the Ultimate Armor's Nova Strike is twice as strong as the one X gains
All of Alucard's auras are twice as strong while in Dark Metamorphosis
Nerfed Shroud of Fog for Alucard by half
Added a Dash to both X and Zero, Zero starts with his Dash and X gains his from an capsule upgrade
Fixed a bug with Vile's Door keeping him from going through to the third phase of the battle
Gold Token Quest added into the game, killing all 60 of the Gold Skulltula's all over the map will fetch you four prizes
Most special items are no longer sellable to the shop
Buffed Mario and Luigi's Jump Attacks by 100 per level
Buffed Goombario's Headtonk by 50 damage per level
Wario's Boss fight changed
Ganon's Castle Terrain changed
Various fixes and debugging
Changed the name of Masamune Copy to Apocalypse
Fixed the lag with Alucard's Vampiric Presence Auras
Updated all of the Hero Infomation
Renamed Charged Buster to Charge Shot



This map is protected to lower the file size.

VRPG20Screenshot1.png


VRPG20Screenshot2.png


VRPG20Screenshot4.png


VRPG20Screenshot7.png


VRPG20Screenshot6.png


If you find any bugs or just want to make a helpful suggestion send them to the forum or email.


Forum: http://s3.invisionfree.com/video_game_rpg
Email: [email protected]


All characters, models, icons, and music belong to their respected owners.

Keywords:
Video Game RPG VideoGame VRPG VGRPG VGame
Contents

VideoGame RPG v2.0e (Map)

Reviews
11:12, 29th Dec 2008 Rui: I have played it, and I guess the game is a kind of Warchasers, except it has this anime theme. Very good idea. I'd consider rebalancing a few heroes and especially the items. Knuckles gets Divine armor with the Super...
Level 2
Joined
Sep 7, 2012
Messages
10
ember ,thx for reply... that really long of change log...i gonna read it latter...

btw talk about

change Log 2.1
Magus's Delta Attack has been revised in special effects in order to prevent a certain crash.

actually before ended the transformation (into 3 stooges) , if u cast over the boarder ,magus can actually cross border... in the Armory Shop ...right bottom corner transform into the 3 stooges...at the near end of transform, cast Delta Attack over the building... Pufff!!! Magus already outside...

This bug was tested after arrived at /hyrulre Castle n getting Shcala Amulet (i think) and Dark Magus (Final Weapon forgot it name).....

Hmm about new character... can u give a example...template that i can wrote on....
 
Level 7
Joined
Jul 5, 2007
Messages
338
ember ,thx for reply... that really long of change log...i gonna read it latter...

btw talk about

change Log 2.1
Magus's Delta Attack has been revised in special effects in order to prevent a certain crash.

actually before ended the transformation (into 3 stooges) , if u cast over the boarder ,magus can actually cross border... in the Armory Shop ...right bottom corner transform into the 3 stooges...at the near end of transform, cast Delta Attack over the building... Pufff!!! Magus already outside...

This bug was tested after arrived at /hyrulre Castle n getting Shcala Amulet (i think) and Dark Magus (Final Weapon forgot it name).....

Hmm about new character... can u give a example...template that i can wrote on....

Yeah, that's an exploitable bug with Delta Attack. Of course when I say revise, I may have to change how the spells works.

Here's a simple template: http://s3.zetaboards.com/Video_Game_RPG/topic/786381/1/#new

And here's what it kinda should look like: http://s3.zetaboards.com/Video_Game_RPG/topic/7504013/1/

fox is a playable character? because i find one item to him

Yes. Beat the game to unlock the secret code for him.
 
Level 7
Joined
Jul 5, 2007
Messages
338
In case anyone who has been craving to see Bomberman in the map for so long, wait no longer! Here's a preview of what he will be like! :D

 
Level 7
Joined
Jul 5, 2007
Messages
338
in the last version i played with goku and often i was one hit killed with full hp is it normal?

