- Joined
- Mar 5, 2008
- Messages
- 3,881
Hi, i'm working on a system... and i use unit in code, so if there is a way to set this unit in variable or something(that there would be no need to select a unit for trigger) Now i have a unit hidden somewhere on the map(backpack unit)
The trigger is ok, the only problem is that there must be that two specific units. (sry but i dunno how to explain other way...) so if i want to make it for more players i'm in deep sh*t. and one more thing all triggers depends on other triggers...
HF -BR-
The trigger is ok, the only problem is that there must be that two specific units. (sry but i dunno how to explain other way...) so if i want to make it for more players i'm in deep sh*t. and one more thing all triggers depends on other triggers...
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Bag Pick
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to BackPack
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Actions
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Unit - Add Open Backpack to (Triggering unit)
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Bag
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Open Backpack
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Actions
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Set Point = (Position of (Triggering unit))
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Unit - Move Backpack 0014 <gen> instantly to Point
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Unit - Unhide Backpack 0014 <gen>
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Selection - Select Backpack 0014 <gen> for (Triggering player)
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Bag Close
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Close Backpack
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Actions
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Unit - Hide (Triggering unit)
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Selection - Select Blood Mage 0001 <gen> for (Triggering player)
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HF -BR-


