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Here my suggestion for your friend who are the creator :
-Add "Blink"(small area) for paysans
-Detect is that "Vampire" playing or unsued
here simply GUI i created
Detect Vampire
Events
Map initialization
Conditions
((Player 4 (Purple) slot status) Equal to Is unused) or ((Player 4 (Purple) controller) Equal to Computer)
((Player 9 (Gray) slot status) Equal to Is unused) or ((Player 9 (Gray) controller) Equal to Computer)
((Player 10 (Light Blue) slot status) Equal to Is unused) or ((Player 10 (Light Blue) controller) Equal to Computer)
((Player 12 (Brown) slot status) Equal to Is unused) or ((Player 12 (Brown) controller) Equal to Computer)
Actions
Sound - Play win <gen>
Player Group - Pick every player in Player Group - Player 1 (Red) and do (Game - Victory (Picked player) (Show dialogs, Show scores))
Player Group - Pick every player in Player Group - Player 2 (Blue) and do (Game - Victory (Picked player) (Show dialogs, Show scores))
Player Group - Pick every player in Player Group - Player 3 (Teal) and do (Game - Victory (Picked player) (Show dialogs, Show scores))
Player Group - Pick every player in Player Group - Player 5 (Yellow) and do (Game - Victory (Picked player) (Show dialogs, Show scores))
Player Group - Pick every player in Player Group - Player 6 (Orange) and do (Game - Victory (Picked player) (Show dialogs, Show scores))
Player Group - Pick every player in Player Group - Player 7 (Green) and do (Game - Victory (Picked player) (Show dialogs, Show scores))
Player Group - Pick every player in Player Group - Player 8 (Pink) and do (Game - Victory (Picked player) (Show dialogs, Show scores))
Player Group - Pick every player in Player Group - Player 11 (Dark Green) and do (Game - Victory (Picked player) (Show dialogs, Show scores))
Here my suggestion for your friend who are the creator :
-Add "Blink"(small area) for paysans
-Detect is that "Vampire" playing or unsued
here simply GUI i created
Detect Vampire
Events
Map initialization
Conditions
((Player 4 (Purple) slot status) Equal to Is unused) or ((Player 4 (Purple) controller) Equal to Computer)
((Player 9 (Gray) slot status) Equal to Is unused) or ((Player 9 (Gray) controller) Equal to Computer)
((Player 10 (Light Blue) slot status) Equal to Is unused) or ((Player 10 (Light Blue) controller) Equal to Computer)
((Player 12 (Brown) slot status) Equal to Is unused) or ((Player 12 (Brown) controller) Equal to Computer)
Actions
Sound - Play win <gen>
Player Group - Pick every player in Player Group - Player 1 (Red) and do (Game - Victory (Picked player) (Show dialogs, Show scores))
Player Group - Pick every player in Player Group - Player 2 (Blue) and do (Game - Victory (Picked player) (Show dialogs, Show scores))
Player Group - Pick every player in Player Group - Player 3 (Teal) and do (Game - Victory (Picked player) (Show dialogs, Show scores))
Player Group - Pick every player in Player Group - Player 5 (Yellow) and do (Game - Victory (Picked player) (Show dialogs, Show scores))
Player Group - Pick every player in Player Group - Player 6 (Orange) and do (Game - Victory (Picked player) (Show dialogs, Show scores))
Player Group - Pick every player in Player Group - Player 7 (Green) and do (Game - Victory (Picked player) (Show dialogs, Show scores))
Player Group - Pick every player in Player Group - Player 8 (Pink) and do (Game - Victory (Picked player) (Show dialogs, Show scores))
Player Group - Pick every player in Player Group - Player 11 (Dark Green) and do (Game - Victory (Picked player) (Show dialogs, Show scores))
I think don't my friend would like the blink idea, it would drastically change the gameplay.
Is something wrong with vampires? Or do you mean the altars should be removed when the player slots are unused?
Thanks :b
I think don't my friend would like the blink idea, it would drastically change the gameplay.
Is something wrong with vampires? Or do you mean the altars should be removed when the player slots are unused?
Thanks :b
While the map is very simple and traditional, it is too simple. There simply isn't enough of anything in the map. There are few items for vamps, there isn't much to do for humans. Comparing this to other vampirism maps, it is like others in a sense but this map is missing all of the "fun" features such as slayers and more variety of different types of units, buildings, drops, and items. It's not balanced as well, the vampire kills the wall extremely fast early game.
Also, the terrain is ugly and unmatching. Dark grass is not recommended to be a main tile, it's more of a tile to compliment other tiles. The map isn't very decorated either, it's mostly tree lines.
I know this is your friends map, but please tell him that the quality must be stepped up in order for a Hive Workshop approval.
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