You have to be more specific as in where you got one-hit killed. Like did you die from a Tonberry? Did you die from Vile using Overdrive (Aka: The Electric ball move)? Did you die from Truth (lol)? Did you die from lasers? Did you die from Bizzarro Sephiroth? etc.

In which case, all of the above is considered normal in terms of gameplay. A lot of the stuff that happens in this game deals either a large amount of damage or kills you in one-hit.
 
Level 2
Joined
Oct 15, 2012
Messages
27
dont know the monster name but it was on the way to sephirot i died on the way to him more then 4 times not from meteors . i had full hp 8000 and zack one hit tehre was always mosnter mob when i revied i killed them with no problem
 
Level 7
Joined
Jul 5, 2007
Messages
338
dont know the monster name but it was on the way to sephirot i died on the way to him more then 4 times not from meteors . i had full hp 8000 and zack one hit tehre was always mosnter mob when i revied i killed them with no problem

LOL! I think I know what you're talking about. It's the Behemoth, bro. It even says that he's coming after you and you need to hide. The typical "safe-spots" are the Checkpoint and going inside rocks. You can also enter certain caves like the area with Zero's item and Megaman X's Capsule and you won't get hit. The Behemoth is an instant one-hit kill. You can also use abilities that make you invulnerable to dodge him at the right time.
 
Level 2
Joined
Oct 15, 2012
Messages
27
a question.. why do you remove songoku from the map in the new version?

and when about do you think can we play the new map???^^ cant wait no longer hrrrrrrrrr:vw_wtf:
 
Level 8
Joined
Aug 7, 2007
Messages
279
a question.. why do you remove songoku from the map in the new version?

and when about do you think can we play the new map???^^ cant wait no longer hrrrrrrrrr

Goku is being removed due to him not being a video game character.

As for v2.1's release date it'll be out whenever it's finished.
 
Level 2
Joined
Jun 24, 2011
Messages
11
Back again after finally beating 2.0e. Good work on it by the way, a lot more challanging this time around.

Anyways, there was only one really noticeable glitch(?) that we found this time around.

The area with Tatsuma, we found a way to get into it using Elven's Shockwave to lure him out and Cloud's Omnislash 5.0 to jump in there. I'm not sure if thats a glitch, but what happened afterwords was a bit odd. For some reason, he phased through the wall. I dunno if hes supposed to do that or not, but it was just weird.

We killed him eventually, and he dropped his sword. The description was a bit confusing, it said 9000 damage and a shockwave, but it only gave 900 damage and no shockwave.

Anyways, thats all for now. Thanks for making such a great map!
 
Level 7
Joined
Jul 5, 2007
Messages
338
Back again after finally beating 2.0e. Good work on it by the way, a lot more challanging this time around.

Anyways, there was only one really noticeable glitch(?) that we found this time around.

The area with Tatsuma, we found a way to get into it using Elven's Shockwave to lure him out and Cloud's Omnislash 5.0 to jump in there. I'm not sure if thats a glitch, but what happened afterwords was a bit odd. For some reason, he phased through the wall. I dunno if hes supposed to do that or not, but it was just weird.

We killed him eventually, and he dropped his sword. The description was a bit confusing, it said 9000 damage and a shockwave, but it only gave 900 damage and no shockwave.

Anyways, thats all for now. Thanks for making such a great map!

Well... it's technically not a glitch since you can't even face the boss in the first place by normal means. I'll be honest, I haven't even faced the boss once yet, I always wondered how it went.
 
Level 2
Joined
Jun 24, 2011
Messages
11
To put it bluntly, the Punch he has gets fairly annoying fairly fast. Especially since he's fast enough to catch up to you and hit you while you're flying still. And then the stun as well, plus his 21k-24k crits. Took a while to beat him into submission.
 
