🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
This model use a in-game texture, has teamcolour and custom anims.
Unit Params(I use this):
Art - Death Time (seconds) = 10
Movement - Speed Base =~ 180
Art - Maximum Pitch Angle (degrees) = 10
Art - Maximum Roll Angle (degrees) = 10
Pathing - Collision Size =~ 64
Movement - Height =~ 370
Give me credits if you use this in your map.
Keywords:
modern, air, future, star craft, starcraft II, darkorbit, vengeance,
Looks really cewl, but I would have given the turbines the teamcolour and no mostly the base part. but still quite nice, although the particle count is quite high in the death animation.
Looks great in the preview, but from a bird's eye in-game it looks pretty simple. Increasing the length of the flames would make it look a lot cooler in-game. I know it wouldn't look as reallistic, but effects like that have to be exaggerated to be noticable from far away.
realy nice model! Well-made, nice choice of textures, and very good anims. Anyways, i'd still suggest you to add a firing-emitter to the canons when they attack. But even looks well enough as is. :goblin_gj: 5/5 from me!
realy nice model! Well-made, nice choice of textures, and very good anims. Anyways, i'd still suggest you to add a firing-emitter to the canons when they attack. But even looks well enough as is. :goblin_gj: 5/5 from me!
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