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Are you trying to replace the sounset of a unit? If so I can't help, but if say you have a gangsta who has a ghetto blaster and you want to attach music to him it has to be something like
Event: Unit equal to Ghetto Guy
Condition: (Empty)
Action: Sound - Play (Sound name) at Gehtto Blaster
I did exactly like in the guide but it doesnt work. i replaced all the whats(what1,what2 etc.) but ingame the unit doesnt say anything when i click on him
It has to say something. Are you sure you did nothing before the importation? Even if the path wasn't correctly set, the unit would have to speak it's original voice.
Wait, i have to set a path to the imported file? I just right clicked on the sound, then slected replace internal sound and clicked on the file i wanted to replace it with.
So lets say I want to replace TichondriusWhat1 with (insert sound here). I import the custom sound with th import manager. And set the path to Units/Undead/Tichondrius/TichondriusWhat1.wav. U mean like this?
It's easy to find the paths using the Sound Editor.
Open World Editor, click the Sound Editor button in the upper tab, open Undead, Tichondrius, and click one of his voices. Then click "Use As Sound". There should be a field named Path.
That shows the variable. TichondriusYes1.wav should be placed at the end, and there, you have your sound path.
It should result in this:
Code:
Units\Undead\Tichondrius\TichondriusYes1.wav
In Imported folder (still inside the Sound Editor) should be the sound you just imported. To be sure it's working, open Undead and Tichondrius again, and click the sound that corresponds to the file you just imported. If it worked, then it'll play the voice you imported. You're done!
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