Level 2
Joined
Oct 15, 2012
Messages
27
how to defeat the Honor Guard Elite? he is magic immune and have a to big regeneration, impossoble to defeat him lol
 
Level 8
Joined
Aug 7, 2007
Messages
279
The Honor Guard Elite follows the same principle as the Hunters, attacking them from behind is more effective, attacking from the front/sides will activate magic immunity. So the best thing you can do is to have a melee character attack him from the front and have everyone else attack from behind as well as use spells whenever you get the chance. The boss can be very difficult or very easy depending on your allies.
 
Level 1
Joined
Oct 26, 2012
Messages
8
Hi there, I found this map on wc3unlimited before that site got moved. I've been playing it ever since, I think it was a year ago. Unfortunately, I've only played 2.0d and e.

Anyways, I'd like to make some suggestions.
First of all, this map is quite fun. You guys also fixed most of the bugs and exploits in 2.0d. Congratulations on such a well-made map.

Now to the suggestions.
"Bizarro Sephiroth no longer spams an instant-kill move that is the result of a glitch occurring when he's below a certain life percentage."
Well, firstly I must agree that this was too overpowered, but for me this was what made seppy such a memorable boss. I frequently enjoyed watching people rage at this. I've ended with many game-overs thanks to "Heartless Angel". This made him nintendo hard and I eventually resorted to stunlocks and beam spam. It was a good challenge and quite memorable. Now he's just a meh boss because most of the other bosses (like Truth) are more interesting.
Is there any chance you could give him the glitch back for harder difficulties or maybe for the Seppy in Ganon's castle?

Remove Ganon (2nd form) 's lightning effects. It's giving me headaches and could cause a seizure. It happens way too often. This is also the time when I generally farm Elven_Rage and LoneSlayer.

Remove FF7 world's green dye along with the occassional red dye. It gets a bit tiring of seeing everything in a more green-ish colour and I am weary of it.

Now for the Bugs (replays for most of them attached(v1.26))
Killing seppy while you have a mario in your party summons a invincible lvl 1 Mario that you can't control (doesn't have an actual effects on gameplay anyways)
Pistol Master Chief randomly teleports to spawn area (when not using pistol, no effect on gameplay either)
X's Z-Saber sometimes seems to have 5 charges (i.e. you can use it 5 times with no cooldown and then it'll cooldown)
Sometimes, for a period of time, players will have no hp bars(even if show hp at all times is on) and all skills have no tooltip. It's only happened in one game, so maybe a pervious map messed up the triggers.
A few others I forgot.
The "offline laser" text triggers every time it fires during the self-destruct.
Beating Gato after beating Sigma's fortress triggers FF7 music instead of dreamland music.

Exploits that are still unfixed.
you can control your original hero by going into the ride armor and typing -unstuck. you now have 2 heroes.
the ride armor exp exploit seems to increase your level by the ride armor's level instead of increasing your experience.
if you have a hero with jump and a staff of teleportation, you can go anywhere by teleporting as soon as they jump. Tested with Warp Star + Staff of TP and Warp Star + Faorie's Wind. In theory it could probably work with sonic as well.

Thanks for making such a great map.

P.S. could please you PM me on what secret forge and secret level do?
 

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Level 2
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One more quick thing found in a playthrough, Sonic's Charged Spin Dash attack doesn't seem to do any sort of damage. Everything else works fine for him otherwise.
 
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Hi there, I found this map on wc3unlimited before that site got moved. I've been playing it ever since, I think it was a year ago. Unfortunately, I've only played 2.0d and e.

Anyways, I'd like to make some suggestions.
First of all, this map is quite fun. You guys also fixed most of the bugs and exploits in 2.0d. Congratulations on such a well-made map.

Now to the suggestions.
"Bizarro Sephiroth no longer spams an instant-kill move that is the result of a glitch occurring when he's below a certain life percentage."
Well, firstly I must agree that this was too overpowered, but for me this was what made seppy such a memorable boss. I frequently enjoyed watching people rage at this. I've ended with many game-overs thanks to "Heartless Angel". This made him nintendo hard and I eventually resorted to stunlocks and beam spam. It was a good challenge and quite memorable. Now he's just a meh boss because most of the other bosses (like Truth) are more interesting.
Is there any chance you could give him the glitch back for harder difficulties or maybe for the Seppy in Ganon's castle?

