- Joined
- Dec 31, 2011
- Messages
- 249
This thread is about my map.
See rates on hive - that looks as map at least not very bad.
I VERY want to create more and more heroes for MUGEN MOBA - optimal collection of all heroes from all MOBA games. That's part of my life now.
But my giant map still has main problem, which prevents her real success.
Map still has rare, but desynchronizations.
Problem is that i still DON'T KNOW the reasons.
I read many articles. I remove almost all Wait Game-Time actions. Map has no local actions. And has no big lags (more than, for example, DotA). Map is ideal MOBA for Single-player game and for me.
I change big part of map into totally JASS code, GUI now only very simple triggers (with instantly actions, so i think not very much difference). I has some ideas for more optimization, but still not sure about the exact reasons.
Desynchronizations can be at 35th minute (not in every game, but if there are - usually at this time). But no specific actions in that time! Leaks? But can leaks create desynchronizations? (Also, if leaks - at least not many: i repeat, map has no big lags).
Maybe, anyone, who is very,very good in triggers and has very many free time, can help me to find the reason. Of course for nickname in Credits, at least!
Here is open version of last build of english version of my map (it's after 3.8c, has some minor fixes and changes). I use Jass New Gen Pack to work with her. Some peoples can't open her, i too don't know, why But some peoples can.
http://clawbfs.ucoz.ru/BFSEngNewGreat.w3x
I has no hope, but maybe...
See rates on hive - that looks as map at least not very bad.
I VERY want to create more and more heroes for MUGEN MOBA - optimal collection of all heroes from all MOBA games. That's part of my life now.
But my giant map still has main problem, which prevents her real success.
Map still has rare, but desynchronizations.
Problem is that i still DON'T KNOW the reasons.
I read many articles. I remove almost all Wait Game-Time actions. Map has no local actions. And has no big lags (more than, for example, DotA). Map is ideal MOBA for Single-player game and for me.
I change big part of map into totally JASS code, GUI now only very simple triggers (with instantly actions, so i think not very much difference). I has some ideas for more optimization, but still not sure about the exact reasons.
Desynchronizations can be at 35th minute (not in every game, but if there are - usually at this time). But no specific actions in that time! Leaks? But can leaks create desynchronizations? (Also, if leaks - at least not many: i repeat, map has no big lags).
Maybe, anyone, who is very,very good in triggers and has very many free time, can help me to find the reason. Of course for nickname in Credits, at least!
Here is open version of last build of english version of my map (it's after 3.8c, has some minor fixes and changes). I use Jass New Gen Pack to work with her. Some peoples can't open her, i too don't know, why But some peoples can.
http://clawbfs.ucoz.ru/BFSEngNewGreat.w3x
I has no hope, but maybe...