- Joined
- Oct 3, 2006
- Messages
- 302
I'm kind of lost on how to make this type of trigger.
I'm making an ORPG game, in which I talk to NPCs using a "TALK" skill I created.
I was trying to create a trigger in which, every time I talk to an NPC (using a "TALK" ability I created) some information and a short description about them would be saved.
Maybe store the info. on the Quest Box or something.
The only problem is that the way the information are saved is not a linear process.
Is there a way to add a new text on the Quest description instead of changing the entire Quest description itself?
I'm making an ORPG game, in which I talk to NPCs using a "TALK" skill I created.
I was trying to create a trigger in which, every time I talk to an NPC (using a "TALK" ability I created) some information and a short description about them would be saved.
Maybe store the info. on the Quest Box or something.
The only problem is that the way the information are saved is not a linear process.
Is there a way to add a new text on the Quest description instead of changing the entire Quest description itself?
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