Remove Ganon (2nd form) 's lightning effects. It's giving me headaches and could cause a seizure. It happens way too often. This is also the time when I generally farm Elven_Rage and LoneSlayer.

Remove FF7 world's green dye along with the occassional red dye. It gets a bit tiring of seeing everything in a more green-ish colour and I am weary of it.

Now for the Bugs (replays for most of them attached(v1.26))
Killing seppy while you have a mario in your party summons a invincible lvl 1 Mario that you can't control (doesn't have an actual effects on gameplay anyways)
Pistol Master Chief randomly teleports to spawn area (when not using pistol, no effect on gameplay either)
X's Z-Saber sometimes seems to have 5 charges (i.e. you can use it 5 times with no cooldown and then it'll cooldown)
Sometimes, for a period of time, players will have no hp bars(even if show hp at all times is on) and all skills have no tooltip. It's only happened in one game, so maybe a pervious map messed up the triggers.
A few others I forgot.
The "offline laser" text triggers every time it fires during the self-destruct.
Beating Gato after beating Sigma's fortress triggers FF7 music instead of dreamland music.

Exploits that are still unfixed.
you can control your original hero by going into the ride armor and typing -unstuck. you now have 2 heroes.
the ride armor exp exploit seems to increase your level by the ride armor's level instead of increasing your experience.
if you have a hero with jump and a staff of teleportation, you can go anywhere by teleporting as soon as they jump. Tested with Warp Star + Staff of TP and Warp Star + Faorie's Wind. In theory it could probably work with sonic as well.

Thanks for making such a great map.

P.S. could please you PM me on what secret forge and secret level do?

The Bizzarro Sephiroth change revolved around nerfing Heartless Angel and spreading it into a new moveset. So, what I'm trying to say is that at the process of making the new Bizzarro Sephiroth, we wanted to make him equally as hard or a little bit easier than the Sephiroth with the OP Heartless Angel.

I understand what you mean by "Nintendo Hard" though. To be honest, Bizzarro Sephiroth, especially the bosses in the Kirby area, weren't what I expected them to be. Although, it doesn't matter atm, that's v2.0e. Now, v2.1 on the other hand, you will see a dramatic difference in all of the bosses. Most of them won't be simple at all.

Ganon's Lightning Storm was nerfed to only one flash so that it isn't as mentally straining on the mind and eyes for v2.1. We changed this about a week after v2.0e was released.

For the Northern Crater, I particularly like the green effects in my opinion. It adds a really ambient feeling of radiation occurring within the area, which is what one of the events are. I suppose I can slightly lower the greenness when radiation isn't active.

The bugs you have listed will be looked at and addressed promptly. Most of which, we already knew about after several public games on bnet.

The tooltip disappearing thing is not what you think it is. It's not a problem carried from another game or faulty graphics or the map itself. It's something called a "Fade Filter" that didn't disappear due to lag or various other sources of disruption. An example of a Fade Filter is like the flashing of Ganon or the red flashing of the crater events or Spirit Bomb. To promptly remove a Fade Filter, you'll have to wait until something that flashes the screen occurs. The fastest solution is a Spirit Bomb from Goku for example.

We didn't intend on fixing the Ride Armor exp exploit, I don't think it was unintentional for that to happen. The unstuck glitch definitely wasn't and I have seen it happen a few times before. Oh, and you know about the tele-exploit >.>.

The Dwarven Forge is for Link at the moment. It's used to further increase his Awakened Sword to a Tempered Master Sword. You can also increase it further to a Golden Master Sword. I won't give away info. on how to get that, but you should figure it out if you remember how to get it in the original game: A Link to the Past.

Secret Level does nothing for v2.0e. It's an item meant to tease a surprise for v2.1.

One more quick thing found in a playthrough, Sonic's Charged Spin Dash attack doesn't seem to do any sort of damage. Everything else works fine for him otherwise.

