I have come up with an inversion schematic to demonstrate the flaw of zerg's design very clearly....
We can look at the restrictions, partial restrictions or freedoms of race functions to see the big picture.
Going in to starcraft 2, each race got a new type of unit classification which would be described as a ranged ground to ground tank. Those units are as follows...
Roach------Free Wide Production (across all larvae)
Marauder--Restricted production (Tech Lab Outside of Reactor but only 50/50)
Immortal--Very Restricted Production (pays the most gas, 200 robo, no warp in)
Now if we look at the way each race makes defense, we can use the same Free, Partially Restricted, Heavily Restricted schematic, make an observation and then draw a conclusion.
Protoss - Photon Cannon - Free wide Production
Terran - Bunker and Missile Turret - Partially restricted also as marines are needed to fill the bunker
Zerg - ?????????????????? Totally free wide but totally restricted as you can sacrifice all drones for split role defense? Not right
In reality, it should say
Zerg - Colony Queen - The most heavily restricted defense as can only be made linearly by hatchery. Could still sacrifice a drone for a colony queen of course, however, going in to defensive spine or spore modes could have recyclable energy where exiting out of a static spine or spore mode could give the energy right back...
On the other hand, energy could regenerate fast enough to give a few casts between spine or spore mode but spawn larvae would have to cost quite a bit, or the defensive modes would have to cost pretty cheap if you wanted a role as odd as a mage casting defense....
We can look at the restrictions, partial restrictions or freedoms of race functions to see the big picture.
Going in to starcraft 2, each race got a new type of unit classification which would be described as a ranged ground to ground tank. Those units are as follows...
Roach------Free Wide Production (across all larvae)
Marauder--Restricted production (Tech Lab Outside of Reactor but only 50/50)
Immortal--Very Restricted Production (pays the most gas, 200 robo, no warp in)
Now if we look at the way each race makes defense, we can use the same Free, Partially Restricted, Heavily Restricted schematic, make an observation and then draw a conclusion.
Protoss - Photon Cannon - Free wide Production
Terran - Bunker and Missile Turret - Partially restricted also as marines are needed to fill the bunker
Zerg - ?????????????????? Totally free wide but totally restricted as you can sacrifice all drones for split role defense? Not right
In reality, it should say
Zerg - Colony Queen - The most heavily restricted defense as can only be made linearly by hatchery. Could still sacrifice a drone for a colony queen of course, however, going in to defensive spine or spore modes could have recyclable energy where exiting out of a static spine or spore mode could give the energy right back...
On the other hand, energy could regenerate fast enough to give a few casts between spine or spore mode but spawn larvae would have to cost quite a bit, or the defensive modes would have to cost pretty cheap if you wanted a role as odd as a mage casting defense....