- Joined
- Jul 29, 2004
- Messages
- 633
I dont know if you know this, but i fig out how 2 use the "up,down,left,right" as in a 3D game.
always have the cam locked to the unit, but dont lock it so when it turns the camera turns that way.
Then a Keyboard action like "up" then, issue ordering a unit targeting a point, that point is offset by like 100 on the y.
Jumping can be done by replacing the unit with a flying 4 sum time with n animation that makes its flying height go up, if you dont want it to reach certain places just use flying blockers. ez huh?
I guess you can do it in a more advanced way, but this way is good 4 GTA maps or fun games.
always have the cam locked to the unit, but dont lock it so when it turns the camera turns that way.
Then a Keyboard action like "up" then, issue ordering a unit targeting a point, that point is offset by like 100 on the y.
Jumping can be done by replacing the unit with a flying 4 sum time with n animation that makes its flying height go up, if you dont want it to reach certain places just use flying blockers. ez huh?
I guess you can do it in a more advanced way, but this way is good 4 GTA maps or fun games.