Funnily enough... this was fixed like two days after v2.0e was released. People always report this one. You guys need to refer to the v2.1 changelog here: http://s3.zetaboards.com/Video_Game_RPG/topic/786523/1/#new
 
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how to get the master sword for link in the cathedral? i can enter the room and got the 3 gems but whats now?
 
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how to get the master sword for link in the cathedral? i can enter the room and got the 3 gems but whats now?

Um... If I'm guessing this correctly... I'm assuming you didn't enter the area with the runes (Yes, the RUNES now) without the Kokiri Emerald, Goron Ruby, Zora Sapphire IN THE SAME INVENTORY as Navi or Link?
 
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i entered the ares and then the door was broken, but what next ? the stone is invulvareable and i dont know how to get the sword
 
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i entered the ares and then the door was broken, but what next ? the stone is invulvareable and i dont know how to get the sword

...

Um... lol.

By the way, you should exert all options before you ask these types of questions. For example, if you opened the "Door of Time" (meaning the door/gate), you walk to the Pedestal (like the game and you don't kill it lol) and then you get the Master Sword. It's common sense bro.
 
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yes there was nothing to fight after i have entered the cathedral in hyrucle with the 3 stones i have collected before. the door was broken and the "crystal" was broken too, but there was nothing to fight and still nothing....
what stats give the master sword?
 
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yes there was nothing to fight after i have entered the cathedral in hyrucle with the 3 stones i have collected before. the door was broken and the "crystal" was broken too, but there was nothing to fight and still nothing....
what stats give the master sword?

Uh, no. You don't understand. I said you don't fight anything when you get the Master Sword. It never said you had to. In fact, I don't even know how you even got the idea you did.

Unless you meant Shadow Link, which you didn't mention at all. And that's for the "SECOND" Master Sword which is Awakened Master Sword.

And I believe the "FIRST" Master Sword only gives 50 damage and the beam attack.
 
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now i know... the master sword i very little to hit by mouse cursor... now i zoomed in and got it....
i have a bug: after defeat chaos in the area where i have to collect the 7 emeralds he did not respawn in huryle after i load the game. and links spezial items are away ( nmegatran hammer etc....)
 
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now i know... the master sword i very little to hit by mouse cursor... now i zoomed in and got it....
i have a bug: after defeat chaos in the area where i have to collect the 7 emeralds he did not respawn in huryle after i load the game. and links spezial items are away ( nmegatran hammer etc....)

Chaos reappears after you pick up the Chaos Emerald items he drops; the one for Sonic and Knuckles that's colored blue and red. Also, I don't know what you're saying about Link's special items.
 
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now i know... the master sword i very little to hit by mouse cursor... now i zoomed in and got it....
i have a bug: after defeat chaos in the area where i have to collect the 7 emeralds he did not respawn in huryle after i load the game. and links spezial items are away ( nmegatran hammer etc....)
That's not a bug, warcraft III save files mess up triggers . Any maps dependent on trigger states will get badly messed up if you try to load a save game.

As for Link losing his equipable items, well its the same thing.

I'm afraid the only solution is to play the entire map in one session.
 
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That's not a bug, warcraft III save files mess up triggers . Any maps dependent on trigger states will get badly messed up if you try to load a save game.

As for Link losing his equipable items, well its the same thing.

I'm afraid the only solution is to play the entire map in one session.

No. I already explained his Chaos situation was because he didn't grab the Chaos Emerald items he drops. He only appears after a hero picks them up.

If what he was saying about Link was what you mentioned, then yes, that would probably be because of Save Game.
 
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I like this map.Great idea to play RPG map where your hero is an anime character.can u add Raiden(mortal combat) i tried subzero and it was cool but his animation when he walks made me lol he walks a bit like a zombie can u fix that?I rate this 5/5 so fun.
 
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I like this map.Great idea to play RPG map where your hero is an anime character.can u add Raiden(mortal combat) i tried subzero and it was cool but his animation when he walks made me lol he walks a bit like a zombie can u fix that?I rate this 5/5 so fun.

