- Joined
- Oct 25, 2018
- Messages
- 108
I want to place a condition of victory for the player 12 that when all the units listed in the trigger die, he will be the winner ... but when killing them, nothing happens ... what did I do wrong? :c
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Victoria Cuco
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Events
- Unit - A unit Dies
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Conditions
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And - All (Conditions) are true
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Conditions
- (Dying unit) Equal to Sepulturero (Male) 0011 <gen>
- (Dying unit) Equal to Sepulturero (Male) 0010 <gen>
- (Dying unit) Equal to Sepulturero (Male) 0009 <gen>
- (Dying unit) Equal to Sepulturero (Male) 0008 <gen>
- (Dying unit) Equal to Sepulturero (Male) 0007 <gen>
- (Dying unit) Equal to Sepulturero (Male) 0006 <gen>
- (Dying unit) Equal to Sepulturero (Male) 0005 <gen>
- (Dying unit) Equal to Sepulturero (Male) 0004 <gen>
- (Dying unit) Equal to Sepulturero (Male) 0003 <gen>
- (Dying unit) Equal to Sepulturero (Male) 0002 <gen>
- (Dying unit) Equal to Sepulturero (Male) 0000 <gen>
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Conditions
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And - All (Conditions) are true
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Actions
- Game - Victory Player 12 (Brown) (Show dialogs, Show scores)
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Player Group - Pick every player in (All allies of Player 12 (Brown)) and do (Actions)
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Loop - Actions
- Game - Victory (Picked player) (Show dialogs, Show scores)
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Loop - Actions
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Player Group - Pick every player in (All enemies of Player 12 (Brown)) and do (Actions)
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Loop - Actions
- Game - Defeat (Picked player) with the message: Defeat!
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Loop - Actions
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Events
- [trigger]