- Joined
- Mar 25, 2004
- Messages
- 7
I am quite aware that over a year's work went into making RotD. Some of the customized spells, models, and skins area amazing. But let's face it: For all the flashy models and spells, the campaign lacks real substance. It has a basic, predictable storyline, extremely unprofessional grammar, droning voicing, and abounding bugs and glitches that can make the game impossible to beat.
Spider Queen was actually a much better campaign, in my opinion. It at least ran smoothly, and didn't have massive areas of useless terrain filler.
I think that too much work and effort has been put into custom visuals at the expense of gameplay and creativity. I would gladly play a campaign that had only a few custom skins, but didn't have the massive bugs, rather than RotD. Let's just take the War of Corruption campaign. No messing around with JASS, no custom models- there are no more than 10 custom skins. But that was a truly magnificent campaign. Why? It didn't have bugs or crashes. It didn't have horrible grammar, spelling, and punctuation. Most importantly, it was a heck of alot of fun.
I don't mean to in any way degrade Darky28's mapmkaing ability, or that of his team. I do, however, mean to point out that their efforts have been directed to the wrong aspect of the campaign. Strive first for quality, and later quantity.
Frankly, I'm considering going through the maps in the editor and removing the voicing, fixing the texts, and changing the hotkeys; pausing units during cinematics...it isn't that the campaign is fundamentally flawed. There is just so much carelessness in the way it has been executed. Tiny, easy to fix gameplay bugs and problems are evident everywhere. It is obvious that almost all of the year+ of designing went into the abilities and modelling. But nice abilities and modelling don't make a great campaign.
Obviously, this is jsut my opinion. But the points should be taken into consideration.
Spider Queen was actually a much better campaign, in my opinion. It at least ran smoothly, and didn't have massive areas of useless terrain filler.
I think that too much work and effort has been put into custom visuals at the expense of gameplay and creativity. I would gladly play a campaign that had only a few custom skins, but didn't have the massive bugs, rather than RotD. Let's just take the War of Corruption campaign. No messing around with JASS, no custom models- there are no more than 10 custom skins. But that was a truly magnificent campaign. Why? It didn't have bugs or crashes. It didn't have horrible grammar, spelling, and punctuation. Most importantly, it was a heck of alot of fun.
I don't mean to in any way degrade Darky28's mapmkaing ability, or that of his team. I do, however, mean to point out that their efforts have been directed to the wrong aspect of the campaign. Strive first for quality, and later quantity.
Frankly, I'm considering going through the maps in the editor and removing the voicing, fixing the texts, and changing the hotkeys; pausing units during cinematics...it isn't that the campaign is fundamentally flawed. There is just so much carelessness in the way it has been executed. Tiny, easy to fix gameplay bugs and problems are evident everywhere. It is obvious that almost all of the year+ of designing went into the abilities and modelling. But nice abilities and modelling don't make a great campaign.
Obviously, this is jsut my opinion. But the points should be taken into consideration.