Lol anime.

Anyway, thanks for taking the time to comment. :D

Yeah, we all know about the infamous Sub-Zero walk animation. xD

And no, I don't think we can fix it. Unless, Tatsuma. wants to, but I, myself, can't.
 
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After playing this map with a friend i found some bugs:
-i was sonic at first and he was cloud.I found that sonic's first 2 skills has same hotkey(Q).
My friend shared units with me so i can check his skills and i found that cloud's Q skill had no description and it keeps writing strange letters when u have pointer on it.
-We played another game and we choose new heroes so i chose master chief and he chose pikachu. When we fought the wolf boss it knocked me back and i was stuck in terrain where there was water surrounded by some rocks so i was stuck between water and rocks and my friend had to kill me so i can get out.When we fought the second form of Sigma boss my friend was tanking it with pickachu and then he died and then got revived by ankh.He told me he couldn't move for a while because of one of boss's skills.
Master chief was so awesome by the way. i liked the weapon kit thing he had instead of putting all these weapons in inventory.Sonic's super sonic skill is a bit overpowered i guess.The fortified armor he gets can u reduce it a bit for more balance?
-I guess the first quest where you should help the ninja is bugged.We helped the ninja and it dropped some items(orb of fire and hi potion).My friend noticed there was broad sword in ninja's inventory so he killed allied ninja after we saved him and got the sword.Is this quest meant to go like this?
Anyway i and my friend enjoyed playing this map for some hours and we still wanna play it for some more time.please fix these bugs.
 
Last edited:
Level 7
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Jul 5, 2007
Messages
338
After playing this map with a friend i found some bugs:
-i was sonic at first and he was cloud.I found that sonic's first 2 skills has same hotkey(Q).
My friend shared units with me so i can check his skills and i found that cloud's Q skill had no description and it keeps writing strange letters when u have pointer on it.
-We played another game and we choose new heroes so i chose master chief and he chose pikachu. When we fought the wolf boss it knocked me back and i was stuck in terrain where there was water surrounded by some rocks so i was stuck between water and rocks and my friend had to kill me so i can get out.When we fought the second form of Sigma boss my friend was tanking it with pickachu and then he died and then got revived by ankh.He told me he couldn't move for a while because of one of boss's skills.
Master chief was so awesome by the way. i liked the weapon kit thing he had instead of putting all these weapons in inventory.Sonic's super sonic skill is a bit overpowered i guess.The fortified armor he gets can u reduce it a bit for more balance?
-I guess the first quest where you should help the ninja is bugged.We helped the ninja and it dropped some items(orb of fire and hi potion).My friend noticed there was broad sword in ninja's inventory so he killed allied ninja after we saved him and got the sword.Is this quest meant to go like this?
Anyway i and my friend enjoyed playing this map for some hours and we still wanna play it for some more time.please fix these bugs.

Ah, right the Hotkey Issue. We'll be sure to fix that.

For situations like what happened with Velguarder, use the command "-unstuck" to instantly kill your hero. I think your friend being unable to move was Vile using this infinite-stun move we might have forgotten to remove. I dunno I could be wrong.

Lol, you think Sonic having fortified armor is OP? He used to have Divine armor! xD He's fine.

Oh yeah, the Ninja Quest at the beginning is totally like that. All you have to do is kill the rival ninja then kill the ninja you just saved. Lol, that's the first comedic ironic part of the game. I dunno if we'll actually fix it though. :p

Sure thing. If you have anymore bugs to report, that would be excellent.

When will the new version?

Never. J/k. Maybe in the months ahead?
 
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I tried to add the code -F70Xr on the game for the secret character and nothing happens for the 2.0d.
 
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I tried to add the code -F70Xr on the game for the secret character and nothing happens for the 2.0d.

Lol. v2.0d? What?

But anyway, yeah. If you type the code, it doesn't do anything visually, just walk through the flames. People, you guys need to try every possibility before reporting.
 
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