Although this is my 2nd thread, it should be my last thread to bother this forum with.
I think that I have had the grand realization that I was searching and waiting for to solve all the problems of starcraft and the problem doesn't seem to start with zerg like I thought it did.
It just begins with a thought of why Terran do not have the legitimate option to expand first when they are more similar to zerg then they are to protoss? Terran is sacrificing economic time when their scvs construct buildings and drones are sacrificed for hatcheries, so why isn't expanding first viable?
The reason why it's not viable is because terran must build through barracks, bunker, AND THE OFFENSE used to fill that bunker.
How could this be fixed?
It could be fixed through race thematics of
Zerg: Reactive Quantity
Protoss: Aggressive Quality
Terran: Positional Ability
Upon completion of the engineering bay, it could unlock the ability of an scv to self construct in to a ground shooting missile turret for like 100 minerals. The build time of this missile turret could be about the time it takes for a spine crawler to root. This missile turret could be salvaged off for the 100 minerals returned which self-deconstructs the scv back to normal in about the same time.
This demonstrates the thematic of "Positional Ability"
Zerg on the other hand, could unlock the ability of drones to mutate in to broodlings on creep unlocked by the evolution chamber. The question would be whether sacrificing drones for broodlings would cost anything at all since broodlings would not be able to convert back in to drones. But the broodlings would stay alive on creep, regenerate their life on creep, but off creep, slowly lose their life instead.
This would demonstrate the thematic of "Reactive Quantity"
Finally, Protoss.
Protoss would now simply have that power of Quality and Aggression with their probes. So probes would become ranged in their attack, and move faster. I don't think it is necessary for the forge to unlock this... It would just be natural for probes because the forge unlocks defense that can shoot air and ground, which is naturally good but the photon cannon is limited by the pylon radius and is static, where broodlings are not static, and the fast building self constructing ground shooting scv transforming turrets can be built anywhere.....
Protoss could potentially hold off a turret rush with their probes alone....
I think that I have had the grand realization that I was searching and waiting for to solve all the problems of starcraft and the problem doesn't seem to start with zerg like I thought it did.
It just begins with a thought of why Terran do not have the legitimate option to expand first when they are more similar to zerg then they are to protoss? Terran is sacrificing economic time when their scvs construct buildings and drones are sacrificed for hatcheries, so why isn't expanding first viable?
The reason why it's not viable is because terran must build through barracks, bunker, AND THE OFFENSE used to fill that bunker.
How could this be fixed?
It could be fixed through race thematics of
Zerg: Reactive Quantity
Protoss: Aggressive Quality
Terran: Positional Ability
Upon completion of the engineering bay, it could unlock the ability of an scv to self construct in to a ground shooting missile turret for like 100 minerals. The build time of this missile turret could be about the time it takes for a spine crawler to root. This missile turret could be salvaged off for the 100 minerals returned which self-deconstructs the scv back to normal in about the same time.
This demonstrates the thematic of "Positional Ability"
Zerg on the other hand, could unlock the ability of drones to mutate in to broodlings on creep unlocked by the evolution chamber. The question would be whether sacrificing drones for broodlings would cost anything at all since broodlings would not be able to convert back in to drones. But the broodlings would stay alive on creep, regenerate their life on creep, but off creep, slowly lose their life instead.
This would demonstrate the thematic of "Reactive Quantity"
Finally, Protoss.
Protoss would now simply have that power of Quality and Aggression with their probes. So probes would become ranged in their attack, and move faster. I don't think it is necessary for the forge to unlock this... It would just be natural for probes because the forge unlocks defense that can shoot air and ground, which is naturally good but the photon cannon is limited by the pylon radius and is static, where broodlings are not static, and the fast building self constructing ground shooting scv transforming turrets can be built anywhere.....
Protoss could potentially hold off a turret rush with their probes alone....