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Using imported sounds

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Apr 11, 2007
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Are you trying to replace the sounset of a unit? If so I can't help, but if say you have a gangsta who has a ghetto blaster and you want to attach music to him it has to be something like
  • Event: Unit equal to Ghetto Guy
  • Condition: (Empty)
  • Action: Sound - Play (Sound name) at Gehtto Blaster
I don't know if it works but you can always try.
 

Rui

Rui

Level 41
Joined
Jan 7, 2005
Messages
7,551
It's easy to find the paths using the Sound Editor.

Open World Editor, click the Sound Editor button in the upper tab, open Undead, Tichondrius, and click one of his voices. Then click "Use As Sound". There should be a field named Path.
That shows the variable. TichondriusYes1.wav should be placed at the end, and there, you have your sound path.

It should result in this:
Code:
Units\Undead\Tichondrius\TichondriusYes1.wav
In Imported folder (still inside the Sound Editor) should be the sound you just imported. To be sure it's working, open Undead and Tichondrius again, and click the sound that corresponds to the file you just imported. If it worked, then it'll play the voice you imported. You're done!
 
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