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Custom script: local globaltype udg_Global_name
Custom script: local type name
BackSlash Wave Cast

Events


Unit - A unit Starts the effect of an ability

Conditions


(Ability being cast) Equal to Bakuryuha (based in war stomp)

Actions


Custom script: local Timer udg_temptimer


Unit - Add BackSlash Wave (effect) to (Casting unit)


Countdown Timer - Start temptimer as a One-shot timer that will expire in (Real((Level of Bakuryuha (based in war stomp) for (Casting unit)))) seconds


Wait until ((Remaining time for temptimer) Equal to 0.00), checking every 0.50 seconds


Unit - Remove BackSlash Wave (effect) from (Casting unit)
BackSlash Wave Cast

Events


Unit - A unit Starts the effect of an ability

Conditions


(Ability being cast) Equal to Bakuryuha (based in war stomp)

Actions


Unit - Add BackSlash Wave (effect) to (Casting unit)


Wait (Real((Level of Bakuryuha (based in war stomp) for (Casting unit)))) seconds


Unit - Remove BackSlash Wave (effect) from (Casting unit)
Everyone says that, BUT WORKS.Use the second one (there is no point to use a timer for this).
Also change the 'Casting Unit' to 'Triggering Unit', as casting unit doesn't work after waits.
function Blahblah_Child takes nothing returns nothing
call DestroyTimer(GetExpiredTimer())
//do stuff
endfunction
function BlahBlah takes nothing returns nothing
call TimerStart(CreateTimer(),.5,false,function Blahblah_Child)
endfunction
Wait until ((Remaining time for temptimer) Equal to 0.00), checking every 0.50 seconds
But the problem is, I'm not very good with JASS.
So I will need someone to convert all my triggers that use waits to Jass for me...
BackSlash Wave Cast

Events


Unit - A unit Starts the effect of an ability

Conditions


(Ability being cast) Equal to Bakuryuha (based in war stomp)

Actions


Unit - Add BackSlash Wave (effect) to (Triggering Unit)


Wait (Real((Level of Bakuryuha (based in war stomp) for (Triggering Unit)))) seconds


Unit - Remove BackSlash Wave (effect) from (Triggering unit)
I red that game time is more accuraty but leaks more.On the subject of waits, I noticed there are two types of waites in GUI. Game time seconds and real time seconds, or something like that. I don't clearly remember the names.
What is the difference between the two? Is one better for using in multiplayer maps than the other?
BackSlash Wave Cast

Events


Unit - A unit Starts the effect of an ability

Conditions


(Ability being cast) Equal to Bakuryuha (based in war stomp)

Actions


Custom Script: local unit triggering_unit = GetTriggerUnit()


Unit - Add BackSlash Wave (effect) to (triggering_unit)


Wait (Real((Level of Bakuryuha (based in war stomp) for (triggering_unit)))) seconds


Unit - Remove BackSlash Wave (effect) from (triggering_unit)