Hi there, I found this map on wc3unlimited before that site got moved. I've been playing it ever since, I think it was a year ago. Unfortunately, I've only played 2.0d and e.
Anyways, I'd like to make some suggestions.
First of all, this map is quite fun. You guys also fixed most of the bugs and exploits in 2.0d. Congratulations on such a well-made map.
Now to the suggestions.
"Bizarro Sephiroth no longer spams an instant-kill move that is the result of a glitch occurring when he's below a certain life percentage."
Well, firstly I must agree that this was too overpowered, but for me this was what made seppy such a memorable boss. I frequently enjoyed watching people rage at this. I've ended with many game-overs thanks to "Heartless Angel". This made him nintendo hard and I eventually resorted to stunlocks and beam spam. It was a good challenge and quite memorable. Now he's just a meh boss because most of the other bosses (like Truth) are more interesting.
Is there any chance you could give him the glitch back for harder difficulties or maybe for the Seppy in Ganon's castle?
Remove Ganon (2nd form) 's lightning effects. It's giving me headaches and could cause a seizure. It happens way too often. This is also the time when I generally farm Elven_Rage and LoneSlayer.
Remove FF7 world's green dye along with the occassional red dye. It gets a bit tiring of seeing everything in a more green-ish colour and I am weary of it.
Now for the Bugs (replays for most of them attached(v1.26))
Killing seppy while you have a mario in your party summons a invincible lvl 1 Mario that you can't control (doesn't have an actual effects on gameplay anyways)
Pistol Master Chief randomly teleports to spawn area (when not using pistol, no effect on gameplay either)
X's Z-Saber sometimes seems to have 5 charges (i.e. you can use it 5 times with no cooldown and then it'll cooldown)
Sometimes, for a period of time, players will have no hp bars(even if show hp at all times is on) and all skills have no tooltip. It's only happened in one game, so maybe a pervious map messed up the triggers.
A few others I forgot.
The "offline laser" text triggers every time it fires during the self-destruct.
Beating Gato after beating Sigma's fortress triggers FF7 music instead of dreamland music.
Exploits that are still unfixed.
you can control your original hero by going into the ride armor and typing -unstuck. you now have 2 heroes.
the ride armor exp exploit seems to increase your level by the ride armor's level instead of increasing your experience.
if you have a hero with jump and a staff of teleportation, you can go anywhere by teleporting as soon as they jump. Tested with Warp Star + Staff of TP and Warp Star + Faorie's Wind. In theory it could probably work with sonic as well.
Thanks for making such a great map.
P.S. could please you PM me on what secret forge and secret level do?
The Bizzarro Sephiroth change revolved around nerfing Heartless Angel and spreading it into a new moveset. So, what I'm trying to say is that at the process of making the new Bizzarro Sephiroth, we wanted to make him equally as hard or a little bit easier than the Sephiroth with the OP Heartless Angel.
I understand what you mean by "Nintendo Hard" though. To be honest, Bizzarro Sephiroth, especially the bosses in the Kirby area, weren't what I expected them to be. Although, it doesn't matter atm, that's v2.0e. Now, v2.1 on the other hand, you will see a dramatic difference in all of the bosses. Most of them won't be simple at all.
Ganon's Lightning Storm was nerfed to only one flash so that it isn't as mentally straining on the mind and eyes for v2.1. We changed this about a week after v2.0e was released.
For the Northern Crater, I particularly like the green effects in my opinion. It adds a really ambient feeling of radiation occurring within the area, which is what one of the events are. I suppose I can slightly lower the greenness when radiation isn't active.
The bugs you have listed will be looked at and addressed promptly. Most of which, we already knew about after several public games on bnet.
The tooltip disappearing thing is not what you think it is. It's not a problem carried from another game or faulty graphics or the map itself. It's something called a "Fade Filter" that didn't disappear due to lag or various other sources of disruption. An example of a Fade Filter is like the flashing of Ganon or the red flashing of the crater events or Spirit Bomb. To promptly remove a Fade Filter, you'll have to wait until something that flashes the screen occurs. The fastest solution is a Spirit Bomb from Goku for example.
We didn't intend on fixing the Ride Armor exp exploit, I don't think it was unintentional for that to happen. The unstuck glitch definitely wasn't and I have seen it happen a few times before. Oh, and you know about the tele-exploit >.>.
The Dwarven Forge is for Link at the moment. It's used to further increase his Awakened Sword to a Tempered Master Sword. You can also increase it further to a Golden Master Sword. I won't give away info. on how to get that, but you should figure it out if you remember how to get it in the original game: A Link to the Past.
Secret Level does nothing for v2.0e. It's an item meant to tease a surprise for v2.1.
One more quick thing found in a playthrough, Sonic's Charged Spin Dash attack doesn't seem to do any sort of damage. Everything else works fine for him otherwise.
Funnily enough... this was fixed like two days after v2.0e was released. People always report this one. You guys need to refer to the v2.1 changelog here:
http://s3.zetaboards.com/Video_Game_RPG/topic/786523/1/#new